Player Matchup

Apollo
Apollo
Diamond III
 
Apollo
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Masters
ManyThankѕ
Susano
Masters
Level 127
God Stats
2W - 0L
1,692 SR
Queue Stats
78W - 26L
2,791 MMR
Solo
Eset
Eset
Diamond I
ReadySaltedSean
Eset
Diamond I
Level 134
God Stats
7W - 7L
1,710 SR
Queue Stats
150W - 121L
2,523 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
khurzyyM
Cu Chulainn
Masters
Level 141
God Stats
3W - 0L
1,803 SR
Queue Stats
510W - 495L
3,067 MMR
Solo
Horus
Horus
Diamond II
onhest
Horus
Diamond II
Level 129
God Stats
41W - 20L
1,980 SR
Queue Stats
74W - 46L
2,445 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,737 SR
2,465 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 134
1,604 SR
2,456 MMR
Sol
Sol
Masters
 
Sol
Masters
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
Arklegend88
Sobek
Masters
Level 109
God Stats
10W - 13L
1,597 SR
Queue Stats
464W - 456L
2,471 MMR
Solo
Janus
Janus
Masters
Fuji Natsuo
Janus
Masters
Level 107
God Stats
80W - 73L
1,548 SR
Queue Stats
1,075W - 819L
3,205 MMR
Solo
Da Ji
Da Ji
Diamond I
PsychoKilleur_00
Da Ji
Diamond I
Level 160
God Stats
21W - 23L
1,752 SR
Queue Stats
198W - 187L
2,531 MMR
Solo
Tyr
Tyr
Masters
xNeesia
Tyr
Masters
Level 160
God Stats
9W - 10L
1,623 SR
Queue Stats
390W - 371L
2,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 1 / 2
9,226
659
6,467
8,520
3,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Susano
15
10 / 0 / 3
8,965
640
12,523
7,440
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 4 / 5
7,652
547
5,277
5,801
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
khurzyyM
Cu Chulainn
15
6 / 1 / 2
8,871
634
7,951
11,282
13,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Horus
onhest
Horus
13
3 / 2 / 16
8,177
584
6,101
7,532
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AphroditeBakasuraCliodhnaAtlas

VS

Bans
AresNemesisUllrBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 5 / 1
7,698
550
5,545
8,782
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 7 / 4
6,326
452
4,264
14,454
11,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 5 / 3
7,199
514
2,610
7,917
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 5 / 1
7,279
520
5,299
10,394
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tyr
12
0 / 4 / 1
6,931
495
5,219
10,918
10,062
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
26
Kills
8
8
Deaths
26
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
1
2
5
L
Sol
 
Sol
2
5
1
0.5
L
0
7
4
0.29
L
1
5
3
0.5
W
Susano
10
0
3
11.5
L
5
5
1
1.1
W
3
4
5
1.38
W
Cu Chulainn
khurzyyM
Cu Chulainn
6
1
2
7
W
Horus
onhest
Horus
3
2
16
5.5
L
Tyr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,319
Damage
22,937
40,575
Taken
52,465
26,108
Mitigated
28,868
15,645
Healing
12,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,467
4,012
0
5,139
8,520
3,392
838
4,145
4,375
0
79,844
L
Sol
 
Sol
5,545
2,187
0
2,283
8,782
1,395
268
0
8,782
44,732
0
L
4,264
564
0
2,923
14,454
11,651
0
1,744
12,710
14,663
0
L
2,610
378
0
500
7,917
1,876
0
2,300
5,617
51,753
0
W
Susano
12,523
4,836
0
2,931
7,440
2,846
0
2,306
5,112
0
55,707
L
5,299
869
0
3,298
10,394
3,884
0
954
9,440
0
38,670
W
5,277
959
229
322
5,801
1,802
496
2,392
3,318
45,211
0
W
Cu Chulainn
khurzyyM
Cu Chulainn
7,951
2,136
0
4,033
11,282
13,323
244
588
10,694
0
64,205
W
Horus
onhest
Horus
6,101
2,122
818
2,173
7,532
4,745
0
3,023
4,481
0
19,996
L
Tyr
5,219
871
0
3,298
10,918
10,062
0
279
10,639
0
43,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,891
Gold Earned
35,433
524
Minions Killed
399
0
Camps Cleared
0
1,474,836
Distance Traveled
1,374,086
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,226
659
160
11
0
262,286
3
L
Sol
7,698
550
97
7
0
264,305
7
L
Sobek
6,326
452
16
1
0
271,326
8
L
Janus
7,199
514
130
9
0
255,617
4
W
Susano
8,965
640
104
7
0
347,481
4
L
Da Ji
7,279
520
75
5
0
288,132
1
W
Eset
7,652
547
88
6
0
267,157
6
W
Cu Chulainn
8,871
634
142
10
0
279,574
1
W
Horus
8,177
584
30
2
0
318,338
5
L
Tyr
6,931
495
81
6
0
294,706
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role