Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dojahn
Cthulhu
Level 83
God Stats
10W - 9L
1,491 SR
Queue Stats
86W - 106L
1,409 Elo+
Party 2
Chaac
Chaac
Hooligan5360
Chaac
Level 100
God Stats
11W - 4L
1,816 SR
Queue Stats
141W - 135L
1,463 Elo+
Party 2
Baba Yaga
Baba Yaga
Ramelo2279
Baba Yaga
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,298 Elo+
Solo
Olorun
Olorun
ThrashedCop
Olorun
Level 107
God Stats
1W - 1L
1,350 SR
Queue Stats
131W - 138L
1,420 Elo+
Party 2
Team Averages
Level 103
1,531 SR
1,418 Elo+

VS

Team Averages
Level 89
1,475 SR
1,433 Elo+
Apollo
Apollo
 
Apollo
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CHodah
Cthulhu
Level 87
God Stats
2W - 4L
1,335 SR
Queue Stats
8W - 20L
1,374 Elo+
Party 1
Awilix
Awilix
DaMetrognome
Awilix
Level 112
God Stats
2W - 2L
1,278 SR
Queue Stats
218W - 257L
1,408 Elo+
Solo
Agni
Agni
Foolooo
Agni
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,465 Elo+
Party 1
Bacchus
Bacchus
TheyCall11HimDee
Bacchus
Level 128
God Stats
0W - 1L
1,762 SR
Queue Stats
138W - 153L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
6 / 0 / 4
7,129
648
6,306
6,628
1,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Dojahn
Cthulhu
10
2 / 1 / 7
6,351
577
3,486
8,388
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 3 / 0
6,198
563
4,888
12,628
6,816
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
Ramelo2279
Baba Yaga
11
1 / 1 / 0
6,331
576
2,462
3,109
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Olorun
10
2 / 3 / 5
6,069
552
3,598
5,997
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
3 / 4 / 1
6,116
556
7,582
6,787
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
CHodah
Cthulhu
12
3 / 0 / 1
6,694
609
8,119
6,275
5,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
9
0 / 4 / 2
5,226
475
1,616
8,329
2,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Foolooo
Agni
9
1 / 2 / 1
5,391
490
2,292
4,836
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 2 / 3
5,462
497
2,260
7,082
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
11
Kills
8
8
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
6
0
4
8
L
Apollo
 
Apollo
3
4
1
0.88
L
Cthulhu
CHodah
Cthulhu
3
0
1
3.5
L
Awilix
0
4
2
0.25
W
Cthulhu
Dojahn
Cthulhu
2
1
7
5.5
L
Agni
Foolooo
Agni
1
2
1
0.75
W
0
3
0
0
W
Baba Yaga
Ramelo2279
Baba Yaga
1
1
0
1
L
1
2
3
1.25
W
Olorun
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,740
Damage
21,869
36,750
Taken
33,309
16,839
Mitigated
15,695
10,375
Healing
4,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
6,306
1,024
0
675
6,628
1,984
234
1,133
5,495
0
42,885
L
Apollo
 
Apollo
7,582
5,371
0
870
6,787
2,122
0
3,699
3,088
0
35,208
L
Cthulhu
CHodah
Cthulhu
8,119
1,437
42
1,136
6,275
5,281
0
135
6,140
37,193
0
L
Awilix
1,616
827
0
500
8,329
2,117
0
1,695
6,634
0
25,371
W
Cthulhu
Dojahn
Cthulhu
3,486
282
156
3,160
8,388
5,309
78
534
7,854
14,438
1,375
L
Agni
Foolooo
Agni
2,292
406
0
125
4,836
1,219
0
1,795
3,041
22,161
0
W
4,888
1,079
0
3,668
12,628
6,816
0
7,691
4,411
0
38,144
W
Baba Yaga
Ramelo2279
Baba Yaga
2,462
80
0
1,243
3,109
1,157
348
1,278
1,798
35,165
0
L
2,260
218
112
1,583
7,082
4,956
0
2,033
5,049
12,436
0
W
Olorun
3,598
2,458
130
1,343
5,997
1,573
992
1,476
4,521
29,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,078
Gold Earned
28,889
307
Minions Killed
257
0
Camps Cleared
0
1,102,048
Distance Traveled
1,099,856
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,129
648
80
7
0
279,533
1
L
Apollo
6,116
556
62
6
0
214,233
4
L
Cthulhu
6,694
609
80
7
0
232,482
2
L
Awilix
5,226
475
55
5
0
224,180
0
W
Cthulhu
6,351
577
26
2
0
210,078
0
L
Agni
5,391
490
50
5
0
218,670
1
W
Chaac
6,198
563
84
8
0
195,574
3
W
Baba Yaga
6,331
576
61
6
0
197,753
0
L
Bacchus
5,462
497
10
1
0
210,291
5
W
Olorun
6,069
552
56
5
0
219,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role