Player Matchup

Nike
Nike
Gold V
Fluo_10K
Nike
Gold V
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 73L
1,565 MMR
Solo
Nemesis
Nemesis
Gold III
Gunshu
Nemesis
Gold III
Level 121
God Stats
11W - 10L
1,299 SR
Queue Stats
164W - 163L
1,531 MMR
Party 2
Hou Yi
Hou Yi
Gold I
Lauracle66
Hou Yi
Gold I
Level 87
God Stats
5W - 5L
1,386 SR
Queue Stats
559W - 549L
1,608 MMR
Solo
Scylla
Scylla
Gold IV
Stephen7916
Scylla
Gold IV
Level 147
God Stats
6W - 1L
1,547 SR
Queue Stats
68W - 52L
1,610 MMR
Party 2
Eset
Eset
Platinum IV
zX7T
Eset
Platinum IV
Level 128
God Stats
4W - 4L
1,613 SR
Queue Stats
184W - 177L
1,567 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,469 SR
1,576 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,467 SR
1,580 MMR
Kuzenbo
Kuzenbo
Gold I
AtomikToni
Kuzenbo
Gold I
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 194L
1,598 MMR
Solo
Serqet
Serqet
Gold III
M8_Sebstian2000
Serqet
Gold III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 132L
1,684 MMR
Party 1
Agni
Agni
Gold II
Masterflash13
Agni
Gold II
Level 126
God Stats
11W - 7L
1,684 SR
Queue Stats
210W - 210L
1,602 MMR
Solo
Zeus
Zeus
Silver I
OneShoT__Kill3R
Zeus
Silver I
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 44L
1,602 MMR
Solo
King Arthur
King Arthur
Gold V
eU_noKaTa-
King Arthur
Gold V
Level 67
God Stats
2W - 14L
1,150 SR
Queue Stats
113W - 113L
1,413 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
2 / 1 / 5
8,891
523
8,137
14,991
11,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Gunshu
Nemesis
17
4 / 0 / 9
9,815
577
9,668
12,427
8,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hou Yi
Lauracle66
Hou Yi
17
5 / 3 / 2
9,872
581
8,283
12,711
4,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
16
6 / 1 / 6
10,094
594
15,448
5,009
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eset
zX7T
Eset
14
2 / 0 / 11
8,909
524
6,271
11,980
10,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
BastetPersephoneAtlasCliodhna

VS

Bans
CthulhuLokiKaliThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AtomikToni
Kuzenbo
11
0 / 3 / 0
7,239
426
4,942
17,777
22,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 1
7,254
427
2,672
13,522
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

14
2 / 5 / 1
8,511
501
7,459
9,954
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 2 / 1
8,723
513
7,111
8,979
2,555
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
eU_noKaTa-
King Arthur
12
1 / 3 / 0
7,720
454
9,957
16,197
14,702
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
19
Kills
5
5
Deaths
19
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AtomikToni
Kuzenbo
0
3
0
0
W
Nike
2
1
5
4.5
W
Nemesis
Gunshu
Nemesis
4
0
9
8.5
W
Hou Yi
Lauracle66
Hou Yi
5
3
2
2
L
0
6
1
0.08
L
2
5
1
0.5
L
2
2
1
1.25
W
Scylla
6
1
6
9
L
King Arthur
eU_noKaTa-
King Arthur
1
3
0
0.33
W
Eset
zX7T
Eset
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,807
Damage
32,141
57,118
Taken
66,429
38,046
Mitigated
48,139
13,351
Healing
13,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AtomikToni
Kuzenbo
4,942
2,216
0
1,735
17,777
22,480
0
9,459
8,288
15,662
0
W
Nike
8,137
1,002
0
2,685
14,991
11,817
578
1,609
13,292
113
50,189
W
Nemesis
Gunshu
Nemesis
9,668
4,694
0
2,048
12,427
8,986
0
2,380
10,047
0
70,279
W
Hou Yi
Lauracle66
Hou Yi
8,283
3,377
0
4,264
12,711
4,619
918
5,445
7,266
0
70,849
L
2,672
571
0
3,645
13,522
4,494
0
3,276
10,117
0
38,258
L
7,459
625
0
984
9,954
3,908
0
5,135
4,737
66,792
0
L
7,111
644
0
3,833
8,979
2,555
929
507
8,472
63,388
0
W
Scylla
15,448
1,479
0
381
5,009
1,740
160
3,152
1,857
84,374
0
L
King Arthur
eU_noKaTa-
King Arthur
9,957
885
0
3,088
16,197
14,702
0
3,315
12,186
0
47,774
W
Eset
zX7T
Eset
6,271
1,358
826
3,147
11,980
10,884
0
6,926
5,054
19,814
3,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,581
Gold Earned
39,447
502
Minions Killed
451
0
Camps Cleared
0
1,662,404
Distance Traveled
1,641,314
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,239
426
31
2
0
337,768
1
W
Nike
8,891
523
100
6
0
301,371
2
W
Nemesis
9,815
577
105
6
0
377,338
4
W
Hou Yi
9,872
581
129
8
0
299,564
6
L
Serqet
7,254
427
80
5
0
316,799
2
L
Agni
8,511
501
140
8
0
334,380
9
L
Zeus
8,723
513
120
7
0
322,817
4
W
Scylla
10,094
594
140
8
0
337,421
6
L
King Arthur
7,720
454
80
5
0
329,550
4
W
Eset
8,909
524
28
2
0
346,710
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role