Player Matchup

Thanatos
Thanatos
EzPzPhilTeTe
Thanatos
Level 160
God Stats
0W - 1L
1,438 SR
Queue Stats
39W - 26L
1,541 Elo+
Party 1
Ymir
Ymir
FatAndLazy2817
Ymir
Level 88
God Stats
0W - 2L
1,327 SR
Queue Stats
29W - 22L
1,502 Elo+
Party 1
Vulcan
Vulcan
Fluffdaddy69940
Vulcan
Level 160
God Stats
31W - 26L
1,517 SR
Queue Stats
188W - 185L
1,502 Elo+
Party 1
Team Averages
Level 136
1,427 SR
1,515 Elo+

VS

Team Averages
Level 121
1,704 SR
1,577 Elo+
Ares
Ares
Jah Tamboo
Ares
Level 123
God Stats
17W - 9L
1,495 SR
Queue Stats
307W - 286L
1,490 Elo+
Solo
Da Ji
Da Ji
soawesome1
Da Ji
Level 122
God Stats
4W - 4L
1,899 SR
Queue Stats
282W - 193L
1,652 Elo+
Party 2
Merlin
Merlin
stefsua
Merlin
Level 117
God Stats
12W - 12L
1,717 SR
Queue Stats
194W - 142L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EzPzPhilTeTe
Thanatos
10
1 / 7 / 1
6,422
642
7,871
11,014
3,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
0 / 5 / 1
6,940
694
3,180
11,923
9,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 0
6,830
683
10,181
5,166
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 11
8,670
867
4,840
10,344
8,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Da Ji
13
6 / 1 / 6
8,460
846
6,360
8,489
2,864
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
stefsua
Merlin
13
5 / 1 / 9
8,434
843
11,742
5,342
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
14
14
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thanatos
EzPzPhilTeTe
Thanatos
1
7
1
0.21
L
0
5
1
0.1
L
1
2
0
0.5
W
3
0
11
8.5
W
Da Ji
6
1
6
9
W
Merlin
stefsua
Merlin
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,232
Damage
22,942
28,103
Taken
24,175
15,380
Mitigated
13,453
5,188
Healing
5,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
EzPzPhilTeTe
Thanatos
7,871
2,570
0
3,620
11,014
3,844
0
5,980
5,034
0
18,249
L
3,180
380
0
538
11,923
9,870
0
7,560
4,363
9,378
0
L
10,181
4,138
0
1,030
5,166
1,666
0
3,373
1,793
33,099
0
W
4,840
705
0
4,805
10,344
8,982
351
7,655
2,347
9,815
0
W
Da Ji
6,360
1,781
0
500
8,489
2,864
593
3,151
5,168
0
22,807
W
Merlin
stefsua
Merlin
11,742
607
0
500
5,342
1,607
672
2,280
2,892
36,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,192
Gold Earned
25,564
103
Minions Killed
106
4
Camps Cleared
6
562,194
Distance Traveled
594,599
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,422
642
31
3
2
178,369
2
L
Ymir
6,940
694
18
2
0
188,605
0
L
Vulcan
6,830
683
54
5
2
195,220
2
W
Ares
8,670
867
12
1
2
186,347
2
W
Da Ji
8,460
846
38
4
4
209,928
4
W
Merlin
8,434
843
56
6
0
198,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role