Player Matchup

Vamana
Vamana
Platinum II
 
Vamana
Platinum II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum II
RottiGR
Hou Yi
Platinum II
Level 65
God Stats
7W - 2L
1,998 SR
Queue Stats
63W - 35L
2,227 MMR
Party 1
Cabrakan
Cabrakan
Gold II
Tottwen
Cabrakan
Gold II
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 22L
1,879 MMR
Party 1
Thor
Thor
Masters
Zeldrιs
Thor
Masters
Level 157
God Stats
48W - 37L
1,642 SR
Queue Stats
481W - 465L
2,535 MMR
Solo
Scylla
Scylla
Diamond III
inop
Scylla
Diamond III
Level 160
God Stats
2W - 7L
1,619 SR
Queue Stats
239W - 222L
2,197 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,652 SR
2,068 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,729 SR
2,146 MMR
Vulcan
Vulcan
Diamond V
OrionInnovation
Vulcan
Diamond V
Level 160
God Stats
8W - 12L
1,678 SR
Queue Stats
494W - 498L
1,996 MMR
Solo
Ne Zha
Ne Zha
Diamond V
RageTo
Ne Zha
Diamond V
Level 139
God Stats
4W - 6L
1,611 SR
Queue Stats
64W - 54L
2,067 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
Scorpienxx
Amaterasu
Platinum IV
Level 122
God Stats
19W - 12L
1,925 SR
Queue Stats
154W - 153L
1,890 MMR
Solo
Rama
Rama
Masters
V0lant
Rama
Masters
Level 160
God Stats
95W - 73L
1,714 SR
Queue Stats
242W - 196L
2,911 MMR
Solo
Athena
Athena
Platinum III
心不需要鞘
Athena
Platinum III
Level 151
God Stats
12W - 7L
1,719 SR
Queue Stats
362W - 380L
1,869 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
2 / 0 / 1
11,957
703
9,284
10,487
14,526
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
RottiGR
Hou Yi
17
13 / 3 / 7
11,067
651
16,153
14,009
5,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
Tottwen
Cabrakan
13
4 / 2 / 14
9,110
536
9,603
18,482
18,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
16
8 / 2 / 6
10,035
590
11,880
12,953
5,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
inop
Scylla
18
6 / 1 / 9
10,860
639
9,783
8,532
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BastetCliodhnaShivaAtlas

VS

Bans
UllrThothKaliKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,798
459
5,336
7,320
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
RageTo
Ne Zha
12
3 / 8 / 2
8,190
482
10,082
17,071
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Scorpienxx
Amaterasu
13
1 / 1 / 1
8,625
507
7,546
13,606
12,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
V0lant
Rama
11
2 / 11 / 2
8,220
484
8,137
16,867
5,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
1 / 7 / 4
8,032
472
5,673
15,566
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
33
Kills
8
8
Deaths
33
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
0
1
2.5
L
1
6
0
0.17
L
Ne Zha
RageTo
Ne Zha
3
8
2
0.5
W
Hou Yi
RottiGR
Hou Yi
13
3
7
5.5
L
Amaterasu
Scorpienxx
Amaterasu
1
1
1
1.5
W
Cabrakan
Tottwen
Cabrakan
4
2
14
5.5
L
Rama
V0lant
Rama
2
11
2
0.27
W
Thor
8
2
6
5.5
W
Scylla
inop
Scylla
6
1
9
10.5
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,703
Damage
36,774
64,463
Taken
70,430
47,122
Mitigated
39,061
17,030
Healing
13,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,284
5,504
0
2,908
10,487
14,526
0
191
10,296
91
116,759
L
5,336
1,342
0
610
7,320
2,466
0
2,775
4,397
42,687
0
L
Ne Zha
RageTo
Ne Zha
10,082
4,278
0
1,619
17,071
5,381
0
5,454
11,441
0
51,461
W
Hou Yi
RottiGR
Hou Yi
16,153
8,315
0
5,082
14,009
5,954
398
2,567
11,442
0
76,295
L
Amaterasu
Scorpienxx
Amaterasu
7,546
4,771
0
6,582
13,606
12,152
0
607
12,979
0
59,557
W
Cabrakan
Tottwen
Cabrakan
9,603
1,447
1,950
3,755
18,482
18,991
58
3,562
14,828
23,123
0
L
Rama
V0lant
Rama
8,137
5,352
0
2,796
16,867
5,187
0
5,752
11,083
0
42,398
W
Thor
11,880
3,657
0
2,427
12,953
5,069
0
1,683
11,228
0
70,893
W
Scylla
inop
Scylla
9,783
720
0
908
8,532
2,582
661
2,738
5,660
75,954
0
L
5,673
1,097
0
1,644
15,566
13,875
0
4,421
11,053
25,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,029
Gold Earned
40,865
671
Minions Killed
417
0
Camps Cleared
0
1,775,127
Distance Traveled
1,553,576
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,957
703
240
14
0
392,236
3
L
Vulcan
7,798
459
89
5
0
290,735
3
L
Ne Zha
8,190
482
72
4
0
335,056
4
W
Hou Yi
11,067
651
140
8
0
316,415
1
L
Amaterasu
8,625
507
130
8
0
334,985
1
W
Cabrakan
9,110
536
22
1
0
362,411
10
L
Rama
8,220
484
87
5
0
266,494
4
W
Thor
10,035
590
107
6
0
365,089
5
W
Scylla
10,860
639
162
10
0
338,976
6
L
Athena
8,032
472
39
2
0
326,306
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role