Player Matchup

Hercules
Hercules
AZTEKAKİÇĶĄŞŞ
Hercules
Level 78
God Stats
34W - 40L
1,571 SR
Queue Stats
308W - 301L
1,555 Elo+
Solo
Bacchus
Bacchus
ChaluperBatman
Bacchus
Level 66
God Stats
12W - 19L
1,671 SR
Queue Stats
259W - 284L
1,526 Elo+
Solo
Charybdis
Charybdis
MedicineMan0620
Charybdis
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 32L
1,353 Elo+
Solo
He Bo
He Bo
SirRocketer
He Bo
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 179L
1,549 Elo+
Solo
Ra
Ra
yuyohakusho
Ra
Level 155
God Stats
6W - 7L
1,459 SR
Queue Stats
163W - 147L
1,470 Elo+
Solo
Team Averages
Level 101
1,540 SR
1,491 Elo+

VS

Team Averages
Level 109
1,463 SR
1,559 Elo+
Nox
Nox
Hylian_Hero7708
Nox
Level 117
God Stats
87W - 99L
1,508 SR
Queue Stats
119W - 129L
1,581 Elo+
Party 2
Achilles
Achilles
LuWay-Kuro
Achilles
Level 159
God Stats
11W - 14L
1,635 SR
Queue Stats
109W - 83L
1,607 Elo+
Party 2
Ratatoskr
Ratatoskr
MJones90s
Ratatoskr
Level 123
God Stats
3W - 3L
1,371 SR
Queue Stats
27W - 24L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
SirRufio
Zhong Kui
Level 67
God Stats
12W - 14L
1,486 SR
Queue Stats
97W - 87L
1,538 Elo+
Party 1
Kuzenbo
Kuzenbo
lcorp93
Kuzenbo
Level 78
God Stats
1W - 4L
1,317 SR
Queue Stats
67W - 68L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 6
8,940
639
9,777
18,966
16,965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 7 / 3
9,003
643
12,776
14,511
11,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
MedicineMan0620
Charybdis
16
1 / 6 / 1
9,080
649
8,652
11,368
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 5 / 1
10,190
728
8,799
9,460
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 6 / 0
9,162
654
9,459
12,203
4,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 9
10,272
734
6,462
9,440
4,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
LuWay-Kuro
Achilles
20
14 / 0 / 10
12,090
864
17,771
19,324
26,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
MJones90s
Ratatoskr
17
4 / 1 / 11
10,238
731
7,005
8,777
6,436
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
SirRufio
Zhong Kui
19
6 / 1 / 16
11,521
823
14,908
19,023
15,807
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kuzenbo
lcorp93
Kuzenbo
17
3 / 3 / 18
10,734
767
11,260
16,719
23,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
92
7
Kills
28
28
Deaths
7
11
Assists
64
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
L
1
7
3
0.36
W
1
2
9
2.75
W
Achilles
LuWay-Kuro
Achilles
14
0
10
19
W
Ratatoskr
MJones90s
Ratatoskr
4
1
11
9.5
L
Charybdis
MedicineMan0620
Charybdis
1
6
1
0.25
L
3
5
1
0.7
W
Zhong Kui
SirRufio
Zhong Kui
6
1
16
14
W
Kuzenbo
lcorp93
Kuzenbo
3
3
18
4
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,463
Damage
57,406
66,508
Taken
73,283
41,514
Mitigated
76,320
11,363
Healing
22,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,777
2,033
627
4,268
18,966
16,965
63
9,416
9,314
3,759
12,148
L
12,776
1,739
0
442
14,511
11,993
0
5,987
8,487
29,436
0
W
6,462
373
880
1,695
9,440
4,061
2,085
4,861
4,481
45,119
0
W
Achilles
LuWay-Kuro
Achilles
17,771
4,251
0
4,323
19,324
26,182
20
6,870
12,226
0
39,592
W
Ratatoskr
MJones90s
Ratatoskr
7,005
465
0
1,736
8,777
6,436
811
2,897
5,816
0
27,651
L
Charybdis
MedicineMan0620
Charybdis
8,652
2,997
0
1,701
11,368
4,097
449
5,597
5,593
0
26,294
L
8,799
520
0
702
9,460
3,515
0
4,373
4,980
51,320
0
W
Zhong Kui
SirRufio
Zhong Kui
14,908
2,440
2,016
10,463
19,023
15,807
464
8,708
10,235
40,865
0
W
Kuzenbo
lcorp93
Kuzenbo
11,260
3,043
0
1,609
16,719
23,834
570
9,104
7,381
24,865
0
L
9,459
1,399
955
2,668
12,203
4,944
424
7,257
4,815
31,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,375
Gold Earned
54,855
245
Minions Killed
261
0
Camps Cleared
0
1,331,025
Distance Traveled
1,537,540
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,940
639
15
1
0
264,158
3
L
Bacchus
9,003
643
30
2
0
283,063
2
W
Nox
10,272
734
88
6
0
295,573
0
W
Achilles
12,090
864
59
4
0
330,558
2
W
Ratatoskr
10,238
731
43
3
0
333,845
5
L
Charybdis
9,080
649
48
3
0
240,525
3
L
He Bo
10,190
728
97
7
0
287,810
1
W
Zhong Kui
11,521
823
49
4
0
279,684
0
W
Kuzenbo
10,734
767
22
2
0
297,880
0
L
Ra
9,162
654
55
4
0
255,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role