Player Matchup

Olorun
Olorun
Silver I
Lost2Mind
Olorun
Silver I
Level 139
God Stats
2W - 0L
1,755 SR
Queue Stats
167W - 163L
1,197 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
Mutialdor
Cu Chulainn
Silver I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 36L
1,560 MMR
Party 1
Horus
Horus
Bronze V
andrewian00
Horus
Bronze V
Level 89
God Stats
12W - 14L
1,513 SR
Queue Stats
57W - 62L
1,429 MMR
Solo
Cliodhna
Cliodhna
Gold II
xFoulsilver
Cliodhna
Gold II
Level 148
God Stats
25W - 16L
1,578 SR
Queue Stats
218W - 213L
1,487 MMR
Solo
Agni
Agni
Gold IV
кυяιѕмα
Agni
Gold IV
Level 127
God Stats
2W - 2L
1,571 SR
Queue Stats
78W - 72L
1,398 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,584 SR
1,414 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,534 SR
1,428 MMR
Zeus
Zeus
Silver II
 
Zeus
Silver II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
BraveBlues
Fafnir
Gold IV
Level 160
God Stats
0W - 1L
1,310 SR
Queue Stats
26W - 34L
1,374 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Twoshootaz
Tsukuyomi
Gold V
Level 145
God Stats
9W - 5L
1,826 SR
Queue Stats
126W - 122L
1,385 MMR
Solo
Achilles
Achilles
Gold II
XxFranciscoxX
Achilles
Gold II
Level 160
God Stats
5W - 4L
1,533 SR
Queue Stats
563W - 557L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Lost2Mind
Olorun
11
4 / 0 / 2
6,361
578
3,434
5,667
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Mutialdor
Cu Chulainn
12
2 / 1 / 5
6,869
624
6,100
8,377
6,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 0 / 6
5,936
540
2,835
6,427
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
xFoulsilver
Cliodhna
12
8 / 2 / 3
7,274
661
6,741
7,993
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 3 / 4
6,493
590
3,609
5,152
1,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Da JiArachneAtlasArtio

VS

Bans
ThothAthenaUllrYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
5 / 5 / 0
6,632
603
4,300
5,731
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
 
Sol
9
0 / 3 / 0
5,352
487
3,343
5,212
1,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
BraveBlues
Fafnir
7
0 / 1 / 0
4,750
432
902
7,217
4,372
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Twoshootaz
Tsukuyomi
9
0 / 3 / 2
5,445
495
5,327
7,175
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
XxFranciscoxX
Achilles
10
0 / 5 / 0
5,587
508
5,085
10,127
8,351
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
5
6
Deaths
17
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
5
0
1
L
Sol
 
Sol
0
3
0
0
L
Fafnir
BraveBlues
Fafnir
0
1
0
0
W
Olorun
Lost2Mind
Olorun
4
0
2
5
W
Cu Chulainn
Mutialdor
Cu Chulainn
2
1
5
4.5
L
Tsukuyomi
Twoshootaz
Tsukuyomi
0
3
2
0.33
L
Achilles
XxFranciscoxX
Achilles
0
5
0
0
W
1
0
6
4
W
Cliodhna
xFoulsilver
Cliodhna
8
2
3
4.75
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,719
Damage
18,957
33,616
Taken
35,462
15,420
Mitigated
17,838
12,160
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,300
368
0
190
5,731
1,724
0
2,540
3,191
37,187
0
L
Sol
 
Sol
3,343
884
0
1,717
5,212
1,464
178
1,521
3,691
28,634
4,925
L
Fafnir
BraveBlues
Fafnir
902
16
60
1,519
7,217
4,372
0
2,061
5,156
7,404
0
W
Olorun
Lost2Mind
Olorun
3,434
1,864
275
2,919
5,667
1,886
0
2,093
3,574
37,690
0
W
Cu Chulainn
Mutialdor
Cu Chulainn
6,100
1,279
0
2,989
8,377
6,305
0
1,145
7,232
5,057
36,253
L
Tsukuyomi
Twoshootaz
Tsukuyomi
5,327
1,225
0
2,247
7,175
1,927
57
1,079
6,096
0
32,629
L
Achilles
XxFranciscoxX
Achilles
5,085
1,842
0
1,840
10,127
8,351
0
826
9,301
0
30,959
W
2,835
1,317
746
2,737
6,427
3,118
0
1,332
5,095
0
13,267
W
Cliodhna
xFoulsilver
Cliodhna
6,741
1,388
0
1,217
7,993
2,652
0
1,298
6,695
0
39,944
W
3,609
379
0
1,277
5,152
1,459
0
2,229
2,923
36,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,933
Gold Earned
27,766
343
Minions Killed
296
0
Camps Cleared
0
1,109,887
Distance Traveled
1,059,161
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,632
603
70
6
0
196,219
4
L
Sol
5,352
487
70
6
0
195,345
6
L
Fafnir
4,750
432
15
1
0
235,398
2
W
Olorun
6,361
578
62
6
0
201,207
3
W
Cu Chulainn
6,869
624
95
9
0
205,158
2
L
Tsukuyomi
5,445
495
73
7
0
237,019
3
L
Achilles
5,587
508
68
6
0
195,180
3
W
Horus
5,936
540
27
2
0
231,259
4
W
Cliodhna
7,274
661
76
7
0
262,752
5
W
Agni
6,493
590
83
8
0
209,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role