Player Matchup

Nu Wa
Nu Wa
Alberto65
Nu Wa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,342 Elo+
Party 1
Neith
Neith
SchyzoJr
Neith
Level 99
God Stats
6W - 2L
1,544 SR
Queue Stats
33W - 45L
1,348 Elo+
Solo
Cthulhu
Cthulhu
TGeesteezz
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 70
1,515 SR
1,397 Elo+

VS

Team Averages
Level 110
1,576 SR
1,632 Elo+
Izanami
Izanami
Rooky130
Izanami
Level 18
God Stats
3W - 4L
1,828 SR
Queue Stats
3W - 4L
1,742 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RΔPTECH
Tsukuyomi
Level 155
God Stats
1W - 3L
1,401 SR
Queue Stats
111W - 190L
1,411 Elo+
Solo
Janus
Janus
xDimensio
Janus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Alberto65
Nu Wa
14
7 / 7 / 7
10,838
723
12,686
13,117
4,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
SchyzoJr
Neith
15
6 / 5 / 7
11,201
747
13,643
13,244
6,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TGeesteezz
Cthulhu
13
2 / 8 / 8
9,510
634
6,787
17,629
14,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Rooky130
Izanami
13
2 / 6 / 6
9,622
641
5,777
11,551
3,039
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
RΔPTECH
Tsukuyomi
19
10 / 3 / 10
12,781
852
19,848
20,761
13,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
xDimensio
Janus
17
8 / 6 / 10
12,177
812
11,568
11,273
3,723
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
46
15
Kills
20
20
Deaths
15
22
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Alberto65
Nu Wa
7
7
7
1.5
W
Izanami
Rooky130
Izanami
2
6
6
0.83
W
Tsukuyomi
RΔPTECH
Tsukuyomi
10
3
10
5
L
Neith
SchyzoJr
Neith
6
5
7
1.9
L
Cthulhu
TGeesteezz
Cthulhu
2
8
8
0.75
W
Janus
xDimensio
Janus
8
6
10
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,116
Damage
37,193
43,990
Taken
43,585
25,471
Mitigated
20,582
6,060
Healing
11,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Alberto65
Nu Wa
12,686
3,228
262
1,212
13,117
4,991
991
4,759
7,972
32,154
0
W
Izanami
Rooky130
Izanami
5,777
2,701
0
425
11,551
3,039
1,679
5,294
5,834
0
41,078
W
Tsukuyomi
RΔPTECH
Tsukuyomi
19,848
4,916
0
8,890
20,761
13,820
66
7,675
12,258
368
48,127
L
Neith
SchyzoJr
Neith
13,643
5,124
0
2,872
13,244
6,299
1,522
4,286
8,457
0
45,963
L
Cthulhu
TGeesteezz
Cthulhu
6,787
258
529
1,185
17,629
14,181
28
2,972
14,220
11,294
0
W
Janus
xDimensio
Janus
11,568
820
0
1,873
11,273
3,723
890
5,513
5,351
47,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
34,580
147
Minions Killed
165
6
Camps Cleared
6
633,720
Distance Traveled
781,381
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,838
723
46
3
0
210,388
4
W
Izanami
9,622
641
56
4
2
220,453
3
W
Tsukuyomi
12,781
852
47
3
1
311,967
3
L
Neith
11,201
747
87
6
4
212,545
5
L
Cthulhu
9,510
634
14
1
2
210,787
0
W
Janus
12,177
812
62
4
3
248,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role