Player Matchup

Shiva
Shiva
Killmushroom75
Shiva
Level 48
God Stats
1W - 3L
1,296 SR
Queue Stats
17W - 30L
1,389 Elo+
Party 2
Charybdis
Charybdis
Paradargyn
Charybdis
Level 85
God Stats
2W - 1L
1,795 SR
Queue Stats
55W - 59L
1,434 Elo+
Solo
Arachne
Arachne
Skullkidsama2
Arachne
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,557 Elo+
Party 2
Bellona
Bellona
The3rd_neliel
Bellona
Level 110
God Stats
1W - 0L
1,641 SR
Queue Stats
41W - 48L
1,455 Elo+
Party 2
Ra
Ra
bydan29
Ra
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 37L
1,475 Elo+
Solo
Team Averages
Level 83
1,547 SR
1,462 Elo+

VS

Team Averages
Level 66
1,549 SR
1,432 Elo+
Nu Wa
Nu Wa
Ghostgear85
Nu Wa
Level 49
God Stats
5W - 7L
1,377 SR
Queue Stats
91W - 109L
1,423 Elo+
Solo
Ao Kuang
Ao Kuang
JackyTheBold
Ao Kuang
Level 18
God Stats
3W - 6L
1,608 SR
Queue Stats
10W - 34L
1,308 Elo+
Party 1
Susano
Susano
docteurjo
Susano
Level 86
God Stats
15W - 25L
1,631 SR
Queue Stats
245W - 258L
1,583 Elo+
Solo
Horus
Horus
igamaru26
Horus
Level 18
God Stats
4W - 3L
1,691 SR
Queue Stats
8W - 26L
1,411 Elo+
Party 1
Izanami
Izanami
slayphil
Izanami
Level 160
God Stats
173W - 187L
1,439 SR
Queue Stats
374W - 425L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 13
9,558
735
7,662
12,508
11,435
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Paradargyn
Charybdis
18
11 / 1 / 4
11,160
858
9,901
8,141
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
15
1 / 3 / 10
9,101
700
6,154
11,294
3,408
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bellona
18
5 / 0 / 12
11,122
856
9,324
13,347
14,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
3 / 4 / 7
10,574
813
11,675
9,490
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 5
8,972
690
12,085
11,562
4,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
JackyTheBold
Ao Kuang
14
0 / 7 / 3
8,094
623
3,293
13,804
4,818
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
docteurjo
Susano
18
8 / 2 / 2
10,388
799
13,306
12,011
5,006
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
igamaru26
Horus
15
0 / 6 / 6
8,376
644
5,592
12,539
7,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
slayphil
Izanami
13
0 / 2 / 5
8,039
618
9,041
8,380
2,851
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
22
Kills
11
11
Deaths
23
46
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
L
Ao Kuang
JackyTheBold
Ao Kuang
0
7
3
0.21
W
2
3
13
2.83
W
Charybdis
Paradargyn
Charybdis
11
1
4
13
W
Arachne
1
3
10
2
W
Bellona
5
0
12
11
W
3
4
7
1.63
L
Susano
docteurjo
Susano
8
2
2
4.5
L
Horus
igamaru26
Horus
0
6
6
0.5
L
Izanami
slayphil
Izanami
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,716
Damage
43,317
54,780
Taken
58,296
36,021
Mitigated
24,380
15,074
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,085
3,648
0
1,493
11,562
4,198
329
2,937
8,449
30,745
0
L
Ao Kuang
JackyTheBold
Ao Kuang
3,293
280
0
2,948
13,804
4,818
0
1,772
11,912
18,366
0
W
7,662
1,532
609
2,157
12,508
11,435
114
3,309
8,907
0
23,537
W
Charybdis
Paradargyn
Charybdis
9,901
5,759
0
2,399
8,141
2,877
3,717
1,879
6,100
0
42,269
W
Arachne
6,154
4,372
0
2,625
11,294
3,408
187
4,054
6,922
0
21,385
W
Bellona
9,324
1,774
2,013
2,236
13,347
14,888
176
3,504
9,562
0
24,960
W
11,675
276
1,179
1,856
9,490
3,413
1,104
1,473
7,911
56,484
0
L
Susano
docteurjo
Susano
13,306
2,915
0
545
12,011
5,006
0
2,747
9,144
0
43,431
L
Horus
igamaru26
Horus
5,592
2,096
1,081
1,881
12,539
7,507
128
2,103
10,235
0
21,691
L
Izanami
slayphil
Izanami
9,041
3,515
0
0
8,380
2,851
108
1,506
6,784
0
24,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,515
Gold Earned
43,869
264
Minions Killed
222
0
Camps Cleared
0
1,310,493
Distance Traveled
1,233,941
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,972
690
51
4
0
221,095
0
L
Ao Kuang
8,094
623
24
2
0
246,611
1
W
Shiva
9,558
735
33
3
0
262,888
2
W
Charybdis
11,160
858
72
6
0
240,988
3
W
Arachne
9,101
700
26
2
0
290,438
1
W
Bellona
11,122
856
36
3
0
289,017
1
W
Ra
10,574
813
97
7
0
227,162
0
L
Susano
10,388
799
66
5
0
303,359
2
L
Horus
8,376
644
38
3
0
255,071
0
L
Izanami
8,039
618
43
3
0
207,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role