Player Matchup

Merlin
Merlin
Masters
BendingYeti3878
Merlin
Masters
Level 65
God Stats
37W - 26L
1,708 SR
Queue Stats
298W - 258L
2,792 MMR
Party 2
Chiron
Chiron
Diamond II
Discordous
Chiron
Diamond II
Level 160
God Stats
3W - 1L
1,956 SR
Queue Stats
175W - 120L
2,319 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond IV
WhildDewd
Kuzenbo
Diamond IV
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
88W - 63L
2,188 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 117
1,721 SR
2,433 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,682 SR
2,370 MMR
Sol
Sol
Masters
McThroat
Sol
Masters
Level 119
God Stats
11W - 15L
1,710 SR
Queue Stats
275W - 161L
2,486 MMR
Party 1
Achilles
Achilles
Diamond II
WEEDAHOLICc
Achilles
Diamond II
Level 145
God Stats
160W - 108L
1,725 SR
Queue Stats
648W - 512L
2,503 MMR
Party 1
Ares
Ares
Diamond III
ewok115
Ares
Diamond III
Level 127
God Stats
18W - 9L
1,611 SR
Queue Stats
211W - 164L
2,120 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 4
13,470
709
26,982
16,127
8,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Discordous
Chiron
17
3 / 5 / 8
12,187
641
17,990
21,044
9,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
WhildDewd
Kuzenbo
17
1 / 2 / 9
11,680
615
13,334
22,836
35,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
ShivaBastetAh Muzen CabGilgameshAtlas

VS

Bans
BacchusThothArtioScyllaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 4
12,791
673
22,817
18,186
6,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
WEEDAHOLICc
Achilles
17
3 / 3 / 4
12,838
676
16,401
26,473
36,084
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
ewok115
Ares
17
3 / 5 / 5
13,133
691
12,936
29,839
36,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
11
Kills
8
8
Deaths
11
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Chiron
Discordous
Chiron
3
5
8
1.4
L
2
3
4
1.33
L
Achilles
WEEDAHOLICc
Achilles
3
3
4
1.67
W
Kuzenbo
WhildDewd
Kuzenbo
1
2
9
2.75
L
Ares
ewok115
Ares
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,306
Damage
52,154
60,007
Taken
74,498
52,718
Mitigated
79,840
23,755
Healing
24,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,982
1,644
556
5,831
16,127
8,016
742
9,867
6,260
76,241
0
W
Chiron
Discordous
Chiron
17,990
10,850
1,304
7,968
21,044
9,545
1,912
10,827
10,217
0
56,289
L
22,817
7,285
0
7,246
18,186
6,868
384
10,363
7,588
84,749
6,849
L
Achilles
WEEDAHOLICc
Achilles
16,401
1,812
702
7,877
26,473
36,084
406
12,373
13,683
993
49,935
W
Kuzenbo
WhildDewd
Kuzenbo
13,334
3,209
1,126
6,970
22,836
35,157
267
13,770
8,165
35,515
0
L
Ares
ewok115
Ares
12,936
190
1,323
6,929
29,839
36,888
339
16,704
12,462
24,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,337
Gold Earned
38,762
221
Minions Killed
221
8
Camps Cleared
7
1,005,026
Distance Traveled
1,052,043
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,470
709
114
6
5
344,092
3
W
Chiron
12,187
641
79
4
1
311,870
2
L
Sol
12,791
673
148
8
6
326,771
3
L
Achilles
12,838
676
58
3
1
386,228
2
W
Kuzenbo
11,680
615
28
1
2
349,064
3
L
Ares
13,133
691
15
1
0
339,044
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role