Player Matchup

Chang'e
Chang'e
Masters
Boragami
Chang'e
Masters
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
319W - 292L
2,276 MMR
Solo
Hou Yi
Hou Yi
Masters
Khastik
Hou Yi
Masters
Level 160
God Stats
47W - 42L
1,732 SR
Queue Stats
1,113W - 1,104L
2,247 MMR
Solo
Nu Wa
Nu Wa
Diamond II
Nohosolo
Nu Wa
Diamond II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 90L
2,316 MMR
Solo
Ravana
Ravana
Diamond III
delao2
Ravana
Diamond III
Level 157
God Stats
3W - 3L
1,674 SR
Queue Stats
208W - 211L
2,347 MMR
Solo
Atlas
Atlas
Diamond II
rebbaJ
Atlas
Diamond II
Level 144
God Stats
4W - 3L
1,737 SR
Queue Stats
95W - 77L
2,364 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,629 SR
2,310 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,607 SR
2,017 MMR
Jing Wei
Jing Wei
Diamond III
 
Jing Wei
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
HeaIthhazard
Tsukuyomi
Masters
Level 160
God Stats
11W - 16L
1,606 SR
Queue Stats
187W - 162L
2,396 MMR
Solo
Zeus
Zeus
Masters
Neriuss
Zeus
Masters
Level 160
God Stats
41W - 26L
1,719 SR
Queue Stats
313W - 287L
2,425 MMR
Solo
Osiris
Osiris
Diamond II
YarMad
Osiris
Diamond II
Level 146
God Stats
6W - 3L
1,711 SR
Queue Stats
232W - 194L
2,265 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Boragami
Chang'e
13
2 / 7 / 2
7,797
459
7,489
15,166
4,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Khastik
Hou Yi
14
0 / 3 / 0
8,247
485
4,511
10,177
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Nohosolo
Nu Wa
15
5 / 7 / 3
9,403
553
12,580
10,854
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
delao2
Ravana
14
1 / 5 / 0
7,967
469
3,112
12,847
6,490
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atlas
rebbaJ
Atlas
13
1 / 7 / 5
7,818
460
7,988
19,495
17,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ShivaUllrDa Ji

VS

Bans
ThothCliodhnaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
1 / 1 / 4
11,478
675
8,701
10,970
4,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
 
Bacchus
16
9 / 0 / 10
11,214
660
8,164
12,394
15,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
HeaIthhazard
Tsukuyomi
18
4 / 1 / 4
11,274
663
13,049
14,532
6,588
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Neriuss
Zeus
17
7 / 5 / 6
10,978
646
13,780
9,557
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
YarMad
Osiris
18
8 / 2 / 6
10,918
642
12,944
14,781
10,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
9
Kills
29
29
Deaths
9
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
1
4
3
W
Bacchus
 
Bacchus
9
0
10
14
L
Chang'e
Boragami
Chang'e
2
7
2
0.43
W
Tsukuyomi
HeaIthhazard
Tsukuyomi
4
1
4
6
L
Hou Yi
Khastik
Hou Yi
0
3
0
0
W
Zeus
Neriuss
Zeus
7
5
6
2
L
Nu Wa
Nohosolo
Nu Wa
5
7
3
0.93
W
Osiris
YarMad
Osiris
8
2
6
5.5
L
Ravana
delao2
Ravana
1
5
0
0.2
L
Atlas
rebbaJ
Atlas
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,680
Damage
56,638
68,539
Taken
62,234
34,768
Mitigated
40,322
14,945
Healing
23,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,701
6,647
0
7,085
10,970
4,260
824
3,980
6,990
0
95,045
W
Bacchus
 
Bacchus
8,164
1,521
1,899
2,395
12,394
15,446
0
6,049
6,345
26,224
3,158
L
Chang'e
Boragami
Chang'e
7,489
235
418
4,607
15,166
4,295
0
3,542
11,624
43,625
0
W
Tsukuyomi
HeaIthhazard
Tsukuyomi
13,049
4,977
0
7,401
14,532
6,588
333
4,106
10,426
0
86,245
L
Hou Yi
Khastik
Hou Yi
4,511
2,258
0
3,141
10,177
3,121
0
1,609
8,568
0
59,461
W
Zeus
Neriuss
Zeus
13,780
3,282
0
770
9,557
3,566
0
6,788
2,769
88,612
0
L
Nu Wa
Nohosolo
Nu Wa
12,580
3,283
0
894
10,854
3,414
0
6,056
4,798
48,211
0
W
Osiris
YarMad
Osiris
12,944
4,719
0
4,368
14,781
10,462
0
7,134
7,647
0
90,580
L
Ravana
delao2
Ravana
3,112
712
0
4,577
12,847
6,490
0
1,262
11,585
0
34,754
L
Atlas
rebbaJ
Atlas
7,988
2,798
0
1,308
19,495
17,448
0
9,196
10,299
22,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,232
Gold Earned
55,862
437
Minions Killed
615
0
Camps Cleared
0
1,518,799
Distance Traveled
1,796,899
17
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,478
675
173
10
0
345,996
8
W
Bacchus
11,214
660
30
2
0
377,631
9
L
Chang'e
7,797
459
89
5
0
320,009
3
W
Tsukuyomi
11,274
663
146
9
0
347,628
3
L
Hou Yi
8,247
485
141
8
0
309,816
5
W
Zeus
10,978
646
130
8
0
309,989
7
L
Nu Wa
9,403
553
88
5
0
298,308
3
W
Osiris
10,918
642
136
8
0
415,655
7
L
Ravana
7,967
469
89
5
0
286,588
5
L
Atlas
7,818
460
30
2
0
304,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role