Player Matchup

Chaac
Chaac
Achilles2583
Chaac
Level 29
God Stats
7W - 8L
1,510 SR
Queue Stats
42W - 30L
1,514 Elo+
Party 1
Nu Wa
Nu Wa
LUCIFER6356
Nu Wa
Level 157
God Stats
2W - 0L
1,891 SR
Queue Stats
304W - 222L
1,608 Elo+
Party 1
Fafnir
Fafnir
ShrewdKingd
Fafnir
Level 100
God Stats
6W - 4L
1,739 SR
Queue Stats
102W - 88L
1,551 Elo+
Party 1
Team Averages
Level 95
1,714 SR
1,558 Elo+

VS

Team Averages
Level 86
1,432 SR
1,429 Elo+
Bastet
Bastet
 
Bastet
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
KvngSully
Hel
Level 108
God Stats
2W - 2L
1,630 SR
Queue Stats
149W - 168L
1,438 Elo+
Solo
Erlang Shen
Erlang Shen
ShadwVenom
Erlang Shen
Level 67
God Stats
0W - 4L
1,167 SR
Queue Stats
201W - 278L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
7,343
734
6,402
8,292
5,585
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 0 / 1
7,197
720
7,385
3,379
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
11
0 / 0 / 2
7,860
786
3,038
9,792
11,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 2 / 1
6,133
613
6,310
8,147
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 0
6,391
639
4,909
4,505
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
ShadwVenom
Erlang Shen
10
0 / 1 / 1
6,100
610
3,554
8,340
5,032
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
3
Kills
1
1
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
2
1
0.25
W
2
1
0
2
L
1
0
0
1
W
1
0
1
1.5
L
Erlang Shen
ShadwVenom
Erlang Shen
0
1
1
0.5
W
Fafnir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,825
Damage
14,773
21,463
Taken
20,992
18,594
Mitigated
10,436
8,695
Healing
6,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,310
1,519
0
770
8,147
3,316
0
4,692
3,455
0
18,655
W
6,402
666
421
1,717
8,292
5,585
136
2,117
5,962
0
21,941
L
4,909
81
2,222
2,242
4,505
2,088
0
2,075
2,430
17,950
0
W
7,385
1,955
153
1,286
3,379
1,069
1,876
427
2,914
33,143
0
L
Erlang Shen
ShadwVenom
Erlang Shen
3,554
1,063
246
1,411
8,340
5,032
0
4,176
4,164
0
15,277
W
Fafnir
3,038
858
325
4,793
9,792
11,940
522
2,362
7,204
9,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,400
Gold Earned
18,624
116
Minions Killed
92
6
Camps Cleared
3
579,513
Distance Traveled
555,252
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,133
613
28
3
2
213,140
2
W
Chaac
7,343
734
36
4
2
209,319
0
L
Hel
6,391
639
38
4
0
151,061
0
W
Nu Wa
7,197
720
62
6
4
172,280
1
L
Erlang Shen
6,100
610
26
3
1
191,051
0
W
Fafnir
7,860
786
18
2
0
197,914
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role