Player Matchup

Geb
Geb
Peppacomhook
Geb
Level 108
God Stats
1W - 0L
1,717 SR
Queue Stats
20W - 9L
1,641 Elo+
Party 1
Cerberus
Cerberus
UrsoPolarSnufles
Cerberus
Level 135
God Stats
1W - 0L
1,665 SR
Queue Stats
26W - 14L
1,702 Elo+
Party 1
Jormungandr
Jormungandr
blimblimboy
Jormungandr
Level 160
God Stats
1W - 0L
1,320 SR
Queue Stats
68W - 43L
1,664 Elo+
Party 1
Team Averages
Level 134
1,567 SR
1,669 Elo+

VS

Team Averages
Level 81
1,717 SR
1,492 Elo+
Shiva
Shiva
DuhFernandez
Shiva
Level 78
God Stats
3W - 7L
1,527 SR
Queue Stats
18W - 14L
1,497 Elo+
Solo
Medusa
Medusa
Lockhards
Medusa
Level 106
God Stats
5W - 3L
1,694 SR
Queue Stats
69W - 87L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
denandes
Baron Samedi
Level 59
God Stats
6W - 1L
1,928 SR
Queue Stats
27W - 37L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 13
11,443
715
15,348
17,742
18,866
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 2 / 13
12,981
811
15,464
20,614
25,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
blimblimboy
Jormungandr
18
9 / 3 / 11
12,983
811
15,127
20,521
18,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 3
11,720
733
14,460
19,902
9,773
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Lockhards
Medusa
15
2 / 7 / 4
10,768
673
16,615
16,050
3,704
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
denandes
Baron Samedi
15
2 / 7 / 5
10,907
682
12,219
15,036
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
21
Kills
8
8
Deaths
21
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
L
Medusa
Lockhards
Medusa
2
7
4
0.57
W
5
3
13
3.83
W
7
2
13
6.75
W
Jormungandr
blimblimboy
Jormungandr
9
3
11
4.83
L
Baron Samedi
denandes
Baron Samedi
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,939
Damage
43,294
58,877
Taken
50,988
63,303
Mitigated
17,634
10,814
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,460
3,050
455
5,256
19,902
9,773
0
16,929
2,827
0
36,748
L
Medusa
Lockhards
Medusa
16,615
8,009
0
1,831
16,050
3,704
736
14,897
1,107
0
45,575
W
15,348
840
0
3,948
17,742
18,866
814
4,023
13,397
35,850
0
W
15,464
1,300
0
5,746
20,614
25,565
1,035
4,132
16,170
41,617
0
W
Jormungandr
blimblimboy
Jormungandr
15,127
3,974
0
1,120
20,521
18,872
1,086
3,856
16,203
56,365
0
L
Baron Samedi
denandes
Baron Samedi
12,219
1,047
1,411
3,079
15,036
4,157
0
14,210
777
28,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,407
Gold Earned
33,395
184
Minions Killed
151
9
Camps Cleared
6
935,791
Distance Traveled
834,739
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,720
733
45
3
1
282,852
4
L
Medusa
10,768
673
64
4
3
279,105
4
W
Geb
11,443
715
34
2
0
323,902
1
W
Cerberus
12,981
811
69
4
2
323,746
2
W
Jormungandr
12,983
811
81
5
7
288,143
2
L
Baron Samedi
10,907
682
42
3
2
272,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role