Player Matchup

Baron Samedi
Baron Samedi
almironcriado
Baron Samedi
Level 119
God Stats
2W - 5L
1,394 SR
Queue Stats
61W - 164L
1,303 Elo+
Party 1
Yemoja
Yemoja
furia-violeta
Yemoja
Level 95
God Stats
2W - 8L
1,426 SR
Queue Stats
31W - 84L
1,296 Elo+
Party 1
Ganesha
Ganesha
tostada_saturada
Ganesha
Level 112
God Stats
3W - 5L
1,793 SR
Queue Stats
162W - 239L
1,393 Elo+
Party 1
Team Averages
Level 109
1,538 SR
1,331 Elo+

VS

Team Averages
Level 108
1,471 SR
1,360 Elo+
Ymir
Ymir
AlonBaskess
Ymir
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 34L
1,147 Elo+
Solo
Apollo
Apollo
H3AdShoOt
Apollo
Level 67
God Stats
2W - 6L
1,413 SR
Queue Stats
2W - 8L
1,382 Elo+
Solo
Hel
Hel
TheJokin
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
almironcriado
Baron Samedi
16
11 / 3 / 5
11,088
853
16,521
13,276
8,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 4 / 9
9,627
741
13,984
12,948
5,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
0 / 3 / 16
9,637
741
8,922
15,100
13,637
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
8,383
645
9,090
15,806
21,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
H3AdShoOt
Apollo
12
1 / 5 / 6
8,110
624
11,942
14,573
5,826
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
8 / 7 / 1
9,687
745
12,604
16,796
17,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
16
Kills
10
10
Deaths
16
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
Apollo
H3AdShoOt
Apollo
1
5
6
0.8
L
8
7
1
1.21
W
Baron Samedi
almironcriado
Baron Samedi
11
3
5
4.5
W
5
4
9
2.38
W
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,427
Damage
33,636
41,324
Taken
47,175
27,456
Mitigated
44,354
22,255
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,090
1,687
0
1,446
15,806
21,019
0
11,923
3,883
18,486
0
L
Apollo
H3AdShoOt
Apollo
11,942
7,428
0
2,147
14,573
5,826
0
12,391
2,182
0
31,405
L
12,604
1,296
2,785
6,326
16,796
17,509
36
13,959
2,837
35,043
0
W
Baron Samedi
almironcriado
Baron Samedi
16,521
2,468
4,899
6,807
13,276
8,002
513
9,582
3,694
41,848
0
W
13,984
3,616
2,435
4,580
12,948
5,817
1,114
6,164
6,784
25,128
2,673
W
8,922
1,196
1,009
2,525
15,100
13,637
402
6,140
8,960
24,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,352
Gold Earned
26,180
132
Minions Killed
117
4
Camps Cleared
5
643,012
Distance Traveled
601,520
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,383
645
20
2
1
213,864
2
L
Apollo
8,110
624
43
3
1
190,587
0
L
Hel
9,687
745
54
4
3
197,069
1
W
Baron Samedi
11,088
853
89
7
2
220,327
2
W
Yemoja
9,627
741
38
3
1
201,776
1
W
Ganesha
9,637
741
5
0
1
220,909
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role