Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Elenova
Nu Wa
Level 128
God Stats
22W - 18L
1,694 SR
Queue Stats
322W - 328L
1,573 Elo+
Solo
Zeus
Zeus
MC132
Zeus
Level 38
God Stats
0W - 2L
1,545 SR
Queue Stats
48W - 67L
1,321 Elo+
Solo
Poseidon
Poseidon
SNIPEREAPER
Poseidon
Level 66
God Stats
29W - 29L
1,648 SR
Queue Stats
289W - 318L
1,425 Elo+
Solo
Danzaburou
Danzaburou
Shunshumaru
Danzaburou
Level 122
God Stats
1W - 1L
1,484 SR
Queue Stats
48W - 57L
1,401 Elo+
Solo
Team Averages
Level 95
1,574 SR
1,444 Elo+

VS

Team Averages
Level 108
1,475 SR
1,455 Elo+
Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Ghost_Viper623
Anubis
Level 76
God Stats
5W - 6L
1,562 SR
Queue Stats
28W - 27L
1,581 Elo+
Party 1
Mercury
Mercury
dcc_28_10
Mercury
Level 18
God Stats
1W - 1L
1,169 SR
Queue Stats
19W - 46L
1,162 Elo+
Solo
Da Ji
Da Ji
lilmar0101
Da Ji
Level 160
God Stats
31W - 37L
1,477 SR
Queue Stats
1,098W - 1,090L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
matttykinz
Gilgamesh
Level 126
God Stats
8W - 5L
1,668 SR
Queue Stats
198W - 212L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 5 / 1
7,630
636
5,263
10,867
5,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Elenova
Nu Wa
13
0 / 5 / 0
7,263
605
5,115
5,670
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
MC132
Zeus
14
0 / 6 / 0
7,572
631
3,336
7,728
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Poseidon
SNIPEREAPER
Poseidon
13
1 / 3 / 0
7,411
618
2,440
6,125
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
Shunshumaru
Danzaburou
14
0 / 5 / 1
7,767
647
3,456
9,108
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
1 / 0 / 19
9,393
783
5,307
9,644
9,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
14 / 0 / 8
10,297
858
14,099
7,355
4,176
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
dcc_28_10
Mercury
10
0 / 0 / 0
6,865
572
0
906
252
Da Ji
16
4 / 0 / 16
9,289
774
7,694
8,171
8,129
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Gilgamesh
matttykinz
Gilgamesh
17
5 / 1 / 11
9,742
812
7,765
9,110
4,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
78
1
Kills
24
24
Deaths
1
2
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
5
1
0.1
W
Khepri
 
Khepri
1
0
19
10.5
L
Nu Wa
Elenova
Nu Wa
0
5
0
0
W
14
0
8
18
L
Zeus
MC132
Zeus
0
6
0
0
L
Poseidon
SNIPEREAPER
Poseidon
1
3
0
0.33
L
Danzaburou
Shunshumaru
Danzaburou
0
5
1
0.1
W
Mercury
dcc_28_10
Mercury
0
0
0
0
W
Da Ji
4
0
16
12
W
Gilgamesh
matttykinz
Gilgamesh
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,610
Damage
34,865
39,498
Taken
35,186
12,066
Mitigated
27,211
3,314
Healing
8,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,263
1,130
0
1,565
10,867
5,083
0
5,897
4,901
0
27,302
W
Khepri
 
Khepri
5,307
722
0
1,580
9,644
9,657
697
1,326
8,067
18,803
0
L
Nu Wa
Elenova
Nu Wa
5,115
1,352
0
266
5,670
1,264
0
2,839
2,741
17,030
0
W
14,099
83
0
4,866
7,355
4,176
2,459
2,363
4,639
38,798
0
L
Zeus
MC132
Zeus
3,336
165
0
0
7,728
2,196
0
4,045
3,581
19,413
0
L
Poseidon
SNIPEREAPER
Poseidon
2,440
43
0
286
6,125
1,289
165
2,219
3,812
12,066
0
L
Danzaburou
Shunshumaru
Danzaburou
3,456
896
0
1,197
9,108
2,234
273
4,406
4,638
0
27,540
W
Mercury
dcc_28_10
Mercury
0
0
0
0
906
252
0
906
0
0
0
W
Da Ji
7,694
994
0
741
8,171
8,129
802
2,267
5,730
0
24,849
W
Gilgamesh
matttykinz
Gilgamesh
7,765
1,266
86
1,024
9,110
4,997
1,807
3,530
5,440
0
40,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,643
Gold Earned
45,586
186
Minions Killed
180
0
Camps Cleared
0
1,011,146
Distance Traveled
937,142
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,630
636
45
4
0
235,685
3
W
Khepri
9,393
783
26
2
0
241,804
6
L
Nu Wa
7,263
605
28
2
0
201,771
2
W
Anubis
10,297
858
59
5
0
228,481
2
L
Zeus
7,572
631
33
3
0
205,734
0
L
Poseidon
7,411
618
24
2
0
180,513
4
L
Danzaburou
7,767
647
56
5
0
187,443
2
W
Mercury
6,865
572
0
0
0
0
0
W
Da Ji
9,289
774
38
3
0
247,617
1
W
Gilgamesh
9,742
812
57
5
0
219,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role