Player Matchup

Amaterasu
Amaterasu
Alienceゞ
Amaterasu
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 22L
1,893 Elo+
Party 1
Nu Wa
Nu Wa
我大意了丶没有闪啊
Nu Wa
Level 147
God Stats
1W - 0L
1,465 SR
Queue Stats
71W - 18L
1,764 Elo+
Party 1
Ymir
Ymir
言子小姐的狗
Ymir
Level 160
God Stats
7W - 2L
1,885 SR
Queue Stats
240W - 72L
1,759 Elo+
Party 1
Team Averages
Level 152
1,616 SR
1,805 Elo+

VS

Team Averages
Level 118
1,526 SR
1,626 Elo+
Bellona
Bellona
 
Bellona
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Rinksy
Aphrodite
Level 160
God Stats
2W - 2L
1,579 SR
Queue Stats
836W - 255L
1,927 Elo+
Party 2
Thoth
Thoth
bakaMATAFAKA
Thoth
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Alienceゞ
Amaterasu
17
6 / 1 / 6
11,731
733
19,645
20,478
15,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
4 / 2 / 7
11,136
696
12,776
8,356
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 0 / 10
12,731
796
11,354
14,982
14,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
0 / 2 / 3
9,247
578
14,340
21,502
18,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Rinksy
Aphrodite
15
1 / 3 / 2
10,240
640
11,904
15,455
9,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 10 / 1
9,870
617
8,613
13,326
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
15
Kills
3
3
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
3
0.75
W
Amaterasu
Alienceゞ
Amaterasu
6
1
6
9
L
Aphrodite
Rinksy
Aphrodite
1
3
2
0.67
L
2
10
1
0.25
W
4
2
7
3.75
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,775
Damage
34,857
43,816
Taken
50,283
33,131
Mitigated
31,649
11,548
Healing
21,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
14,340
4,712
0
5,929
21,502
18,638
0
10,355
10,623
0
35,379
W
Amaterasu
Alienceゞ
Amaterasu
19,645
7,187
0
7,820
20,478
15,853
1,633
8,992
10,620
0
48,745
L
Aphrodite
Rinksy
Aphrodite
11,904
1,673
6,173
9,161
15,455
9,239
0
6,900
8,159
44,466
0
L
8,613
560
0
177
13,326
3,772
140
7,271
5,874
26,166
0
W
12,776
2,308
0
463
8,356
3,134
57
3,402
4,479
52,240
0
W
11,354
2,088
0
3,265
14,982
14,144
877
7,434
6,554
38,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,598
Gold Earned
29,357
196
Minions Killed
161
9
Camps Cleared
5
979,915
Distance Traveled
851,171
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,247
578
34
2
3
325,770
1
W
Amaterasu
11,731
733
63
4
6
356,058
6
L
Aphrodite
10,240
640
71
4
1
289,846
5
L
Thoth
9,870
617
56
4
1
235,555
1
W
Nu Wa
11,136
696
71
4
2
288,806
1
W
Ymir
12,731
796
62
4
1
335,051
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role