Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
a__i__y__a
Hera
Level 159
God Stats
3W - 0L
1,482 SR
Queue Stats
22W - 1L
1,906 Elo+
Party 1
Team Averages
Level 146
1,494 SR
1,635 Elo+

VS

Team Averages
Level 65
1,555 SR
1,255 Elo+
Chaac
Chaac
BarbieBoi-_-
Chaac
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,159 Elo+
Solo
Izanami
Izanami
DawnKeyBowls
Izanami
Level 60
God Stats
1W - 1L
1,627 SR
Queue Stats
3W - 8L
1,260 Elo+
Party 2
Freya
Freya
SenpaiSeieki
Freya
Level 26
God Stats
2W - 1L
1,538 SR
Queue Stats
19W - 25L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 0 / 5
7,308
914
3,120
2,332
1,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
 
Sylvanus
10
1 / 1 / 6
6,806
851
2,595
6,534
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
4 / 0 / 3
6,838
855
2,984
3,290
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
3,229
404
0
199
51
Izanami
DawnKeyBowls
Izanami
9
1 / 4 / 0
5,582
698
2,313
5,885
1,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 3 / 0
5,085
636
1,238
6,087
2,109
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
7
Kills
1
1
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
5
4.5
W
Sylvanus
 
Sylvanus
1
1
6
4
L
0
0
0
0
L
Izanami
DawnKeyBowls
Izanami
1
4
0
0.25
L
0
3
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,699
Damage
3,551
12,156
Taken
12,171
7,276
Mitigated
3,891
3,571
Healing
1,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,120
805
0
896
2,332
1,095
1,041
840
1,492
0
35,604
W
Sylvanus
 
Sylvanus
2,595
841
416
1,434
6,534
5,048
343
349
6,185
5,835
0
L
0
0
0
0
199
51
0
199
0
0
0
L
Izanami
DawnKeyBowls
Izanami
2,313
1,412
0
636
5,885
1,731
0
2,712
3,173
0
16,906
L
1,238
206
52
1,076
6,087
2,109
0
2,668
3,419
13,246
0
W
2,984
1,012
0
825
3,290
1,133
632
652
2,638
21,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,952
Gold Earned
13,896
119
Minions Killed
53
9
Camps Cleared
0
421,596
Distance Traveled
281,311
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,308
914
60
8
6
148,969
4
W
Sylvanus
6,806
851
9
1
1
129,584
0
L
Chaac
3,229
404
0
0
0
1,311
0
L
Izanami
5,582
698
34
4
0
141,615
0
L
Freya
5,085
636
19
2
0
138,385
5
W
Hera
6,838
855
50
6
2
143,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role