Player Matchup

He Bo
He Bo
NaTrO811
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,510 Elo+
Party 2
Achilles
Achilles
Ultimythics
Achilles
Level 62
God Stats
1W - 1L
1,702 SR
Queue Stats
14W - 19L
1,326 Elo+
Party 2
Loki
Loki
dark_spacer1
Loki
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 29L
1,516 Elo+
Party 2
Team Averages
Level 90
1,567 SR
1,451 Elo+

VS

Team Averages
Level 74
1,336 SR
1,247 Elo+
Scylla
Scylla
IZANAMITHICC
Scylla
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 43L
1,225 Elo+
Party 1
Pele
Pele
MDK-Galvao
Pele
Level 86
God Stats
1W - 0L
1,298 SR
Queue Stats
173W - 372L
1,231 Elo+
Solo
Skadi
Skadi
snakebean
Skadi
Level 38
God Stats
2W - 7L
1,211 SR
Queue Stats
27W - 47L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
NaTrO811
He Bo
17
4 / 4 / 7
11,996
706
10,295
9,858
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Ultimythics
Achilles
15
2 / 7 / 5
10,428
613
8,334
20,832
16,109
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 4 / 1
12,049
709
8,815
11,924
4,177
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
3 / 3 / 6
11,994
706
7,012
7,998
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
10 / 6 / 4
13,029
766
10,331
14,024
5,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
snakebean
Skadi
17
2 / 4 / 11
11,742
691
13,655
11,268
3,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
12
Kills
15
15
Deaths
13
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Scylla
3
3
6
2
W
10
6
4
2
L
He Bo
NaTrO811
He Bo
4
4
7
1.88
L
Achilles
Ultimythics
Achilles
2
7
5
0.64
L
6
4
1
1.63
W
Skadi
snakebean
Skadi
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,444
Damage
30,998
42,614
Taken
33,290
22,878
Mitigated
11,975
5,037
Healing
3,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
7,012
31
0
324
7,998
3,020
360
714
7,230
35,738
0
W
10,331
1,499
0
1,865
14,024
5,021
1,005
6,508
7,220
0
40,251
L
He Bo
NaTrO811
He Bo
10,295
325
0
554
9,858
2,592
660
3,030
6,828
49,348
0
L
Achilles
Ultimythics
Achilles
8,334
1,590
317
1,117
20,832
16,109
280
2,165
18,667
123
22,227
L
8,815
1,023
0
3,049
11,924
4,177
434
2,750
9,174
0
30,724
W
Skadi
snakebean
Skadi
13,655
6,530
178
1,208
11,268
3,934
1,153
2,906
8,130
0
43,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,473
Gold Earned
36,765
152
Minions Killed
189
6
Camps Cleared
9
870,071
Distance Traveled
835,390
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,994
706
63
4
1
289,540
1
W
Pele
13,029
766
67
4
3
287,260
4
L
He Bo
11,996
706
80
5
3
274,355
5
L
Achilles
10,428
613
26
2
1
286,986
2
L
Loki
12,049
709
46
3
2
308,730
2
W
Skadi
11,742
691
59
3
5
258,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role