Player Matchup

Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
XoteDelicia
Vamana
Level 25
God Stats
6W - 1L
1,336 SR
Queue Stats
83W - 78L
1,480 Elo+
Party 1
Ares
Ares
caballojuan
Ares
Level 46
God Stats
10W - 17L
1,338 SR
Queue Stats
161W - 177L
1,399 Elo+
Solo
Apollo
Apollo
sjatoba
Apollo
Level 125
God Stats
33W - 65L
1,291 SR
Queue Stats
300W - 309L
1,401 Elo+
Solo
Team Averages
Level 96
1,393 SR
1,456 Elo+

VS

Team Averages
Level 75
1,384 SR
1,352 Elo+
Horus
Horus
Blessed Bear754
Horus
Level 160
God Stats
3W - 6L
1,381 SR
Queue Stats
296W - 299L
1,508 Elo+
Solo
Chronos
Chronos
Draco_Vanitas
Chronos
Level 104
God Stats
6W - 11L
1,302 SR
Queue Stats
242W - 277L
1,355 Elo+
Party 2
Danzaburou
Danzaburou
SoH_DarkSky
Danzaburou
Level 21
God Stats
15W - 29L
1,347 SR
Queue Stats
21W - 54L
1,220 Elo+
Party 2
Atlas
Atlas
SoH_NotBooy
Atlas
Level 27
God Stats
13W - 16L
1,409 SR
Queue Stats
47W - 92L
1,296 Elo+
Party 2
Neith
Neith
StoneF7-Shinai
Neith
Level 61
God Stats
4W - 6L
1,483 SR
Queue Stats
97W - 128L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
14 / 2 / 7
11,603
611
21,550
8,262
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
 
Mercury
17
5 / 2 / 14
10,888
573
9,231
14,465
5,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
18
6 / 2 / 3
11,544
608
10,662
21,160
13,397
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 5 / 14
9,319
490
9,510
17,422
13,450
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
sjatoba
Apollo
14
2 / 4 / 10
9,102
479
5,699
11,153
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 2
10,171
535
11,828
15,900
12,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
12
1 / 10 / 0
7,191
378
5,530
16,564
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
SoH_DarkSky
Danzaburou
14
5 / 9 / 2
9,176
483
11,555
15,653
5,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 5
7,966
419
7,020
19,120
16,016
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
4 / 5 / 2
8,617
454
5,702
12,136
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
31
Kills
15
15
Deaths
31
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
14
2
7
8.75
W
Mercury
 
Mercury
5
2
14
6
L
4
4
2
1.25
L
Chronos
1
10
0
0.1
L
Danzaburou
SoH_DarkSky
Danzaburou
5
9
2
0.67
L
1
3
5
1.17
L
4
5
2
1
W
Vamana
6
2
3
3.75
W
4
5
14
2.2
W
Apollo
sjatoba
Apollo
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,652
Damage
41,635
72,462
Taken
79,373
39,158
Mitigated
42,720
15,720
Healing
22,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
21,550
1,904
0
160
8,262
3,165
1,183
2,841
5,421
80,152
0
W
Mercury
 
Mercury
9,231
3,376
0
2,093
14,465
5,308
2,796
2,362
12,103
0
71,310
L
11,828
5,624
1,166
5,871
15,900
12,711
709
1,962
13,938
6,380
64,421
L
Chronos
5,530
1,173
0
1,399
16,564
4,571
535
8,276
8,288
33,058
0
L
Danzaburou
SoH_DarkSky
Danzaburou
11,555
4,158
514
3,505
15,653
5,912
1,420
7,637
8,016
0
59,593
L
7,020
2,608
798
5,333
19,120
16,016
394
8,289
10,831
31,000
0
L
5,702
2,060
0
3,486
12,136
3,510
700
4,896
7,240
0
36,927
W
Vamana
10,662
5,312
0
6,340
21,160
13,397
2,328
2,412
18,748
0
83,169
W
9,510
139
135
2,380
17,422
13,450
0
3,469
13,953
21,652
0
W
Apollo
sjatoba
Apollo
5,699
3,321
0
4,612
11,153
3,838
2,033
2,559
8,594
0
44,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,456
Gold Earned
43,121
511
Minions Killed
395
0
Camps Cleared
0
1,840,942
Distance Traveled
1,736,183
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,603
611
126
7
0
365,415
4
W
Mercury
10,888
573
105
6
0
441,971
4
L
Horus
10,171
535
129
7
0
377,234
2
L
Chronos
7,191
378
61
3
0
325,660
4
L
Danzaburou
9,176
483
98
5
0
318,024
3
L
Atlas
7,966
419
38
2
0
382,712
2
L
Neith
8,617
454
69
4
0
332,553
1
W
Vamana
11,544
608
170
9
0
341,069
0
W
Ares
9,319
490
32
2
0
370,095
1
W
Apollo
9,102
479
78
4
0
322,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role