Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Jbnlkan
Yemoja
Level 130
God Stats
11W - 12L
1,461 SR
Queue Stats
185W - 193L
1,446 Elo+
Solo
Hercules
Hercules
Justwolfeh
Hercules
Level 125
God Stats
3W - 2L
1,646 SR
Queue Stats
14W - 22L
1,418 Elo+
Party 2
Izanami
Izanami
Melvo-xX
Izanami
Level 100
God Stats
2W - 2L
1,547 SR
Queue Stats
38W - 38L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
OP_RAGE_
Baron Samedi
Level 107
God Stats
1W - 2L
1,812 SR
Queue Stats
18W - 29L
1,467 Elo+
Party 2
Team Averages
Level 113
1,593 SR
1,470 Elo+

VS

Team Averages
Level 123
1,421 SR
1,482 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
FonderAsh
King Arthur
Level 106
God Stats
10W - 17L
1,351 SR
Queue Stats
52W - 79L
1,440 Elo+
Solo
Vulcan
Vulcan
bawlos
Vulcan
Level 100
God Stats
1W - 0L
1,256 SR
Queue Stats
226W - 202L
1,542 Elo+
Solo
Medusa
Medusa
ePiC-fAiL4_two_0
Medusa
Level 145
God Stats
4W - 0L
1,500 SR
Queue Stats
155W - 144L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 4 / 1
6,105
436
3,492
7,119
3,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Jbnlkan
Yemoja
10
1 / 3 / 6
6,846
489
3,262
12,560
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
Justwolfeh
Hercules
12
8 / 2 / 4
7,811
558
10,253
11,794
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Melvo-xX
Izanami
12
2 / 3 / 4
7,033
502
3,681
9,560
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
OP_RAGE_
Baron Samedi
11
4 / 7 / 7
7,056
504
7,896
11,599
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 2 / 5
8,615
615
7,760
9,638
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
 
Atlas
11
1 / 1 / 7
7,500
536
6,135
9,963
6,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
FonderAsh
King Arthur
13
5 / 3 / 0
8,288
592
6,457
11,267
7,533
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
bawlos
Vulcan
13
8 / 7 / 3
8,428
602
13,547
8,772
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 3
7,470
534
4,596
8,815
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
37
16
Kills
19
19
Deaths
16
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
4
1
0.38
W
Hun Batz
 
Hun Batz
4
2
5
3.25
W
Atlas
 
Atlas
1
1
7
4.5
W
King Arthur
FonderAsh
King Arthur
5
3
0
1.67
L
Yemoja
Jbnlkan
Yemoja
1
3
6
1.33
L
Hercules
Justwolfeh
Hercules
8
2
4
5
L
Izanami
Melvo-xX
Izanami
2
3
4
1.33
L
Baron Samedi
OP_RAGE_
Baron Samedi
4
7
7
1.07
W
Vulcan
bawlos
Vulcan
8
7
3
1.36
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,584
Damage
38,495
52,632
Taken
48,455
24,840
Mitigated
23,756
16,731
Healing
11,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,492
738
0
1,249
7,119
3,573
0
0
7,119
0
28,440
W
Hun Batz
 
Hun Batz
7,760
1,655
0
3,322
9,638
3,375
0
1,410
8,228
0
57,039
W
Atlas
 
Atlas
6,135
1,957
320
2,559
9,963
6,454
0
3,795
6,168
17,349
0
W
King Arthur
FonderAsh
King Arthur
6,457
941
0
2,212
11,267
7,533
1,184
999
10,268
0
45,788
L
Yemoja
Jbnlkan
Yemoja
3,262
327
1,075
4,472
12,560
8,868
322
5,329
7,231
14,749
0
L
Hercules
Justwolfeh
Hercules
10,253
2,662
0
2,992
11,794
5,089
0
5,150
6,644
0
35,335
L
Izanami
Melvo-xX
Izanami
3,681
1,724
1
2,455
9,560
2,862
0
3,410
6,150
0
35,768
L
Baron Samedi
OP_RAGE_
Baron Samedi
7,896
1,030
1,226
3,261
11,599
4,448
432
5,793
5,806
31,981
0
W
Vulcan
bawlos
Vulcan
13,547
4,856
0
710
8,772
3,298
30
3,704
5,068
34,989
0
W
4,596
2,236
0
2,329
8,815
3,096
1,290
1,250
7,565
0
44,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,851
Gold Earned
40,301
269
Minions Killed
343
0
Camps Cleared
0
1,183,607
Distance Traveled
1,389,849
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,105
436
66
5
0
163,254
2
W
Hun Batz
8,615
615
100
7
0
307,594
6
W
Atlas
7,500
536
23
2
0
287,771
4
W
King Arthur
8,288
592
88
6
0
257,501
0
L
Yemoja
6,846
489
18
1
0
241,726
0
L
Hercules
7,811
558
54
4
0
307,077
0
L
Izanami
7,033
502
79
6
0
226,399
5
L
Baron Samedi
7,056
504
52
4
0
245,151
3
W
Vulcan
8,428
602
51
4
0
278,023
6
W
Medusa
7,470
534
81
6
0
258,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role