Player Matchup

Khepri
Khepri
AndZero
Khepri
Level 154
God Stats
2W - 0L
1,789 SR
Queue Stats
47W - 41L
1,548 Elo+
Party 1
Chronos
Chronos
Nif6i4
Chronos
Level 122
God Stats
6W - 14L
1,147 SR
Queue Stats
566W - 559L
1,456 Elo+
Solo
Da Ji
Da Ji
Onyplex
Da Ji
Level 68
God Stats
3W - 2L
1,289 SR
Queue Stats
253W - 230L
1,433 Elo+
Solo
Discordia
Discordia
Slazzzz
Discordia
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,540 Elo+
Solo
Erlang Shen
Erlang Shen
lionfang
Erlang Shen
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 50L
1,524 Elo+
Party 1
Team Averages
Level 119
1,445 SR
1,500 Elo+

VS

Team Averages
Level 132
1,555 SR
1,522 Elo+
Mercury
Mercury
F1N1AY666
Mercury
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 150L
1,591 Elo+
Solo
Da Ji
Da Ji
L1tR187
Da Ji
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
442W - 450L
1,536 Elo+
Solo
Bastet
Bastet
Reywan
Bastet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,455 Elo+
Solo
Janus
Janus
bfgartem
Janus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 26L
1,550 Elo+
Solo
Raijin
Raijin
wuncleriii
Raijin
Level 140
God Stats
2W - 1L
1,774 SR
Queue Stats
76W - 73L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AndZero
Khepri
20
3 / 2 / 27
13,387
705
11,427
23,051
29,992
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Nif6i4
Chronos
20
4 / 1 / 24
13,017
685
16,703
21,654
12,751
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Da Ji
Onyplex
Da Ji
20
10 / 5 / 19
13,557
714
21,009
22,614
14,479
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Slazzzz
Discordia
20
5 / 4 / 17
13,063
688
15,299
14,383
7,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
lionfang
Erlang Shen
20
12 / 3 / 18
14,674
772
22,705
22,367
27,171
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
F1N1AY666
Mercury
16
1 / 8 / 7
10,666
561
6,858
17,784
13,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
L1tR187
Da Ji
18
2 / 8 / 4
11,240
592
8,788
29,962
12,541
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Reywan
Bastet
18
3 / 8 / 6
11,689
615
15,227
17,119
7,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
bfgartem
Janus
20
4 / 5 / 5
14,438
760
25,403
14,302
5,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
wuncleriii
Raijin
20
5 / 5 / 7
13,459
708
27,066
14,911
6,621
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
44
34
Kills
15
15
Deaths
34
105
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Khepri
AndZero
Khepri
3
2
27
8.25
L
Mercury
F1N1AY666
Mercury
1
8
7
0.56
L
Da Ji
L1tR187
Da Ji
2
8
4
0.5
W
Chronos
Nif6i4
Chronos
4
1
24
16
W
Da Ji
Onyplex
Da Ji
10
5
19
3.9
L
Bastet
Reywan
Bastet
3
8
6
0.75
W
Discordia
Slazzzz
Discordia
5
4
17
3.38
L
Janus
bfgartem
Janus
4
5
5
1.3
W
Erlang Shen
lionfang
Erlang Shen
12
3
18
7
L
Raijin
wuncleriii
Raijin
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,143
Damage
83,342
104,069
Taken
94,078
92,277
Mitigated
45,757
31,802
Healing
24,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AndZero
Khepri
11,427
1,056
3,216
4,595
23,051
29,992
731
10,925
11,679
31,423
0
L
Mercury
F1N1AY666
Mercury
6,858
868
2,899
2,872
17,784
13,833
565
7,809
9,975
0
12,381
L
Da Ji
L1tR187
Da Ji
8,788
1,352
2,280
8,107
29,962
12,541
735
12,992
16,970
0
13,330
W
Chronos
Nif6i4
Chronos
16,703
4,383
690
3,179
21,654
12,751
1,280
10,322
11,095
42,149
0
W
Da Ji
Onyplex
Da Ji
21,009
4,413
1,886
5,262
22,614
14,479
1,322
12,959
9,436
0
33,195
L
Bastet
Reywan
Bastet
15,227
4,080
357
1,687
17,119
7,513
0
6,575
10,544
0
19,062
W
Discordia
Slazzzz
Discordia
15,299
601
1,845
1,879
14,383
7,884
1,006
7,890
6,301
49,728
0
L
Janus
bfgartem
Janus
25,403
715
516
3,204
14,302
5,249
474
7,151
7,151
74,024
0
W
Erlang Shen
lionfang
Erlang Shen
22,705
11,679
3,870
5,380
22,367
27,171
1,454
9,015
13,089
0
35,257
L
Raijin
wuncleriii
Raijin
27,066
1,803
309
2,752
14,911
6,621
0
8,902
6,009
51,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,698
Gold Earned
61,492
225
Minions Killed
193
0
Camps Cleared
0
1,837,175
Distance Traveled
1,635,633
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,387
705
25
1
0
368,649
2
L
Mercury
10,666
561
13
1
0
328,467
3
L
Da Ji
11,240
592
7
0
0
317,675
2
W
Chronos
13,017
685
68
4
0
416,839
1
W
Da Ji
13,557
714
43
2
0
359,652
6
L
Bastet
11,689
615
10
1
0
289,365
1
W
Discordia
13,063
688
65
3
0
347,394
0
L
Janus
14,438
760
110
6
0
376,431
3
W
Erlang Shen
14,674
772
24
1
0
344,641
4
L
Raijin
13,459
708
53
3
0
323,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role