Player Matchup

Artemis
Artemis
DJJR1010
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,250 Elo+
Party 3
Cthulhu
Cthulhu
SomeWhatMonkey
Cthulhu
Level 125
God Stats
12W - 18L
1,423 SR
Queue Stats
170W - 152L
1,566 Elo+
Party 3
Hades
Hades
TheK1ngTiger
Hades
Level 141
God Stats
3W - 5L
1,463 SR
Queue Stats
184W - 167L
1,532 Elo+
Party 2
Fenrir
Fenrir
chronicbigbird
Fenrir
Level 108
God Stats
1W - 2L
1,488 SR
Queue Stats
48W - 41L
1,523 Elo+
Party 2
Vulcan
Vulcan
fpssweaty
Vulcan
Level 125
God Stats
3W - 1L
1,950 SR
Queue Stats
119W - 100L
1,562 Elo+
Party 2
Team Averages
Level 103
1,565 SR
1,487 Elo+

VS

Team Averages
Level 101
1,559 SR
1,590 Elo+
Erlang Shen
Erlang Shen
Entxnzity
Erlang Shen
Level 155
God Stats
3W - 2L
1,471 SR
Queue Stats
24W - 20L
1,560 Elo+
Party 1
Ra
Ra
ItsTaell
Ra
Level 141
God Stats
21W - 15L
1,531 SR
Queue Stats
228W - 204L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
LeonidasDrago
Cthulhu
Level 127
God Stats
3W - 2L
1,489 SR
Queue Stats
43W - 41L
1,646 Elo+
Party 1
Hachiman
Hachiman
Yawshyy
Hachiman
Level 40
God Stats
12W - 5L
1,803 SR
Queue Stats
146W - 125L
1,668 Elo+
Solo
Nemesis
Nemesis
tall stuff
Nemesis
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 86L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DJJR1010
Artemis
12
0 / 9 / 3
7,500
395
2,524
9,356
2,485
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 6
7,916
417
10,090
18,180
16,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 4 / 5
10,256
540
13,297
16,387
12,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 4 / 3
10,314
543
8,254
14,704
5,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
fpssweaty
Vulcan
15
8 / 5 / 4
9,905
521
18,858
12,042
4,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Entxnzity
Erlang Shen
16
7 / 7 / 4
10,449
550
11,383
22,080
11,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 7 / 6
9,021
475
8,037
13,571
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
15
7 / 4 / 7
10,631
560
9,606
14,134
11,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Yawshyy
Hachiman
20
11 / 1 / 3
12,217
643
17,041
15,981
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
tall stuff
Nemesis
16
2 / 2 / 4
9,385
494
7,647
14,045
7,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
51
20
Kills
27
27
Deaths
21
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
DJJR1010
Artemis
0
9
3
0.17
W
Erlang Shen
Entxnzity
Erlang Shen
7
7
4
1.29
W
0
7
6
0.43
W
Cthulhu
7
4
7
2.63
L
0
5
6
0.6
L
5
4
5
1.88
W
Hachiman
Yawshyy
Hachiman
11
1
3
12.5
L
7
4
3
2.13
L
Vulcan
fpssweaty
Vulcan
8
5
4
2
W
Nemesis
tall stuff
Nemesis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,023
Damage
53,714
70,669
Taken
79,811
41,715
Mitigated
40,234
14,730
Healing
25,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DJJR1010
Artemis
2,524
1,393
0
719
9,356
2,485
0
521
8,835
0
26,862
W
Erlang Shen
Entxnzity
Erlang Shen
11,383
6,741
0
4,487
22,080
11,309
0
10,128
11,952
0
57,778
W
8,037
561
1,154
3,930
13,571
3,827
396
7,924
5,647
62,360
0
W
Cthulhu
9,606
379
1,190
3,043
14,134
11,303
0
9,721
3,855
28,654
0
L
10,090
1,553
993
1,774
18,180
16,358
0
4,986
13,194
35,457
0
L
13,297
1,843
155
6,318
16,387
12,334
1,112
4,997
11,390
61,108
0
W
Hachiman
Yawshyy
Hachiman
17,041
8,599
0
9,380
15,981
5,971
3,028
4,866
11,115
0
114,962
L
8,254
1,849
0
4,244
14,704
5,955
0
2,847
11,857
0
53,112
L
Vulcan
fpssweaty
Vulcan
18,858
6,831
0
527
12,042
4,583
475
4,578
7,464
64,260
0
W
Nemesis
tall stuff
Nemesis
7,647
3,414
0
2,255
14,045
7,824
220
9,606
4,439
0
52,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,891
Gold Earned
51,703
394
Minions Killed
512
0
Camps Cleared
0
1,768,080
Distance Traveled
1,850,325
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,500
395
46
2
0
295,861
0
W
Erlang Shen
10,449
550
81
4
0
387,166
3
W
Ra
9,021
475
111
6
0
373,572
9
W
Cthulhu
10,631
560
38
2
0
363,046
6
L
Cthulhu
7,916
417
44
2
0
357,584
4
L
Hades
10,256
540
120
6
0
345,095
5
W
Hachiman
12,217
643
182
10
0
338,122
2
L
Fenrir
10,314
543
89
5
0
400,059
2
L
Vulcan
9,905
521
95
5
0
369,481
1
W
Nemesis
9,385
494
100
5
0
388,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role