Player Matchup

Chaac
Chaac
F3RiPPER
Chaac
Level 29
God Stats
5W - 1L
1,685 SR
Queue Stats
38W - 19L
1,698 Elo+
Party 2
Scylla
Scylla
Faustka
Scylla
Level 141
God Stats
4W - 4L
1,530 SR
Queue Stats
241W - 231L
1,531 Elo+
Party 2
Atlas
Atlas
Grejtmozus
Atlas
Level 154
God Stats
51W - 40L
1,769 SR
Queue Stats
685W - 605L
1,617 Elo+
Party 2
Thanatos
Thanatos
KENSHI999
Thanatos
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 29L
1,370 Elo+
Solo
Izanami
Izanami
MiniTerror
Izanami
Level 158
God Stats
9W - 5L
1,562 SR
Queue Stats
333W - 295L
1,562 Elo+
Party 2
Team Averages
Level 103
1,609 SR
1,556 Elo+

VS

Team Averages
Level 46
1,595 SR
1,575 Elo+
Sylvanus
Sylvanus
BakaBlue
Sylvanus
Level 56
God Stats
8W - 3L
1,825 SR
Queue Stats
25W - 9L
1,777 Elo+
Party 1
Horus
Horus
Ethredel
Horus
Level 26
God Stats
3W - 4L
1,589 SR
Queue Stats
59W - 61L
1,460 Elo+
Party 3
Hachiman
Hachiman
Idjima
Hachiman
Level 28
God Stats
1W - 2L
1,315 SR
Queue Stats
12W - 6L
1,585 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Pep33
Morgan Le Fay
Level 64
God Stats
7W - 3L
1,769 SR
Queue Stats
44W - 34L
1,605 Elo+
Party 1
Arachne
Arachne
kn4p
Arachne
Level 55
God Stats
6W - 8L
1,478 SR
Queue Stats
86W - 86L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
F3RiPPER
Chaac
19
5 / 0 / 8
11,927
596
14,646
14,374
15,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Scylla
Faustka
Scylla
17
4 / 3 / 7
10,520
526
8,748
10,084
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
16
4 / 0 / 12
10,819
541
10,700
13,711
16,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thanatos
KENSHI999
Thanatos
17
4 / 3 / 3
9,926
496
6,751
15,392
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
MiniTerror
Izanami
19
6 / 2 / 6
12,006
600
11,955
13,563
5,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BakaBlue
Sylvanus
13
0 / 5 / 4
7,308
365
4,544
13,639
10,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
Ethredel
Horus
15
0 / 5 / 1
8,634
432
3,543
17,853
10,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Idjima
Hachiman
17
2 / 3 / 2
10,271
514
11,494
13,579
4,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Pep33
Morgan Le Fay
14
1 / 6 / 3
8,381
419
9,917
12,761
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
kn4p
Arachne
16
5 / 4 / 1
9,492
475
8,615
14,333
10,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
23
Kills
8
8
Deaths
23
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BakaBlue
Sylvanus
0
5
4
0.4
L
Horus
Ethredel
Horus
0
5
1
0.1
W
Chaac
F3RiPPER
Chaac
5
0
8
9
W
Scylla
Faustka
Scylla
4
3
7
2.5
W
Atlas
4
0
12
10
L
Hachiman
Idjima
Hachiman
2
3
2
1
W
Thanatos
KENSHI999
Thanatos
4
3
3
1.83
W
Izanami
MiniTerror
Izanami
6
2
6
4.5
L
Morgan Le Fay
Pep33
Morgan Le Fay
1
6
3
0.42
L
Arachne
kn4p
Arachne
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,800
Damage
38,113
67,124
Taken
72,165
46,189
Mitigated
40,244
35,768
Healing
23,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BakaBlue
Sylvanus
4,544
1,135
2,520
3,225
13,639
10,548
0
5,681
7,958
22,692
5,306
L
Horus
Ethredel
Horus
3,543
1,868
191
4,473
17,853
10,766
0
1,594
16,259
3,804
50,025
W
Chaac
F3RiPPER
Chaac
14,646
2,175
0
8,125
14,374
15,895
1,208
1,487
12,887
0
96,347
W
Scylla
Faustka
Scylla
8,748
1,111
0
3,417
10,084
3,453
1,603
3,598
6,486
76,513
46
W
Atlas
10,700
4,240
0
2,953
13,711
16,153
869
4,923
8,788
28,858
0
L
Hachiman
Idjima
Hachiman
11,494
5,465
0
6,471
13,579
4,183
0
4,907
8,672
0
85,448
W
Thanatos
KENSHI999
Thanatos
6,751
955
0
15,056
15,392
5,437
148
3,012
12,380
0
69,359
W
Izanami
MiniTerror
Izanami
11,955
6,593
0
6,217
13,563
5,251
1,074
1,460
12,103
0
105,281
L
Morgan Le Fay
Pep33
Morgan Le Fay
9,917
574
0
1,524
12,761
4,720
300
3,643
9,118
60,021
0
L
Arachne
kn4p
Arachne
8,615
5,724
0
4,875
14,333
10,027
0
3,577
10,756
0
66,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,198
Gold Earned
44,086
713
Minions Killed
553
0
Camps Cleared
0
1,982,179
Distance Traveled
1,860,857
38
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,308
365
65
3
0
361,552
8
L
Horus
8,634
432
118
6
0
360,084
2
W
Chaac
11,927
596
185
9
0
410,781
5
W
Scylla
10,520
526
163
8
0
365,574
10
W
Atlas
10,819
541
31
2
0
418,676
6
L
Hachiman
10,271
514
170
9
0
361,365
8
W
Thanatos
9,926
496
121
6
0
402,330
5
W
Izanami
12,006
600
213
11
0
384,818
12
L
Morgan Le Fay
8,381
419
93
5
0
365,181
7
L
Arachne
9,492
475
107
5
0
412,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role