Player Matchup

Ne Zha
Ne Zha
Gold I
SacredSoma
Ne Zha
Gold I
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 121L
1,435 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 105
1,500 SR
1,435 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 40
1,500 SR
1,260 MMR
Tsukuyomi
Tsukuyomi
Bronze III
Tharringar
Tsukuyomi
Bronze III
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 26L
1,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
SacredSoma
Ne Zha
20
6 / 3 / 0
14,551
909
12,326
16,505
12,863
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
ChronosBastetAnubisCliodhnaPoseidon

VS

Bans
BakasuraUllrFenrirSkadiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Tharringar
Tsukuyomi
17
3 / 6 / 0
12,425
777
10,346
15,745
8,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
6
Kills
3
3
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
SacredSoma
Ne Zha
6
3
0
2
L
Tsukuyomi
Tharringar
Tsukuyomi
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,326
Damage
10,346
16,505
Taken
15,745
12,863
Mitigated
8,245
7,335
Healing
3,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
SacredSoma
Ne Zha
12,326
8,239
0
7,335
16,505
12,863
2,282
591
15,914
0
87,116
L
Tsukuyomi
Tharringar
Tsukuyomi
10,346
3,938
0
3,077
15,745
8,245
0
272
15,473
0
51,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,551
Gold Earned
12,425
138
Minions Killed
89
12
Camps Cleared
2
287,658
Distance Traveled
308,419
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
14,551
909
138
9
12
287,658
0
L
Tsukuyomi
12,425
777
89
6
2
308,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role