Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Nogu_tomoji
Scylla
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 24L
1,175 Elo+
Solo
Cthulhu
Cthulhu
Sonsine
Cthulhu
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 75L
1,513 Elo+
Party 2
Ymir
Ymir
furiamacabra
Ymir
Level 7
God Stats
4W - 1L
1,720 SR
Queue Stats
5W - 2L
1,509 Elo+
Party 2
Team Averages
Level 68
1,544 SR
1,439 Elo+

VS

Team Averages
Level 94
1,442 SR
1,481 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Reagan_implacave
Nu Wa
Level 66
God Stats
9W - 6L
1,161 SR
Queue Stats
458W - 454L
1,424 Elo+
Solo
Apollo
Apollo
dnzPDQ
Apollo
Level 21
God Stats
2W - 1L
1,730 SR
Queue Stats
6W - 3L
1,597 Elo+
Party 1
Ah Puch
Ah Puch
will19035
Ah Puch
Level 157
God Stats
24W - 18L
1,320 SR
Queue Stats
1,326W - 1,421L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 4 / 1
5,221
475
2,975
10,354
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
 
Izanami
7
1 / 4 / 0
4,707
428
3,210
7,509
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
6
0 / 5 / 0
4,317
392
1,507
5,056
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Sonsine
Cthulhu
10
3 / 2 / 0
5,416
492
5,995
7,795
5,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 4 / 1
4,864
442
1,665
10,051
4,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
8 / 0 / 3
7,559
687
8,869
8,931
4,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
 
Khepri
10
2 / 1 / 3
6,477
589
1,714
6,374
5,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 3 / 3
6,421
584
3,926
6,089
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
dnzPDQ
Apollo
11
8 / 0 / 2
6,918
629
9,864
5,771
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
will19035
Ah Puch
11
1 / 0 / 5
6,772
616
3,779
3,370
1,264
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
19
19
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
1
0.13
L
Izanami
 
Izanami
1
4
0
0.25
W
Amaterasu
 
Amaterasu
8
0
3
9.5
W
Khepri
 
Khepri
2
1
3
3.5
L
Scylla
0
5
0
0
W
0
3
3
0.5
L
Cthulhu
Sonsine
Cthulhu
3
2
0
1.5
W
Apollo
dnzPDQ
Apollo
8
0
2
9
L
0
4
1
0.13
W
Ah Puch
will19035
Ah Puch
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,352
Damage
28,152
40,765
Taken
30,535
14,922
Mitigated
15,853
7,268
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,975
1,143
0
2,424
10,354
3,122
0
1,502
8,790
0
29,690
L
Izanami
 
Izanami
3,210
2,526
0
2,455
7,509
888
0
943
6,504
0
19,514
W
Amaterasu
 
Amaterasu
8,869
3,130
0
3,953
8,931
4,579
0
2,194
6,630
0
33,822
W
Khepri
 
Khepri
1,714
165
0
1,068
6,374
5,820
0
408
5,966
12,968
0
L
Scylla
1,507
43
0
125
5,056
981
0
2,098
2,870
10,426
0
W
3,926
478
0
1,180
6,089
1,904
620
3,949
1,797
33,629
0
L
Cthulhu
Sonsine
Cthulhu
5,995
728
0
907
7,795
5,114
0
1,855
5,714
23,384
0
W
Apollo
dnzPDQ
Apollo
9,864
6,009
0
2,468
5,771
2,286
1,269
1,093
4,678
0
51,648
L
1,665
335
0
1,357
10,051
4,817
0
2,535
7,468
12,251
0
W
Ah Puch
will19035
Ah Puch
3,779
57
0
1,928
3,370
1,264
160
1,040
2,297
31,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,525
Gold Earned
34,147
187
Minions Killed
273
0
Camps Cleared
0
958,137
Distance Traveled
1,023,741
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,221
475
61
6
0
199,912
2
L
Izanami
4,707
428
36
3
0
183,621
1
W
Amaterasu
7,559
687
52
5
0
226,955
5
W
Khepri
6,477
589
21
2
0
222,086
3
L
Scylla
4,317
392
26
2
0
166,317
2
W
Nu Wa
6,421
584
70
6
0
174,899
3
L
Cthulhu
5,416
492
39
4
0
220,957
2
W
Apollo
6,918
629
79
7
0
201,083
0
L
Ymir
4,864
442
25
2
0
187,330
3
W
Ah Puch
6,772
616
51
5
0
198,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role