Player Matchup

Thoth
Thoth
ANARCHitect101
Thoth
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 119L
1,461 Elo+
Party 1
Ganesha
Ganesha
GeometricVenom
Ganesha
Level 86
God Stats
4W - 4L
1,533 SR
Queue Stats
482W - 364L
1,536 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hazedu
Kumbhakarna
Level 160
God Stats
4W - 3L
1,476 SR
Queue Stats
373W - 383L
1,469 Elo+
Solo
Xing Tian
Xing Tian
ParksandWreck666
Xing Tian
Level 126
God Stats
4W - 1L
1,652 SR
Queue Stats
94W - 94L
1,470 Elo+
Party 1
Vamana
Vamana
Woofumz
Vamana
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 76L
1,561 Elo+
Solo
Team Averages
Level 108
1,532 SR
1,499 Elo+

VS

Team Averages
Level 50
1,582 SR
1,477 Elo+
Tyr
Tyr
Brovchop999
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
Eltabasqueno490
Janus
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
129W - 144L
1,500 Elo+
Solo
Nox
Nox
MagicalFeelings
Nox
Level 65
God Stats
1W - 1L
1,820 SR
Queue Stats
66W - 62L
1,491 Elo+
Solo
Bellona
Bellona
Perfidious_Peace
Bellona
Level 126
God Stats
29W - 22L
1,588 SR
Queue Stats
767W - 778L
1,391 Elo+
Solo
Yu Huang
Yu Huang
TSB1000
Yu Huang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 11
9,369
852
10,768
7,664
3,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 2 / 20
9,081
826
7,605
13,403
13,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
Hazedu
Kumbhakarna
16
6 / 1 / 17
9,580
871
6,162
11,789
11,768
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
15
5 / 1 / 15
10,012
910
12,157
13,241
9,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Woofumz
Vamana
16
7 / 4 / 15
10,053
914
13,142
14,967
11,067
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 8
8,034
730
9,203
11,578
9,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 4 / 6
8,499
773
8,520
11,534
5,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 6 / 6
9,230
839
13,766
9,753
3,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 1 / 4
9,947
904
11,230
18,590
14,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
TSB1000
Yu Huang
9
0 / 5 / 2
6,817
620
3,461
5,552
1,836
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
36
24
Kills
10
10
Deaths
24
78
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
L
0
8
8
0.5
L
2
4
6
1.25
W
0
2
20
5
W
Kumbhakarna
Hazedu
Kumbhakarna
6
1
17
14.5
L
3
6
6
1
W
Xing Tian
5
1
15
12.5
L
5
1
4
7
L
Yu Huang
TSB1000
Yu Huang
0
5
2
0.2
W
Vamana
Woofumz
Vamana
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,834
Damage
46,180
61,064
Taken
57,007
49,857
Mitigated
35,100
27,495
Healing
17,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,768
1,062
2,088
2,136
7,664
3,685
1,074
3,596
3,941
19,104
0
L
9,203
1,336
140
933
11,578
9,567
156
8,326
3,252
0
16,670
L
8,520
1,133
709
3,280
11,534
5,425
468
6,485
5,049
17,645
0
W
7,605
1,097
2,838
3,590
13,403
13,576
487
4,881
8,332
18,330
0
W
Kumbhakarna
Hazedu
Kumbhakarna
6,162
145
2,654
2,089
11,789
11,768
811
5,121
6,556
13,657
0
L
13,766
1,030
762
1,093
9,753
3,726
484
6,952
2,801
26,400
0
W
Xing Tian
12,157
1,465
2,313
2,555
13,241
9,761
447
5,187
7,864
17,554
0
L
11,230
1,158
453
9,332
18,590
14,546
187
11,082
7,508
0
19,960
L
Yu Huang
TSB1000
Yu Huang
3,461
670
243
261
5,552
1,836
0
3,890
1,662
6,820
0
W
Vamana
Woofumz
Vamana
13,142
6,570
2,277
4,955
14,967
11,067
2,604
6,962
7,936
43
23,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,095
Gold Earned
42,527
87
Minions Killed
90
0
Camps Cleared
0
1,198,596
Distance Traveled
913,558
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,369
852
23
2
0
221,528
0
L
Tyr
8,034
730
16
1
0
205,732
0
L
Janus
8,499
773
23
2
0
182,164
3
W
Ganesha
9,081
826
0
0
0
240,008
4
W
Kumbhakarna
9,580
871
22
2
0
232,702
1
L
Nox
9,230
839
28
3
0
202,674
3
W
Xing Tian
10,012
910
12
1
0
263,283
0
L
Bellona
9,947
904
19
2
0
222,807
0
L
Yu Huang
6,817
620
4
0
0
100,181
0
W
Vamana
10,053
914
30
3
0
241,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role