Player Matchup

Neith
Neith
MermaidMama219
Neith
Level 153
God Stats
25W - 23L
1,399 SR
Queue Stats
1,507W - 1,749L
1,479 Elo+
Party 1
Eset
Eset
S0M3 SK1TTL3
Eset
Level 128
God Stats
14W - 12L
1,677 SR
Queue Stats
150W - 199L
1,529 Elo+
Party 1
Bakasura
Bakasura
WieldiestCube94
Bakasura
Level 156
God Stats
10W - 6L
1,500 SR
Queue Stats
140W - 99L
1,667 Elo+
Party 1
Kuzenbo
Kuzenbo
benler63
Kuzenbo
Level 123
God Stats
3W - 6L
1,340 SR
Queue Stats
88W - 77L
1,568 Elo+
Party 1
Odin
Odin
its False35
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,478 Elo+
Party 1
Team Averages
Level 116
1,483 SR
1,544 Elo+

VS

Team Averages
Level 74
1,680 SR
1,474 Elo+
Mercury
Mercury
Hi Im SunGod
Mercury
Level 49
God Stats
0W - 1L
2,015 SR
Queue Stats
11W - 28L
1,255 Elo+
Solo
Rama
Rama
MR cream pie86
Rama
Level 122
God Stats
29W - 20L
1,598 SR
Queue Stats
694W - 680L
1,547 Elo+
Solo
Persephone
Persephone
ReApEr961005
Persephone
Level 44
God Stats
3W - 4L
1,586 SR
Queue Stats
178W - 184L
1,494 Elo+
Solo
Terra
Terra
SafiSierra87
Terra
Level 108
God Stats
4W - 4L
1,721 SR
Queue Stats
579W - 571L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
chateaujenkins
Sun Wukong
Level 48
God Stats
31W - 30L
1,480 SR
Queue Stats
224W - 233L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 1
10,628
531
5,709
14,021
6,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 4 / 13
11,114
556
15,865
12,526
5,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bakasura
20
14 / 0 / 7
12,852
643
19,920
19,323
10,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
benler63
Kuzenbo
14
1 / 1 / 14
9,372
469
9,300
20,276
24,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 3 / 5
8,847
442
6,541
15,125
11,286
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hi Im SunGod
Mercury
17
4 / 5 / 1
10,391
520
9,120
16,178
5,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
3 / 5 / 2
10,543
527
12,543
14,577
5,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
ReApEr961005
Persephone
14
0 / 8 / 2
9,319
466
12,012
12,093
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
1 / 3 / 2
8,693
435
5,390
17,806
15,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
chateaujenkins
Sun Wukong
17
6 / 3 / 1
11,029
551
17,584
18,998
14,572
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
24
Kills
14
14
Deaths
24
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
Hi Im SunGod
Mercury
4
5
1
0.9
L
3
5
2
0.8
W
1
6
1
0.25
L
Persephone
ReApEr961005
Persephone
0
8
2
0.13
W
6
4
13
3.13
L
1
3
2
0.67
W
Bakasura
14
0
7
17.5
W
Kuzenbo
benler63
Kuzenbo
1
1
14
8
L
Sun Wukong
chateaujenkins
Sun Wukong
6
3
1
2.17
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,335
Damage
56,649
81,271
Taken
79,652
58,118
Mitigated
44,760
23,139
Healing
16,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Hi Im SunGod
Mercury
9,120
3,817
0
300
16,178
5,803
0
5,192
10,374
0
80,435
L
12,543
9,520
0
5,981
14,577
5,666
0
1,839
12,298
0
81,016
W
5,709
1,507
0
4,584
14,021
6,914
622
0
14,021
0
78,965
L
Persephone
ReApEr961005
Persephone
12,012
337
0
2,322
12,093
3,623
285
4,275
6,746
65,118
0
W
15,865
567
3,365
2,947
12,526
5,208
434
5,662
6,864
67,790
0
L
5,390
783
3,264
2,939
17,806
15,096
0
7,622
8,637
18,100
1,250
W
Bakasura
19,920
13,926
0
6,907
19,323
10,032
634
4,007
15,316
0
107,094
W
Kuzenbo
benler63
Kuzenbo
9,300
3,494
552
4,784
20,276
24,678
216
4,324
15,952
27,673
3,227
L
Sun Wukong
chateaujenkins
Sun Wukong
17,584
3,584
0
2,137
18,998
14,572
0
4,703
13,310
0
84,997
W
6,541
1,539
0
0
15,125
11,286
265
2,702
12,423
0
32,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,813
Gold Earned
49,975
554
Minions Killed
580
0
Camps Cleared
0
1,945,094
Distance Traveled
1,887,231
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,391
520
122
6
0
444,321
2
L
Rama
10,543
527
152
8
0
338,904
6
W
Neith
10,628
531
158
8
0
328,170
3
L
Persephone
9,319
466
118
6
0
372,186
2
W
Eset
11,114
556
124
6
0
373,986
2
L
Terra
8,693
435
34
2
0
381,924
6
W
Bakasura
12,852
643
167
8
0
516,483
1
W
Kuzenbo
9,372
469
36
2
0
356,328
1
L
Sun Wukong
11,029
551
154
8
0
349,896
4
W
Odin
8,847
442
69
3
0
370,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role