Player Matchup

Nu Wa
Nu Wa
Blumusubi
Nu Wa
Level 15
God Stats
40W - 31L
1,566 SR
Queue Stats
43W - 33L
1,472 Elo+
Party 2
Hercules
Hercules
amis26
Hercules
Level 73
God Stats
7W - 17L
1,437 SR
Queue Stats
271W - 266L
1,548 Elo+
Party 2
Sol
Sol
necco21
Sol
Level 140
God Stats
6W - 7L
1,723 SR
Queue Stats
300W - 276L
1,537 Elo+
Party 2
Bacchus
Bacchus
risktaker07
Bacchus
Level 128
God Stats
7W - 0L
1,706 SR
Queue Stats
214W - 212L
1,494 Elo+
Party 2
Xbalanque
Xbalanque
soulngroove
Xbalanque
Level 63
God Stats
15W - 6L
1,476 SR
Queue Stats
161W - 167L
1,536 Elo+
Party 2
Team Averages
Level 84
1,582 SR
1,517 Elo+

VS

Team Averages
Level 39
1,418 SR
1,430 Elo+
Sun Wukong
Sun Wukong
DXbinCrazy
Sun Wukong
Level 49
God Stats
4W - 6L
1,297 SR
Queue Stats
98W - 117L
1,491 Elo+
Solo
Anhur
Anhur
DaPerculator100
Anhur
Level 45
God Stats
0W - 4L
1,299 SR
Queue Stats
19W - 48L
1,355 Elo+
Solo
Mercury
Mercury
I Was Zulu
Mercury
Level 68
God Stats
0W - 1L
1,492 SR
Queue Stats
47W - 61L
1,418 Elo+
Party 1
Ah Puch
Ah Puch
Onyx Palad1n
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,500 Elo+
Party 1
Merlin
Merlin
Phome
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Blumusubi
Nu Wa
19
0 / 2 / 19
11,868
791
11,534
8,253
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
amis26
Hercules
19
8 / 4 / 18
12,158
811
19,083
23,652
24,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
20
10 / 3 / 12
12,935
862
21,588
16,056
6,282
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
risktaker07
Bacchus
20
11 / 4 / 20
13,022
868
16,582
14,529
21,684
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
soulngroove
Xbalanque
20
9 / 3 / 14
13,131
875
15,946
12,984
6,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DXbinCrazy
Sun Wukong
19
3 / 5 / 9
11,772
785
11,670
26,698
31,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 5 / 7
10,749
717
7,230
16,296
6,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
I Was Zulu
Mercury
17
2 / 11 / 4
10,657
710
6,049
16,697
6,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Onyx Palad1n
Ah Puch
17
2 / 11 / 8
10,837
722
10,727
17,122
9,269
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Phome
Merlin
19
6 / 7 / 5
11,675
778
15,204
19,706
8,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
48
38
Kills
15
16
Deaths
39
83
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Blumusubi
Nu Wa
0
2
19
4.75
L
Sun Wukong
DXbinCrazy
Sun Wukong
3
5
9
1.5
L
2
5
7
1.1
L
Mercury
I Was Zulu
Mercury
2
11
4
0.36
L
Ah Puch
Onyx Palad1n
Ah Puch
2
11
8
0.55
L
Merlin
Phome
Merlin
6
7
5
1.21
W
Hercules
amis26
Hercules
8
4
18
4.25
W
Sol
10
3
12
5.33
W
Bacchus
risktaker07
Bacchus
11
4
20
5.25
W
Xbalanque
soulngroove
Xbalanque
9
3
14
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,733
Damage
50,880
75,474
Taken
96,519
60,972
Mitigated
62,884
20,966
Healing
7,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Blumusubi
Nu Wa
11,534
5,711
355
1,635
8,253
2,691
3,767
3,087
5,100
50,519
0
L
Sun Wukong
DXbinCrazy
Sun Wukong
11,670
1,789
0
3,109
26,698
31,582
0
13,433
12,631
350
37,214
L
7,230
2,023
96
1,967
16,296
6,777
0
7,742
8,321
0
36,352
L
Mercury
I Was Zulu
Mercury
6,049
2,610
0
887
16,697
6,595
0
7,079
9,317
0
15,709
L
Ah Puch
Onyx Palad1n
Ah Puch
10,727
1,770
0
305
17,122
9,269
0
9,467
7,214
24,657
0
L
Merlin
Phome
Merlin
15,204
738
0
1,260
19,706
8,661
0
11,450
7,952
46,369
0
W
Hercules
amis26
Hercules
19,083
4,886
847
4,842
23,652
24,062
131
8,893
14,550
3,134
29,249
W
Sol
21,588
10,061
573
7,461
16,056
6,282
518
5,156
10,558
57,168
0
W
Bacchus
risktaker07
Bacchus
16,582
1,234
0
2,024
14,529
21,684
436
6,375
7,891
26,912
0
W
Xbalanque
soulngroove
Xbalanque
15,946
9,026
0
3,229
12,984
6,253
1,791
2,518
10,350
0
75,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,114
Gold Earned
55,690
317
Minions Killed
220
0
Camps Cleared
0
1,526,978
Distance Traveled
1,289,111
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,868
791
77
5
0
282,888
1
L
Sun Wukong
11,772
785
56
4
0
307,790
5
L
Anhur
10,749
717
48
3
0
276,454
1
L
Mercury
10,657
710
12
1
0
206,041
0
L
Ah Puch
10,837
722
33
2
0
239,111
0
L
Merlin
11,675
778
71
5
0
259,715
0
W
Hercules
12,158
811
30
2
0
297,373
0
W
Sol
12,935
862
79
5
0
307,268
2
W
Bacchus
13,022
868
26
2
0
318,561
0
W
Xbalanque
13,131
875
105
7
0
320,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role