Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
CRYPTICnorbu
Tyr
Level 84
God Stats
1W - 6L
1,636 SR
Queue Stats
27W - 37L
1,488 Elo+
Solo
Izanami
Izanami
Captain_sefunk
Izanami
Level 27
God Stats
3W - 2L
1,715 SR
Queue Stats
93W - 82L
1,604 Elo+
Solo
Bacchus
Bacchus
WorkScissors433
Bacchus
Level 124
God Stats
8W - 9L
1,520 SR
Queue Stats
136W - 130L
1,573 Elo+
Solo
Mercury
Mercury
Zebival
Mercury
Level 49
God Stats
0W - 1L
1,556 SR
Queue Stats
4W - 7L
1,314 Elo+
Party 1
Team Averages
Level 83
1,585 SR
1,496 Elo+

VS

Team Averages
Level 95
1,723 SR
1,688 Elo+
Tyr
Tyr
Customs OP
Tyr
Level 160
God Stats
3W - 5L
1,599 SR
Queue Stats
227W - 160L
1,663 Elo+
Party 2
Geb
Geb
Kaweckii
Geb
Level 148
God Stats
6W - 2L
1,719 SR
Queue Stats
109W - 64L
1,705 Elo+
Party 2
Cliodhna
Cliodhna
Tadansan
Cliodhna
Level 25
God Stats
3W - 0L
1,895 SR
Queue Stats
35W - 6L
1,886 Elo+
Party 2
Cernunnos
Cernunnos
YmirNuts
Cernunnos
Level 128
God Stats
7W - 0L
2,124 SR
Queue Stats
210W - 123L
1,723 Elo+
Party 2
Kukulkan
Kukulkan
YogiBearEyBooBoo
Kukulkan
Level 14
God Stats
2W - 2L
1,281 SR
Queue Stats
9W - 6L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
1 / 4 / 5
7,000
700
10,073
15,036
10,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 5 / 1
6,282
628
4,928
11,150
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 3 / 3
7,156
716
5,141
9,905
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 6 / 2
6,974
697
7,381
10,439
5,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Zebival
Mercury
13
4 / 6 / 3
7,565
757
4,210
9,882
3,832
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 8
8,631
863
15,081
11,533
10,872
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 1 / 14
8,054
805
6,636
9,934
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cliodhna
Tadansan
Cliodhna
12
0 / 3 / 8
6,633
663
8,355
7,452
2,745
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
YmirNuts
Cernunnos
15
4 / 2 / 9
8,223
822
12,601
8,291
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 1 / 8
8,801
880
6,603
3,382
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
8
Kills
24
24
Deaths
8
14
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
4
5
0.88
L
0
5
1
0.1
L
0
3
3
0.5
W
11
1
8
15
W
2
1
14
9
W
Cliodhna
Tadansan
Cliodhna
0
3
8
1.33
L
3
6
2
0.67
W
Cernunnos
YmirNuts
Cernunnos
4
2
9
4.25
W
7
1
8
11
L
Mercury
Zebival
Mercury
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,733
Damage
49,276
56,412
Taken
40,592
29,767
Mitigated
28,832
9,384
Healing
11,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
10,073
6,161
0
3,450
15,036
10,291
0
4,556
10,480
0
18,047
L
4,928
542
0
1,026
11,150
6,831
0
2,680
8,470
0
12,905
L
5,141
3,132
0
2,103
9,905
3,397
0
1,540
8,365
0
29,261
W
15,081
1,350
0
3,969
11,533
10,872
0
1,720
9,356
0
22,939
W
6,636
1,000
402
3,211
9,934
10,672
0
815
8,957
17,242
0
W
Cliodhna
Tadansan
Cliodhna
8,355
911
0
150
7,452
2,745
0
1,383
5,840
0
13,397
L
7,381
932
324
2,191
10,439
5,416
0
2,364
8,075
11,539
0
W
Cernunnos
YmirNuts
Cernunnos
12,601
6,490
0
3,159
8,291
3,177
0
1,666
6,325
0
40,309
W
6,603
985
0
624
3,382
1,366
0
961
2,278
36,288
0
L
Mercury
Zebival
Mercury
4,210
1,981
0
290
9,882
3,832
0
2,099
7,783
0
14,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,977
Gold Earned
40,342
141
Minions Killed
182
0
Camps Cleared
0
964,709
Distance Traveled
1,063,617
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,000
700
12
1
0
197,447
3
L
Tyr
6,282
628
23
2
0
207,558
0
L
Izanami
7,156
716
66
7
0
170,871
0
W
Tyr
8,631
863
12
1
0
229,670
0
W
Geb
8,054
805
20
2
0
214,323
2
W
Cliodhna
6,633
663
13
1
0
223,188
0
L
Bacchus
6,974
697
12
1
0
191,403
1
W
Cernunnos
8,223
822
66
7
0
201,813
2
W
Kukulkan
8,801
880
71
7
0
194,623
6
L
Mercury
7,565
757
28
3
0
197,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role