Player Matchup

Hera
Hera
 
Hera
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AmsTyrdan
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,155 Elo+
Solo
Susano
Susano
ItsyBitsyBoi
Susano
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 169L
1,522 Elo+
Party 1
Camazotz
Camazotz
Valou37
Camazotz
Level 112
God Stats
0W - 4L
1,204 SR
Queue Stats
32W - 27L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
WilbrCoomerBundr
Kuzenbo
Level 106
God Stats
68W - 70L
1,552 SR
Queue Stats
266W - 277L
1,523 Elo+
Party 1
Team Averages
Level 97
1,451 SR
1,441 Elo+

VS

Team Averages
Level 106
1,487 SR
1,467 Elo+
Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AmberEyes
Medusa
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
224W - 249L
1,479 Elo+
Solo
Artemis
Artemis
FireFenix14
Artemis
Level 125
God Stats
1W - 0L
1,495 SR
Queue Stats
2W - 3L
1,308 Elo+
Solo
He Bo
He Bo
killer132798
He Bo
Level 106
God Stats
2W - 0L
1,442 SR
Queue Stats
19W - 8L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
4 / 7 / 4
11,387
1,035
11,574
11,445
3,467
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
AmsTyrdan
Cthulhu
17
2 / 5 / 7
11,860
1,078
9,123
17,467
18,580
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
17
2 / 5 / 3
11,411
1,037
8,194
17,558
13,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
Valou37
Camazotz
17
5 / 5 / 4
11,886
1,081
6,971
12,189
3,886
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
1 / 3 / 4
10,438
949
11,331
16,634
14,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

135

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
6 / 2 / 7
11,855
1,078
11,927
8,539
3,039
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
 
Arachne
17
1 / 2 / 12
10,872
988
6,711
8,753
6,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
AmberEyes
Medusa
17
5 / 2 / 9
12,091
1,099
17,160
13,233
4,649
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
FireFenix14
Artemis
18
2 / 5 / 15
11,649
1,059
12,997
10,360
4,013
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 3 / 10
13,280
1,207
19,711
10,252
3,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
78
14
Kills
25
25
Deaths
14
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
4
7
4
0.86
W
Loki
 
Loki
6
2
7
4.75
W
Arachne
 
Arachne
1
2
12
3.5
W
Medusa
AmberEyes
Medusa
5
2
9
4.75
L
Cthulhu
AmsTyrdan
Cthulhu
2
5
7
1.1
W
Artemis
FireFenix14
Artemis
2
5
15
1.9
L
Susano
2
5
3
0.7
L
Camazotz
Valou37
Camazotz
5
5
4
1.4
L
1
3
4
1
W
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,193
Damage
68,506
75,293
Taken
51,137
54,188
Mitigated
21,392
2,320
Healing
7,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
11,574
3,808
0
305
11,445
3,467
0
4,892
6,553
25,437
0
W
Loki
 
Loki
11,927
1,539
0
0
8,539
3,039
0
4,409
3,954
0
23,236
W
Arachne
 
Arachne
6,711
5,552
0
211
8,753
6,004
0
5,171
3,448
0
13,677
W
Medusa
AmberEyes
Medusa
17,160
8,158
0
2,495
13,233
4,649
0
9,998
3,029
0
53,852
L
Cthulhu
AmsTyrdan
Cthulhu
9,123
423
250
0
17,467
18,580
0
3,040
14,427
30,303
0
W
Artemis
FireFenix14
Artemis
12,997
7,678
0
1,310
10,360
4,013
0
5,636
4,668
0
39,142
L
Susano
8,194
764
0
275
17,558
13,725
0
5,290
12,268
0
35,350
L
Camazotz
Valou37
Camazotz
6,971
931
0
1,490
12,189
3,886
0
1,937
10,252
0
21,897
L
11,331
3,461
0
0
16,634
14,530
0
4,552
12,082
23,817
0
W
19,711
738
1,148
1,895
10,252
3,687
0
6,170
4,010
35,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,982
Gold Earned
59,747
203
Minions Killed
223
6
Camps Cleared
11
1,040,834
Distance Traveled
1,042,859
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,387
1,035
38
3
2
202,614
0
W
Loki
11,855
1,078
19
2
1
219,588
0
W
Arachne
10,872
988
29
3
1
218,404
3
W
Medusa
12,091
1,099
69
6
3
202,513
4
L
Cthulhu
11,860
1,078
56
5
1
213,161
0
W
Artemis
11,649
1,059
70
6
5
191,577
2
L
Susano
11,411
1,037
58
5
3
201,059
2
L
Camazotz
11,886
1,081
33
3
0
206,535
0
L
Kuzenbo
10,438
949
18
2
0
217,465
1
W
He Bo
13,280
1,207
36
3
1
210,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role