Player Matchup

Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Chris_Gack
Xing Tian
Level 160
God Stats
11W - 8L
1,413 SR
Queue Stats
206W - 203L
1,478 Elo+
Solo
Freya
Freya
Nicol_3p
Freya
Level 107
God Stats
16W - 17L
1,581 SR
Queue Stats
74W - 72L
1,509 Elo+
Party 2
Bakasura
Bakasura
The_Chesse_God
Bakasura
Level 127
God Stats
5W - 3L
1,839 SR
Queue Stats
251W - 264L
1,576 Elo+
Party 2
Heimdallr
Heimdallr
djkillaw12345ts
Heimdallr
Level 123
God Stats
5W - 2L
1,796 SR
Queue Stats
38W - 35L
1,517 Elo+
Solo
Team Averages
Level 128
1,626 SR
1,516 Elo+

VS

Team Averages
Level 123
1,541 SR
1,502 Elo+
Sol
Sol
 
Sol
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DaBear591350
Gilgamesh
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 31L
1,485 Elo+
Party 3
Mercury
Mercury
Grand_-Leader
Mercury
Level 149
God Stats
3W - 1L
1,696 SR
Queue Stats
60W - 51L
1,484 Elo+
Party 1
Shiva
Shiva
OoBANKthaTANKoO
Shiva
Level 117
God Stats
5W - 7L
1,402 SR
Queue Stats
153W - 162L
1,522 Elo+
Party 3
He Bo
He Bo
Unattractable
He Bo
Level 160
God Stats
5W - 3L
1,607 SR
Queue Stats
124W - 116L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
3 / 3 / 0
6,251
568
1,739
6,447
4,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
Chris_Gack
Xing Tian
11
0 / 1 / 2
6,264
569
4,329
9,433
8,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Nicol_3p
Freya
8
0 / 4 / 1
5,058
460
2,455
5,912
1,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
11
3 / 5 / 0
6,420
584
2,376
9,947
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
djkillaw12345ts
Heimdallr
8
0 / 4 / 1
4,923
448
3,583
6,084
1,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 5
6,819
620
5,167
4,146
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
DaBear591350
Gilgamesh
11
1 / 2 / 0
6,260
569
5,415
9,962
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mercury
11
3 / 1 / 5
6,526
593
3,993
6,669
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 8
6,026
548
4,157
6,898
5,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 2 / 2
7,399
673
6,708
3,924
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
16
17
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
3
0
1
W
Sol
 
Sol
3
0
5
5.5
L
Xing Tian
Chris_Gack
Xing Tian
0
1
2
1
W
Gilgamesh
DaBear591350
Gilgamesh
1
2
0
0.5
W
Mercury
3
1
5
5.5
L
Freya
Nicol_3p
Freya
0
4
1
0.13
W
1
1
8
5
L
Bakasura
3
5
0
0.6
W
8
2
2
4.5
L
Heimdallr
djkillaw12345ts
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,482
Damage
25,440
37,823
Taken
31,599
18,589
Mitigated
15,420
4,500
Healing
9,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,739
400
0
835
6,447
4,004
0
1,961
4,450
13,023
93
W
Sol
 
Sol
5,167
2,427
0
1,457
4,146
2,483
875
808
3,338
40,922
0
L
Xing Tian
Chris_Gack
Xing Tian
4,329
1,058
0
1,227
9,433
8,256
580
0
9,433
34,557
0
W
Gilgamesh
DaBear591350
Gilgamesh
5,415
1,910
0
4,106
9,962
4,390
0
3,930
5,757
0
34,207
W
Mercury
3,993
1,352
0
250
6,669
2,436
450
1,052
5,617
0
33,864
L
Freya
Nicol_3p
Freya
2,455
641
0
914
5,912
1,831
0
2,746
3,040
13,351
1,427
W
4,157
498
0
2,045
6,898
5,005
65
1,345
5,553
0
13,715
L
Bakasura
2,376
1,849
0
1,524
9,947
2,985
0
3,817
5,954
0
33,256
W
6,708
464
0
1,454
3,924
1,106
0
1,115
2,809
38,885
0
L
Heimdallr
djkillaw12345ts
Heimdallr
3,583
1,546
0
0
6,084
1,513
0
3,013
3,071
0
23,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,916
Gold Earned
33,030
262
Minions Killed
317
0
Camps Cleared
0
1,069,244
Distance Traveled
1,092,493
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,251
568
30
3
0
188,532
3
W
Sol
6,819
620
79
7
0
190,940
2
L
Xing Tian
6,264
569
74
7
0
198,346
0
W
Gilgamesh
6,260
569
81
7
0
202,443
5
W
Mercury
6,526
593
72
7
0
271,048
0
L
Freya
5,058
460
27
2
0
212,783
3
W
Shiva
6,026
548
15
1
0
216,021
3
L
Bakasura
6,420
584
94
9
0
274,872
2
W
He Bo
7,399
673
70
6
0
212,041
4
L
Heimdallr
4,923
448
37
3
0
194,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role