Player Matchup

Shiva
Shiva
 
Shiva
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BVRlive
Danzaburou
Level 127
God Stats
5W - 8L
1,358 SR
Queue Stats
45W - 66L
1,421 Elo+
Party 1
Nu Wa
Nu Wa
EvilCriket
Nu Wa
Level 124
God Stats
31W - 15L
1,660 SR
Queue Stats
77W - 83L
1,448 Elo+
Party 1
Nemesis
Nemesis
Jinkirin
Nemesis
Level 62
God Stats
2W - 2L
1,470 SR
Queue Stats
39W - 42L
1,485 Elo+
Party 1
Ares
Ares
Unnman
Ares
Level 27
God Stats
10W - 5L
1,934 SR
Queue Stats
19W - 21L
1,455 Elo+
Party 1
Team Averages
Level 81
1,584 SR
1,462 Elo+

VS

Team Averages
Level 77
1,545 SR
1,439 Elo+
Tiamat
Tiamat
 
Tiamat
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
SolidSnakeXtra
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,369 Elo+
Party 2
Danzaburou
Danzaburou
TKG NoSugar
Danzaburou
Level 49
God Stats
9W - 19L
1,325 SR
Queue Stats
12W - 22L
1,280 Elo+
Party 3
Gilgamesh
Gilgamesh
blazepteri
Gilgamesh
Level 44
God Stats
3W - 1L
1,902 SR
Queue Stats
15W - 21L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
6 / 1 / 20
11,414
761
13,665
14,704
16,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
BVRlive
Danzaburou
20
15 / 0 / 10
13,244
883
24,889
12,972
6,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
19
3 / 0 / 21
11,716
781
15,942
7,338
3,555
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Jinkirin
Nemesis
18
5 / 3 / 12
11,461
764
9,936
14,956
6,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
Unnman
Ares
17
1 / 2 / 23
11,557
770
8,934
20,750
24,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
3 / 3 / 3
10,878
725
16,739
14,435
9,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
 
Ymir
15
0 / 6 / 3
9,489
633
6,770
18,647
18,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
14
1 / 8 / 2
8,969
598
6,244
14,655
5,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
TKG NoSugar
Danzaburou
15
0 / 5 / 2
9,433
629
6,139
16,152
6,696
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
blazepteri
Gilgamesh
17
2 / 8 / 2
10,434
696
12,764
19,312
12,654
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
18
30
Kills
6
6
Deaths
30
86
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
1
20
16
L
Tiamat
 
Tiamat
3
3
3
1.5
L
Ymir
 
Ymir
0
6
3
0.25
W
Danzaburou
BVRlive
Danzaburou
15
0
10
20
W
Nu Wa
3
0
21
13.5
W
Nemesis
Jinkirin
Nemesis
5
3
12
3.67
L
Hachiman
1
8
2
0.25
L
Danzaburou
TKG NoSugar
Danzaburou
0
5
2
0.2
W
Ares
Unnman
Ares
1
2
23
6.25
L
Gilgamesh
blazepteri
Gilgamesh
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,366
Damage
48,656
70,720
Taken
83,201
57,329
Mitigated
53,047
17,743
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,665
3,231
1,670
3,768
14,704
16,124
368
5,813
7,862
0
25,280
L
Tiamat
 
Tiamat
16,739
686
0
2,567
14,435
9,709
0
4,924
9,344
69,235
0
L
Ymir
 
Ymir
6,770
1,119
0
1,754
18,647
18,926
0
5,531
12,896
18,453
0
W
Danzaburou
BVRlive
Danzaburou
24,889
13,641
0
5,543
12,972
6,635
6,167
3,657
9,185
0
66,650
W
Nu Wa
15,942
4,585
0
344
7,338
3,555
2,964
1,514
5,712
61,754
0
W
Nemesis
Jinkirin
Nemesis
9,936
4,181
0
2,172
14,956
6,551
771
6,169
8,475
0
35,946
L
Hachiman
6,244
4,076
0
1,422
14,655
5,062
0
3,466
11,071
0
13,796
L
Danzaburou
TKG NoSugar
Danzaburou
6,139
1,878
0
1,647
16,152
6,696
0
5,635
10,332
0
41,800
W
Ares
Unnman
Ares
8,934
1,280
241
4,005
20,750
24,464
628
5,248
15,202
13,373
0
L
Gilgamesh
blazepteri
Gilgamesh
12,764
3,807
0
1,010
19,312
12,654
78
5,320
13,844
0
37,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,392
Gold Earned
49,203
270
Minions Killed
273
0
Camps Cleared
0
1,545,270
Distance Traveled
1,291,597
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,414
761
21
1
0
317,504
0
L
Tiamat
10,878
725
121
8
0
296,414
3
L
Ymir
9,489
633
25
2
0
215,575
4
W
Danzaburou
13,244
883
91
6
0
307,009
1
W
Nu Wa
11,716
781
84
6
0
316,004
1
W
Nemesis
11,461
764
61
4
0
297,503
0
L
Hachiman
8,969
598
7
0
0
253,422
0
L
Danzaburou
9,433
629
60
4
0
259,569
2
W
Ares
11,557
770
13
1
0
307,250
2
L
Gilgamesh
10,434
696
60
4
0
266,617
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role