Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold I
 
Athena
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
Catapacman
Agni
Gold II
Level 156
God Stats
200W - 162L
1,542 SR
Queue Stats
658W - 653L
1,677 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
ChrisFade
Cernunnos
Platinum IV
Level 85
God Stats
17W - 14L
1,662 SR
Queue Stats
206W - 193L
1,688 MMR
Party 1
Bastet
Bastet
Gold I
Skeedewdle
Bastet
Gold I
Level 81
God Stats
2W - 1L
1,607 SR
Queue Stats
213W - 201L
1,611 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,562 SR
1,595 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,512 SR
1,664 MMR
Yemoja
Yemoja
Gold I
Brummieboii
Yemoja
Gold I
Level 158
God Stats
21W - 15L
1,607 SR
Queue Stats
267W - 259L
1,680 MMR
Party 2
Janus
Janus
Gold I
Getonmylvlbruh
Janus
Gold I
Level 108
God Stats
4W - 10L
1,404 SR
Queue Stats
206W - 209L
1,629 MMR
Solo
Serqet
Serqet
Gold I
Speknekje
Serqet
Gold I
Level 106
God Stats
1W - 4L
1,460 SR
Queue Stats
52W - 52L
1,729 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
happypofi
Gilgamesh
Gold I
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 245L
1,649 MMR
Solo
Rama
Rama
Gold I
superpompel
Rama
Gold I
Level 129
God Stats
20W - 15L
1,586 SR
Queue Stats
505W - 515L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
7 / 1 / 6
12,998
684
11,644
19,704
18,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
 
Athena
15
5 / 0 / 16
11,110
585
8,015
17,096
19,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
5 / 2 / 2
12,430
654
14,607
8,980
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
ChrisFade
Cernunnos
18
10 / 3 / 13
12,589
663
20,600
16,484
6,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
Skeedewdle
Bastet
17
7 / 1 / 10
11,386
599
10,397
14,732
5,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothAtlasKali

VS

Bans
GebAchillesNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 4 / 3
6,927
365
2,876
15,817
15,189
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 6 / 4
8,509
448
7,892
13,312
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Speknekje
Serqet
15
2 / 5 / 4
9,165
482
7,497
12,423
4,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
happypofi
Gilgamesh
15
2 / 8 / 1
9,168
483
7,766
21,082
15,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 11 / 2
8,980
473
9,442
18,227
5,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
21
34
Kills
7
7
Deaths
34
47
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
1
6
10
W
Athena
 
Athena
5
0
16
13
L
Yemoja
0
4
3
0.38
W
5
2
2
3
W
Cernunnos
ChrisFade
Cernunnos
10
3
13
5.5
L
1
6
4
0.5
W
Bastet
Skeedewdle
Bastet
7
1
10
12
L
Serqet
Speknekje
Serqet
2
5
4
0.8
L
Gilgamesh
happypofi
Gilgamesh
2
8
1
0.31
L
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,263
Damage
35,473
76,996
Taken
80,861
54,287
Mitigated
45,319
34,280
Healing
13,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,644
2,367
0
10,454
19,704
18,940
1,204
1,638
17,910
0
95,621
W
Athena
 
Athena
8,015
1,703
0
6,431
17,096
19,185
360
3,677
12,950
22,748
3,915
L
Yemoja
2,876
1,124
2,875
2,988
15,817
15,189
0
5,047
10,770
14,859
0
W
14,607
909
107
2,260
8,980
3,818
2,784
3,040
5,940
110,175
0
W
Cernunnos
ChrisFade
Cernunnos
20,600
11,354
0
7,458
16,484
6,720
4,887
2,933
13,153
0
81,010
L
7,892
672
0
250
13,312
4,181
0
6,244
7,068
64,289
0
W
Bastet
Skeedewdle
Bastet
10,397
2,483
0
7,570
14,732
5,624
781
1,948
12,160
0
67,028
L
Serqet
Speknekje
Serqet
7,497
1,124
0
313
12,423
4,797
0
2,475
9,948
0
45,750
L
Gilgamesh
happypofi
Gilgamesh
7,766
1,954
0
5,415
21,082
15,506
0
5,173
15,909
0
42,455
L
9,442
7,595
0
1,614
18,227
5,646
0
3,405
14,822
0
54,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,513
Gold Earned
42,749
581
Minions Killed
430
0
Camps Cleared
0
2,001,869
Distance Traveled
1,729,978
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,998
684
170
9
0
396,742
6
W
Athena
11,110
585
28
1
0
451,438
7
L
Yemoja
6,927
365
34
2
0
341,259
7
W
Agni
12,430
654
183
10
0
380,540
7
W
Cernunnos
12,589
663
109
6
0
335,046
4
L
Janus
8,509
448
112
6
0
360,318
2
W
Bastet
11,386
599
91
5
0
438,103
3
L
Serqet
9,165
482
90
5
0
412,971
3
L
Gilgamesh
9,168
483
86
5
0
317,602
4
L
Rama
8,980
473
108
6
0
297,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role