Player Matchup

Achilles
Achilles
Silver II
Jupp_Schmirgel
Achilles
Silver II
Level 126
God Stats
58W - 76L
1,519 SR
Queue Stats
243W - 366L
1,265 MMR
Solo
Discordia
Discordia
Silver II
OXY-Nilson
Discordia
Silver II
Level 158
God Stats
9W - 12L
1,247 SR
Queue Stats
177W - 258L
887 MMR
Party 1
Mulan
Mulan
Silver III
speedinhead
Mulan
Silver III
Level 100
God Stats
1W - 4L
1,253 SR
Queue Stats
13W - 22L
1,128 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,340 SR
1,093 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,405 SR
1,051 MMR
Chaac
Chaac
Silver III
BigT2958
Chaac
Silver III
Level 101
God Stats
5W - 9L
1,426 SR
Queue Stats
12W - 28L
1,134 MMR
Party 2
Hercules
Hercules
Silver III
feyk14
Hercules
Silver III
Level 106
God Stats
0W - 2L
1,389 SR
Queue Stats
6W - 20L
968 MMR
Solo
He Bo
He Bo
Bronze I
galaxy x rader
He Bo
Bronze I
Level 88
God Stats
2W - 3L
1,400 SR
Queue Stats
6W - 21L
1,052 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
7 / 2 / 7
17,354
667
16,533
27,153
27,194
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
OXY-Nilson
Discordia
20
6 / 4 / 10
16,964
652
28,542
17,657
7,761
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 5 / 11
16,698
642
24,886
37,344
29,157
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
BastetPersephoneAtlasZeusThoth

VS

Bans
BacchusAresChang'eGebAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigT2958
Chaac
20
3 / 4 / 6
15,694
604
28,299
34,124
52,122
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
feyk14
Hercules
17
0 / 7 / 6
13,777
530
9,296
30,588
46,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
8 / 7 / 1
18,501
712
29,343
18,880
5,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
18
Kills
11
11
Deaths
18
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
BigT2958
Chaac
3
4
6
1.5
W
Achilles
7
2
7
5.25
W
Discordia
OXY-Nilson
Discordia
6
4
10
2.75
L
Hercules
feyk14
Hercules
0
7
6
0.43
L
8
7
1
1.21
W
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,961
Damage
66,938
82,154
Taken
83,592
64,112
Mitigated
104,605
19,742
Healing
29,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BigT2958
Chaac
28,299
4,918
0
15,802
34,124
52,122
0
12,760
21,364
0
76,887
W
Achilles
16,533
3,430
0
2,381
27,153
27,194
1,368
12,143
14,509
0
70,414
W
Discordia
OXY-Nilson
Discordia
28,542
727
0
4,062
17,657
7,761
772
4,687
12,819
80,485
0
L
Hercules
feyk14
Hercules
9,296
939
810
12,219
30,588
46,525
0
13,311
17,277
7,440
25,567
L
29,343
861
0
503
18,880
5,958
0
7,660
11,220
106,191
0
W
24,886
3,087
0
13,299
37,344
29,157
298
15,067
21,645
7,862
50,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,016
Gold Earned
47,972
269
Minions Killed
230
15
Camps Cleared
5
1,491,600
Distance Traveled
1,334,874
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
15,694
604
62
2
0
488,128
0
W
Achilles
17,354
667
99
4
8
531,639
3
W
Discordia
16,964
652
107
4
2
501,615
2
L
Hercules
13,777
530
27
1
1
397,268
3
L
He Bo
18,501
712
141
5
4
449,478
1
W
Mulan
16,698
642
63
2
5
458,346
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role