Player Matchup

Hera
Hera
Diamond V
WeTheBestFlavour
Hera
Diamond V
Level 154
God Stats
4W - 9L
1,270 SR
Queue Stats
98W - 90L
2,029 MMR
Party 2
Geb
Geb
Diamond V
dehn8063
Geb
Diamond V
Level 129
God Stats
3W - 1L
1,318 SR
Queue Stats
101W - 92L
2,070 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
gbavr123
Cu Chulainn
Diamond III
Level 108
God Stats
16W - 15L
1,593 SR
Queue Stats
393W - 395L
2,131 MMR
Solo
Tyr
Tyr
Diamond III
lukeheeger
Tyr
Diamond III
Level 149
God Stats
10W - 6L
1,634 SR
Queue Stats
113W - 98L
2,228 MMR
Party 2
Ullr
Ullr
Platinum I
Ѕingh
Ullr
Platinum I
Level 124
God Stats
10W - 5L
1,708 SR
Queue Stats
90W - 38L
2,097 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,504 SR
2,111 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 95
1,602 SR
2,109 MMR
Cerberus
Cerberus
Diamond IV
BAMkubica
Cerberus
Diamond IV
Level 67
God Stats
0W - 1L
1,218 SR
Queue Stats
75W - 59L
2,188 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
IVIASK-OFF
Sun Wukong
Diamond IV
Level 160
God Stats
2W - 4L
1,684 SR
Queue Stats
225W - 206L
2,165 MMR
Party 3
Loki
Loki
Diamond IV
NikLo_4
Loki
Diamond IV
Level 146
God Stats
24W - 20L
1,670 SR
Queue Stats
375W - 352L
2,097 MMR
Party 3
Jormungandr
Jormungandr
Diamond V
Ralph Sheheen
Jormungandr
Diamond V
Level 66
God Stats
86W - 81L
1,614 SR
Queue Stats
106W - 99L
1,947 MMR
Party 1
Anhur
Anhur
Platinum III
Slxnderr
Anhur
Platinum III
Level 35
God Stats
6W - 7L
1,824 SR
Queue Stats
319W - 218L
2,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 7
15,245
565
20,513
14,721
6,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 3 / 12
12,095
448
7,736
27,981
32,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
gbavr123
Cu Chulainn
20
3 / 5 / 5
13,994
518
19,717
22,603
14,003
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
5 / 1 / 10
16,389
607
23,594
32,153
42,161
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
Ѕingh
Ullr
20
14 / 2 / 7
17,414
645
36,544
22,028
10,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
ArtioMedusaCliodhna

VS

Bans
ShivaBastetTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BAMkubica
Cerberus
16
3 / 6 / 6
10,826
401
10,927
28,277
35,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sun Wukong
IVIASK-OFF
Sun Wukong
18
1 / 6 / 6
12,113
449
10,162
34,900
27,752
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
NikLo_4
Loki
20
3 / 8 / 3
12,782
473
15,782
25,153
9,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Ralph Sheheen
Jormungandr
20
1 / 2 / 7
12,727
471
18,397
25,350
24,368
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Slxnderr
Anhur
20
5 / 8 / 2
13,217
490
15,627
25,706
8,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
37
30
Kills
13
13
Deaths
30
41
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BAMkubica
Cerberus
3
6
6
1
L
Sun Wukong
IVIASK-OFF
Sun Wukong
1
6
6
0.67
L
Loki
NikLo_4
Loki
3
8
3
0.56
L
Jormungandr
Ralph Sheheen
Jormungandr
1
2
7
2.25
L
Anhur
Slxnderr
Anhur
5
8
2
0.75
W
8
2
7
5.75
W
0
3
12
2
W
Cu Chulainn
gbavr123
Cu Chulainn
3
5
5
1.1
W
5
1
10
10
W
Ullr
Ѕingh
Ullr
14
2
7
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,104
Damage
70,895
119,486
Taken
139,386
105,389
Mitigated
106,416
30,944
Healing
33,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BAMkubica
Cerberus
10,927
525
515
6,322
28,277
35,598
0
8,208
20,069
33,494
0
L
Sun Wukong
IVIASK-OFF
Sun Wukong
10,162
809
61
11,310
34,900
27,752
56
8,353
26,547
0
104,516
L
Loki
NikLo_4
Loki
15,782
4,603
0
2,434
25,153
9,871
0
3,758
21,395
0
108,914
L
Jormungandr
Ralph Sheheen
Jormungandr
18,397
2,829
929
5,821
25,350
24,368
0
7,540
17,810
114,143
0
L
Anhur
Slxnderr
Anhur
15,627
8,171
0
6,162
25,706
8,827
0
2,935
22,771
0
92,364
W
20,513
6,082
285
4,934
14,721
6,227
722
5,723
8,998
115,261
0
W
7,736
1,601
0
4,693
27,981
32,513
142
7,916
20,065
16,120
7,808
W
Cu Chulainn
gbavr123
Cu Chulainn
19,717
5,701
0
1,202
22,603
14,003
245
5,886
16,717
0
130,254
W
23,594
3,063
0
15,590
32,153
42,161
746
10,079
22,074
0
128,187
W
Ullr
Ѕingh
Ullr
36,544
19,218
0
4,240
22,028
10,485
13,100
5,649
16,379
0
184,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,137
Gold Earned
61,665
822
Minions Killed
758
0
Camps Cleared
0
2,710,113
Distance Traveled
2,542,562
41
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,826
401
85
3
0
502,416
4
L
Sun Wukong
12,113
449
178
7
0
530,161
5
L
Loki
12,782
473
150
6
0
533,837
5
L
Jormungandr
12,727
471
189
7
0
552,197
1
L
Anhur
13,217
490
156
6
0
423,951
6
W
Hera
15,245
565
192
7
0
513,645
3
W
Geb
12,095
448
27
1
0
544,079
14
W
Cu Chulainn
13,994
518
146
5
0
544,427
2
W
Tyr
16,389
607
228
8
0
609,000
12
W
Ullr
17,414
645
229
8
0
498,962
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role