Player Matchup

Odin
Odin
Amazil
Odin
Level 144
God Stats
19W - 13L
1,733 SR
Queue Stats
439W - 398L
1,508 Elo+
Party 3
Rama
Rama
KoLe00
Rama
Level 104
God Stats
2W - 5L
1,113 SR
Queue Stats
398W - 395L
1,527 Elo+
Party 1
Osiris
Osiris
TPFC_Iggy_98__
Osiris
Level 119
God Stats
38W - 27L
1,631 SR
Queue Stats
259W - 278L
1,516 Elo+
Party 1
Sobek
Sobek
baryl348
Sobek
Level 156
God Stats
4W - 3L
1,437 SR
Queue Stats
430W - 387L
1,522 Elo+
Party 3
Tiamat
Tiamat
gipper2
Tiamat
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
346W - 303L
1,487 Elo+
Party 3
Team Averages
Level 122
1,483 SR
1,512 Elo+

VS

Team Averages
Level 77
1,353 SR
1,541 Elo+
Arachne
Arachne
Blood94
Arachne
Level 141
God Stats
13W - 8L
1,510 SR
Queue Stats
74W - 62L
1,512 Elo+
Party 4
Hera
Hera
FrancescoBull
Hera
Level 124
God Stats
1W - 3L
1,172 SR
Queue Stats
5W - 10L
1,319 Elo+
Party 4
Medusa
Medusa
KuruminAlpha
Medusa
Level 65
God Stats
0W - 4L
1,218 SR
Queue Stats
14W - 10L
1,679 Elo+
Party 2
Ra
Ra
LegLocker84
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,547 Elo+
Party 4
Erlang Shen
Erlang Shen
forsenBased
Erlang Shen
Level 28
God Stats
0W - 2L
1,362 SR
Queue Stats
22W - 15L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Amazil
Odin
12
4 / 1 / 5
6,928
577
5,081
7,452
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
KoLe00
Rama
13
7 / 0 / 1
7,732
644
5,738
6,271
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 1 / 2
7,157
596
8,008
12,215
10,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
baryl348
Sobek
10
4 / 0 / 10
6,746
562
4,181
9,013
7,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
gipper2
Tiamat
11
3 / 3 / 6
6,533
544
3,749
6,300
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blood94
Arachne
10
3 / 5 / 1
6,164
514
6,713
11,264
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 5 / 2
6,127
511
7,459
6,885
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
3
0 / 3 / 0
4,224
352
1,046
2,544
401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 5 / 1
5,148
429
3,289
5,504
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
forsenBased
Erlang Shen
12
1 / 2 / 0
6,738
562
8,278
12,055
9,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
20
Kills
5
5
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
Amazil
Odin
4
1
5
6.5
L
Arachne
Blood94
Arachne
3
5
1
0.7
L
1
5
2
0.4
W
Rama
KoLe00
Rama
7
0
1
7.5
L
Medusa
0
3
0
0
L
0
5
1
0.1
W
2
1
2
3
W
Sobek
baryl348
Sobek
4
0
10
9
L
Erlang Shen
forsenBased
Erlang Shen
1
2
0
0.5
W
Tiamat
gipper2
Tiamat
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,757
Damage
26,785
41,251
Taken
38,252
26,873
Mitigated
17,878
14,793
Healing
9,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Amazil
Odin
5,081
1,496
0
165
7,452
2,793
0
2,493
4,959
0
42,845
L
Arachne
Blood94
Arachne
6,713
3,887
0
2,889
11,264
4,380
0
3,566
7,698
0
29,821
L
7,459
2,935
31
1,456
6,885
1,985
105
2,630
4,255
31,531
0
W
Rama
KoLe00
Rama
5,738
4,224
0
3,756
6,271
2,155
345
943
5,328
0
48,451
L
Medusa
1,046
539
0
90
2,544
401
0
612
1,932
0
6,111
L
3,289
243
90
377
5,504
1,491
0
721
4,783
22,859
0
W
8,008
4,454
0
5,385
12,215
10,814
0
642
11,573
0
40,718
W
Sobek
baryl348
Sobek
4,181
409
0
3,598
9,013
7,855
0
3,391
5,622
14,626
2,725
L
Erlang Shen
forsenBased
Erlang Shen
8,278
4,815
0
4,729
12,055
9,621
37
0
12,055
0
43,060
W
Tiamat
gipper2
Tiamat
3,749
338
0
1,889
6,300
3,256
586
3,407
2,893
27,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,096
Gold Earned
28,401
367
Minions Killed
248
0
Camps Cleared
0
1,151,046
Distance Traveled
999,016
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,928
577
88
7
0
263,310
0
L
Arachne
6,164
514
46
4
0
260,395
2
L
Hera
6,127
511
57
5
0
207,120
3
W
Rama
7,732
644
104
9
0
223,886
2
L
Medusa
4,224
352
17
1
0
71,853
1
L
Ra
5,148
429
32
3
0
229,485
0
W
Osiris
7,157
596
100
8
0
193,123
2
W
Sobek
6,746
562
17
1
0
255,153
3
L
Erlang Shen
6,738
562
96
8
0
230,163
1
W
Tiamat
6,533
544
58
5
0
215,574
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role