Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DianeCGS
Cthulhu
Level 144
God Stats
8W - 8L
1,785 SR
Queue Stats
223W - 188L
1,726 Elo+
Party 1
Anhur
Anhur
KaijuxKaiju
Anhur
Level 160
God Stats
73W - 63L
1,306 SR
Queue Stats
917W - 690L
1,754 Elo+
Party 1
Team Averages
Level 138
1,530 SR
1,660 Elo+

VS

Team Averages
Level 136
1,814 SR
1,878 Elo+
Zhong Kui
Zhong Kui
DarkExodus27_
Zhong Kui
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,986 Elo+
Solo
Hou Yi
Hou Yi
avidloverofmen
Hou Yi
Level 154
God Stats
6W - 1L
2,068 SR
Queue Stats
47W - 10L
1,941 Elo+
Solo
Ares
Ares
firedad104
Ares
Level 148
God Stats
17W - 8L
1,874 SR
Queue Stats
556W - 290L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 6 / 1
7,240
658
7,826
11,459
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
DianeCGS
Cthulhu
11
0 / 7 / 3
7,639
694
6,842
17,148
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 8 / 2
7,361
669
4,805
11,445
2,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DarkExodus27_
Zhong Kui
13
6 / 2 / 11
9,031
821
9,189
9,178
7,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
12 / 0 / 8
10,298
936
19,910
8,550
3,964
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
3 / 1 / 13
9,490
863
6,794
14,627
17,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
3
Kills
21
21
Deaths
3
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
1
0.42
W
Zhong Kui
DarkExodus27_
Zhong Kui
6
2
11
5.75
L
Cthulhu
DianeCGS
Cthulhu
0
7
3
0.21
L
1
8
2
0.25
W
12
0
8
16
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,473
Damage
35,893
40,052
Taken
32,355
16,699
Mitigated
29,183
4,743
Healing
11,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,826
3,396
0
2,820
11,459
2,371
0
5,508
5,756
19,188
0
W
Zhong Kui
DarkExodus27_
Zhong Kui
9,189
2,424
0
3,222
9,178
7,742
1,038
4,663
4,515
30,601
0
L
Cthulhu
DianeCGS
Cthulhu
6,842
305
234
1,064
17,148
11,963
0
5,838
10,991
27,970
0
L
4,805
1,499
0
625
11,445
2,365
0
4,097
7,248
0
14,845
W
19,910
10,277
0
4,064
8,550
3,964
2,057
4,780
3,770
0
53,371
W
6,794
402
0
4,024
14,627
17,477
250
5,626
9,001
14,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,240
Gold Earned
28,819
104
Minions Killed
139
4
Camps Cleared
6
552,251
Distance Traveled
597,830
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,240
658
34
3
2
183,493
5
W
Zhong Kui
9,031
821
47
4
4
195,261
3
L
Cthulhu
7,639
694
36
3
2
203,424
4
L
Anhur
7,361
669
34
3
0
165,334
0
W
Hou Yi
10,298
936
77
7
1
196,429
1
W
Ares
9,490
863
15
1
1
206,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role