Player Matchup

Geb
Geb
OneGenBot
Geb
Level 8
God Stats
4W - 2L
1,531 SR
Queue Stats
7W - 10L
1,363 Elo+
Solo
Set
Set
SIAH9NE
Set
Level 27
God Stats
16W - 10L
1,532 SR
Queue Stats
35W - 32L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
TylerPorter6
Baron Samedi
Level 55
God Stats
6W - 3L
1,431 SR
Queue Stats
17W - 17L
1,430 Elo+
Solo
Neith
Neith
oscarr3102
Neith
Level 64
God Stats
10W - 7L
1,522 SR
Queue Stats
120W - 137L
1,496 Elo+
Solo
Amaterasu
Amaterasu
xd senpai1181
Amaterasu
Level 67
God Stats
2W - 0L
1,731 SR
Queue Stats
28W - 24L
1,433 Elo+
Solo
Team Averages
Level 44
1,549 SR
1,430 Elo+

VS

Team Averages
Level 108
1,371 SR
1,416 Elo+
Kuzenbo
Kuzenbo
Dorsaw
Kuzenbo
Level 160
God Stats
4W - 6L
1,502 SR
Queue Stats
316W - 363L
1,529 Elo+
Solo
Sol
Sol
LazyTurtle42069
Sol
Level 103
God Stats
7W - 9L
1,448 SR
Queue Stats
93W - 118L
1,423 Elo+
Solo
Neith
Neith
MyTestisItch
Neith
Level 7
God Stats
13W - 17L
1,341 SR
Queue Stats
39W - 41L
1,298 Elo+
Party 1
Scylla
Scylla
XMysticRavenX
Scylla
Level 128
God Stats
14W - 17L
1,401 SR
Queue Stats
345W - 426L
1,392 Elo+
Party 1
King Arthur
King Arthur
stuntmoore26
King Arthur
Level 141
God Stats
0W - 2L
1,164 SR
Queue Stats
62W - 93L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 9
11,354
710
7,339
18,424
19,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Set
20
9 / 0 / 7
14,329
896
18,457
20,270
13,464
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
TylerPorter6
Baron Samedi
19
3 / 3 / 10
11,852
741
13,360
12,168
6,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
19
3 / 2 / 7
12,049
753
12,132
10,461
4,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
xd senpai1181
Amaterasu
19
1 / 2 / 5
11,598
725
5,910
15,504
10,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dorsaw
Kuzenbo
16
1 / 2 / 2
10,365
648
4,875
9,315
7,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 4 / 4
11,033
690
12,233
13,419
5,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 2 / 5
11,185
699
17,675
12,133
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
2 / 2 / 6
11,066
692
10,757
7,811
2,600
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
stuntmoore26
King Arthur
17
2 / 7 / 5
10,487
655
11,859
27,302
30,118
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
17
Kills
11
11
Deaths
17
38
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Dorsaw
Kuzenbo
1
2
2
1
L
3
4
4
1.25
L
3
2
5
2.75
W
1
4
9
1.38
W
Set
9
0
7
12.5
W
Baron Samedi
TylerPorter6
Baron Samedi
3
3
10
2.67
L
2
2
6
2.5
W
Neith
3
2
7
3.25
L
King Arthur
stuntmoore26
King Arthur
2
7
5
0.64
W
Amaterasu
xd senpai1181
Amaterasu
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,198
Damage
57,399
76,827
Taken
69,980
54,453
Mitigated
52,108
23,839
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Dorsaw
Kuzenbo
4,875
1,566
0
1,664
9,315
7,886
0
2,732
6,583
13,100
0
L
12,233
2,867
0
3,004
13,419
5,925
1,424
5,440
7,979
41,908
3,036
L
17,675
5,409
0
2,942
12,133
5,579
0
3,011
9,122
0
50,499
W
7,339
499
0
878
18,424
19,096
278
6,332
12,092
14,219
0
W
Set
18,457
9,835
1,169
5,633
20,270
13,464
3,325
6,726
13,544
0
80,906
W
Baron Samedi
TylerPorter6
Baron Samedi
13,360
794
4,687
4,691
12,168
6,567
482
3,784
8,384
49,727
0
L
10,757
632
91
722
7,811
2,600
0
2,080
5,731
45,452
0
W
Neith
12,132
5,729
85
2,606
10,461
4,606
3,187
4,694
5,767
0
53,778
L
King Arthur
stuntmoore26
King Arthur
11,859
1,361
95
1,476
27,302
30,118
35
7,436
19,866
416
27,762
W
Amaterasu
xd senpai1181
Amaterasu
5,910
2,784
0
4,090
15,504
10,720
1,751
5,608
9,896
0
37,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,182
Gold Earned
54,136
354
Minions Killed
270
0
Camps Cleared
0
1,710,605
Distance Traveled
1,405,403
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,365
648
22
1
0
268,828
5
L
Sol
11,033
690
62
4
0
291,617
1
L
Neith
11,185
699
84
5
0
293,349
0
W
Geb
11,354
710
8
1
0
344,402
1
W
Set
14,329
896
140
9
0
396,606
5
W
Baron Samedi
11,852
741
77
5
0
308,319
1
L
Scylla
11,066
692
58
4
0
249,821
1
W
Neith
12,049
753
71
4
0
297,862
0
L
King Arthur
10,487
655
44
3
0
301,788
3
W
Amaterasu
11,598
725
58
4
0
363,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role