Player Matchup

Horus
Horus
Kennydy76
Horus
Level 123
God Stats
3W - 1L
1,874 SR
Queue Stats
152W - 43L
1,880 Elo+
Party 3
Ullr
Ullr
NikotinoBro
Ullr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,447 Elo+
Party 2
Gilgamesh
Gilgamesh
Predatorr
Gilgamesh
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,369 Elo+
Party 2
Nu Wa
Nu Wa
WitchingНоur
Nu Wa
Level 28
God Stats
14W - 15L
1,405 SR
Queue Stats
48W - 49L
1,476 Elo+
Solo
Ra
Ra
account1313
Ra
Level 4
God Stats
2W - 0L
1,758 SR
Queue Stats
17W - 2L
1,500 Elo+
Party 3
Team Averages
Level 43
1,607 SR
1,534 Elo+

VS

Team Averages
Level 116
1,586 SR
1,482 Elo+
Agni
Agni
 
Agni
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EnviMascott
Cthulhu
Level 61
God Stats
12W - 17L
1,715 SR
Queue Stats
32W - 41L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
Kirkb3ast
Gilgamesh
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,481 Elo+
Party 1
Fenrir
Fenrir
SaveTheBees5134
Fenrir
Level 119
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 71L
1,497 Elo+
Party 1
Janus
Janus
Splenyy
Janus
Level 125
God Stats
5W - 2L
1,716 SR
Queue Stats
46W - 43L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kennydy76
Horus
17
6 / 1 / 10
10,968
844
14,932
23,539
24,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 7 / 5
8,409
647
2,997
12,549
5,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Predatorr
Gilgamesh
15
2 / 3 / 5
8,857
681
5,729
13,950
9,309
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

17
5 / 3 / 11
10,041
772
13,789
10,650
5,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
6 / 1 / 10
10,567
813
17,093
9,955
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
5 / 2 / 5
9,418
724
13,992
10,100
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
EnviMascott
Cthulhu
14
0 / 5 / 7
8,129
625
8,037
13,102
8,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Kirkb3ast
Gilgamesh
15
4 / 6 / 3
8,658
666
9,500
15,381
11,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 4 / 5
9,283
714
7,771
12,693
8,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
Splenyy
Janus
16
2 / 3 / 6
9,258
712
14,560
11,396
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
41
20
Kills
15
15
Deaths
20
41
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
2
5
3.75
L
Cthulhu
EnviMascott
Cthulhu
0
5
7
0.7
W
Horus
Kennydy76
Horus
6
1
10
11
L
Gilgamesh
Kirkb3ast
Gilgamesh
4
6
3
0.92
W
1
7
5
0.5
W
Gilgamesh
Predatorr
Gilgamesh
2
3
5
1.5
L
4
4
5
1.63
L
Janus
Splenyy
Janus
2
3
6
1.67
W
5
3
11
3.5
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,540
Damage
53,860
70,643
Taken
62,672
49,249
Mitigated
34,452
25,202
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
13,992
631
0
1,981
10,100
2,436
0
4,567
5,533
35,629
0
L
Cthulhu
EnviMascott
Cthulhu
8,037
311
951
1,163
13,102
8,941
0
7,241
5,861
25,174
0
W
Horus
Kennydy76
Horus
14,932
6,058
4,174
10,978
23,539
24,578
337
11,389
11,330
0
21,827
L
Gilgamesh
Kirkb3ast
Gilgamesh
9,500
1,817
0
1,152
15,381
11,926
0
7,205
8,176
0
21,937
W
2,997
1,281
0
1,094
12,549
5,080
0
6,129
5,923
0
16,667
W
Gilgamesh
Predatorr
Gilgamesh
5,729
1,494
0
257
13,950
9,309
74
8,240
5,227
0
19,629
L
7,771
1,931
0
2,090
12,693
8,119
0
6,759
5,934
0
32,646
L
Janus
Splenyy
Janus
14,560
638
212
1,628
11,396
3,030
0
5,110
6,286
42,786
0
W
13,789
2,491
0
446
10,650
5,126
1,305
4,275
6,139
35,991
0
W
17,093
1,374
4,672
3,581
9,955
5,156
918
5,451
4,167
56,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,842
Gold Earned
44,746
223
Minions Killed
226
0
Camps Cleared
0
1,318,100
Distance Traveled
1,280,181
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,418
724
43
3
0
247,271
3
L
Cthulhu
8,129
625
38
3
0
252,628
1
W
Horus
10,968
844
13
1
0
292,365
4
L
Gilgamesh
8,658
666
30
2
0
254,557
0
W
Ullr
8,409
647
15
1
0
222,975
0
W
Gilgamesh
8,857
681
34
3
0
282,335
4
L
Fenrir
9,283
714
41
3
0
270,014
1
L
Janus
9,258
712
74
6
0
255,711
1
W
Nu Wa
10,041
772
51
4
0
238,186
1
W
Ra
10,567
813
110
8
0
282,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role