Player Matchup

Sol
Sol
GraineTetard860
Sol
Level 25
God Stats
11W - 4L
1,798 SR
Queue Stats
71W - 43L
1,484 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LG21
Ah Muzen Cab
Level 42
God Stats
10W - 10L
1,528 SR
Queue Stats
87W - 86L
1,451 Elo+
Party 1
Geb
Geb
LeBing James
Geb
Level 144
God Stats
19W - 6L
1,876 SR
Queue Stats
230W - 180L
1,558 Elo+
Party 1
Team Averages
Level 70
1,734 SR
1,498 Elo+

VS

Team Averages
Level 37
1,546 SR
1,308 Elo+
Da Ji
Da Ji
MaliciousFoxgrl
Da Ji
Level 31
God Stats
0W - 2L
1,507 SR
Queue Stats
11W - 20L
1,168 Elo+
Party 2
Hades
Hades
MilkJuice_
Hades
Level 13
God Stats
1W - 1L
1,711 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 2
Horus
Horus
Zen_Hammer926
Horus
Level 67
God Stats
1W - 1L
1,420 SR
Queue Stats
9W - 13L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 6
9,308
665
12,148
10,117
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
LG21
Ah Muzen Cab
14
5 / 1 / 5
10,045
718
9,866
7,083
2,952
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 3 / 7
10,103
722
6,275
14,098
14,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
9,157
654
6,031
13,724
5,030
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
13
2 / 4 / 5
8,749
625
7,532
13,152
6,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 2 / 6
9,028
645
5,496
14,995
14,091
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
10
Kills
8
8
Deaths
11
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
W
Ah Muzen Cab
LG21
Ah Muzen Cab
5
1
5
7.5
W
3
3
7
2.17
L
4
5
3
1.1
L
Hades
2
4
5
1.13
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,289
Damage
19,059
31,298
Taken
41,871
21,494
Mitigated
25,843
7,946
Healing
11,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,148
2,794
225
3,429
10,117
3,760
2,142
1,948
8,169
42,170
0
W
Ah Muzen Cab
LG21
Ah Muzen Cab
9,866
2,252
0
2,756
7,083
2,952
910
1,591
5,492
0
45,969
W
6,275
775
0
1,536
14,098
14,782
135
4,455
9,643
12,287
0
L
6,031
339
728
761
13,724
5,030
324
5,477
8,247
0
24,298
L
Hades
7,532
803
401
2,679
13,152
6,722
252
6,708
6,444
29,660
0
L
5,496
2,331
2,989
4,013
14,995
14,091
0
7,621
7,374
0
20,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,456
Gold Earned
26,934
128
Minions Killed
98
7
Camps Cleared
4
728,488
Distance Traveled
704,488
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,308
665
55
4
2
226,573
3
W
Ah Muzen Cab
10,045
718
64
5
5
266,825
2
W
Geb
10,103
722
9
1
0
235,090
2
L
Da Ji
9,157
654
47
3
3
230,682
4
L
Hades
8,749
625
29
2
1
204,886
0
L
Horus
9,028
645
22
2
0
268,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role