Player Matchup

Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Genius-Morimoto
Yu Huang
Level 81
God Stats
10W - 14L
1,393 SR
Queue Stats
58W - 77L
1,327 Elo+
Party 2
Cerberus
Cerberus
さがみおりじなる
Cerberus
Level 29
God Stats
6W - 8L
1,469 SR
Queue Stats
265W - 246L
1,487 Elo+
Party 2
Horus
Horus
二擦り半蔵
Horus
Level 49
God Stats
7W - 11L
1,609 SR
Queue Stats
386W - 345L
1,399 Elo+
Party 2
Fenrir
Fenrir
激おこぷんぷん丸
Fenrir
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 78L
1,175 Elo+
Party 2
Team Averages
Level 40
1,494 SR
1,377 Elo+

VS

Team Averages
Level 60
1,413 SR
1,389 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Angel0fWr4th
Shiva
Level 59
God Stats
5W - 3L
1,553 SR
Queue Stats
45W - 29L
1,499 Elo+
Solo
Cthulhu
Cthulhu
Mitten6662646
Cthulhu
Level 10
God Stats
0W - 3L
1,256 SR
Queue Stats
2W - 14L
1,208 Elo+
Party 1
Olorun
Olorun
Ragnos667
Olorun
Level 86
God Stats
1W - 2L
1,491 SR
Queue Stats
49W - 60L
1,392 Elo+
Solo
Thanatos
Thanatos
littleredmudkip
Thanatos
Level 21
God Stats
0W - 2L
1,264 SR
Queue Stats
64W - 80L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 1 / 4
8,964
560
6,600
7,318
3,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
15
2 / 0 / 7
8,632
540
11,983
4,979
2,146
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 10
8,679
542
6,809
12,242
10,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 1 / 5
7,783
486
6,303
11,694
10,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
4 / 2 / 4
7,725
483
5,443
11,085
5,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
1 / 3 / 1
8,706
544
5,608
10,842
3,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 2 / 0
7,249
453
9,595
12,971
8,553
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
9
1 / 7 / 0
6,290
393
3,091
14,817
10,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
Ragnos667
Olorun
13
1 / 2 / 0
7,686
480
6,673
10,835
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
11
0 / 4 / 0
6,869
429
914
12,050
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
18
Kills
4
4
Deaths
18
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
4
7
L
Cernunnos
 
Cernunnos
1
3
1
0.5
L
1
2
0
0.5
W
Yu Huang
2
0
7
5.5
L
Cthulhu
1
7
0
0.14
L
Olorun
Ragnos667
Olorun
1
2
0
0.5
L
Thanatos
0
4
0
0
W
4
0
10
9
W
3
1
5
5.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,138
Damage
25,881
47,318
Taken
61,515
32,074
Mitigated
30,672
21,091
Healing
18,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,600
2,650
0
2,185
7,318
3,527
1,690
1,213
6,047
0
53,138
L
Cernunnos
 
Cernunnos
5,608
2,181
0
3,936
10,842
3,727
450
2,138
8,663
0
63,786
L
9,595
2,351
781
1,990
12,971
8,553
220
4,419
8,004
0
50,263
W
Yu Huang
11,983
812
587
2,647
4,979
2,146
1,009
1,409
3,542
70,478
0
L
Cthulhu
3,091
625
51
1,596
14,817
10,483
0
5,940
8,805
15,514
0
L
Olorun
Ragnos667
Olorun
6,673
3,878
202
3,226
10,835
3,969
0
5,788
5,047
51,534
0
L
Thanatos
914
245
0
6,645
12,050
3,940
0
2,008
9,889
0
39,150
W
6,809
536
1,761
4,566
12,242
10,470
78
3,371
8,771
34,100
0
W
6,303
1,895
665
4,304
11,694
10,760
594
1,618
9,996
6,850
27,245
W
5,443
1,197
0
4,376
11,085
5,171
0
1,833
9,198
0
38,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,783
Gold Earned
36,800
415
Minions Killed
420
0
Camps Cleared
0
1,578,617
Distance Traveled
1,500,749
21
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,964
560
116
7
0
300,204
4
L
Cernunnos
8,706
544
132
8
0
292,358
9
L
Shiva
7,249
453
71
4
0
322,780
6
W
Yu Huang
8,632
540
121
8
0
286,842
3
L
Cthulhu
6,290
393
23
1
0
305,622
3
L
Olorun
7,686
480
119
7
0
288,057
10
L
Thanatos
6,869
429
75
5
0
291,932
5
W
Cerberus
8,679
542
59
4
0
357,553
7
W
Horus
7,783
486
51
3
0
335,745
5
W
Fenrir
7,725
483
68
4
0
298,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role