Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Eragon5001
Danzaburou
Level 118
God Stats
2W - 1L
1,282 SR
Queue Stats
114W - 138L
1,458 Elo+
Solo
Ravana
Ravana
SquidPauncher
Ravana
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
287W - 321L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
Wildcat45
Cu Chulainn
Level 72
God Stats
1W - 0L
1,550 SR
Queue Stats
21W - 24L
1,519 Elo+
Solo
Ah Puch
Ah Puch
verpi10
Ah Puch
Level 96
God Stats
4W - 6L
1,365 SR
Queue Stats
255W - 285L
1,446 Elo+
Solo
Team Averages
Level 89
1,439 SR
1,483 Elo+

VS

Team Averages
Level 60
1,438 SR
1,326 Elo+
Bellona
Bellona
Dollydaplug
Bellona
Level 69
God Stats
10W - 12L
1,267 SR
Queue Stats
368W - 410L
1,097 Elo+
Solo
Zeus
Zeus
HardcorThor
Zeus
Level 43
God Stats
0W - 1L
1,425 SR
Queue Stats
40W - 40L
1,474 Elo+
Solo
Ymir
Ymir
Imkiller
Ymir
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 31L
1,500 Elo+
Solo
Anhur
Anhur
Kdot98
Anhur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,281 Elo+
Party 1
Loki
Loki
pasta23
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 4 / 12
9,110
506
6,551
17,462
11,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Eragon5001
Danzaburou
16
7 / 1 / 6
10,450
581
15,287
13,674
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 5 / 5
9,733
541
7,168
12,397
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
Wildcat45
Cu Chulainn
17
4 / 4 / 0
10,383
577
11,935
17,841
20,793
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
verpi10
Ah Puch
17
10 / 2 / 4
10,757
598
13,706
10,565
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dollydaplug
Bellona
14
3 / 4 / 2
9,352
520
9,368
15,474
16,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 5 / 4
9,405
523
4,986
10,270
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
2 / 6 / 3
7,939
441
7,635
18,357
15,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Kdot98
Anhur
13
3 / 5 / 2
8,075
449
13,147
13,696
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
pasta23
Loki
14
5 / 7 / 4
9,139
508
7,811
14,358
3,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
27
Kills
16
16
Deaths
27
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
4
12
2
L
Bellona
Dollydaplug
Bellona
3
4
2
1
W
Danzaburou
Eragon5001
Danzaburou
7
1
6
10
L
3
5
4
1
L
Ymir
2
6
3
0.58
L
Anhur
Kdot98
Anhur
3
5
2
0.8
W
4
5
5
1.3
W
Cu Chulainn
Wildcat45
Cu Chulainn
4
4
0
1
L
Loki
pasta23
Loki
5
7
4
1
W
Ah Puch
verpi10
Ah Puch
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,647
Damage
42,947
71,939
Taken
72,155
46,245
Mitigated
41,122
25,253
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,551
960
0
5,009
17,462
11,338
460
3,777
13,685
20,877
600
L
Bellona
Dollydaplug
Bellona
9,368
4,594
0
5,446
15,474
16,225
0
929
14,545
0
53,950
W
Danzaburou
Eragon5001
Danzaburou
15,287
6,578
0
5,953
13,674
4,355
1,356
3,329
10,345
0
76,543
L
4,986
930
0
1,419
10,270
1,980
768
4,718
5,552
47,480
0
L
Ymir
7,635
1,183
437
1,438
18,357
15,126
0
7,254
11,103
26,136
0
L
Anhur
Kdot98
Anhur
13,147
6,671
0
1,772
13,696
3,809
0
3,865
9,831
0
40,611
W
7,168
1,335
0
4,923
12,397
5,332
204
1,425
10,972
0
74,147
W
Cu Chulainn
Wildcat45
Cu Chulainn
11,935
3,514
0
3,965
17,841
20,793
58
0
17,841
0
71,398
L
Loki
pasta23
Loki
7,811
2,585
0
2,834
14,358
3,982
0
3,209
11,149
0
46,848
W
Ah Puch
verpi10
Ah Puch
13,706
837
131
5,272
10,565
4,427
1,293
4,090
6,475
64,328
2,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,433
Gold Earned
43,910
516
Minions Killed
406
0
Camps Cleared
0
1,810,533
Distance Traveled
1,619,981
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,110
506
37
2
0
357,757
5
L
Bellona
9,352
520
125
7
0
323,500
4
W
Danzaburou
10,450
581
118
7
0
335,343
2
L
Zeus
9,405
523
97
5
0
318,581
8
L
Ymir
7,939
441
40
2
0
291,294
2
L
Anhur
8,075
449
71
4
0
304,648
5
W
Ravana
9,733
541
123
7
0
383,644
2
W
Cu Chulainn
10,383
577
137
8
0
361,215
3
L
Loki
9,139
508
73
4
0
381,958
3
W
Ah Puch
10,757
598
101
6
0
372,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role