Player Matchup

Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DoraemonGatocos
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 83L
1,525 Elo+
Solo
Hachiman
Hachiman
Ducandyreeves
Hachiman
Level 143
God Stats
1W - 3L
1,263 SR
Queue Stats
264W - 282L
1,517 Elo+
Solo
Nox
Nox
Elinen
Nox
Level 138
God Stats
3W - 10L
1,303 SR
Queue Stats
816W - 861L
1,486 Elo+
Solo
Jormungandr
Jormungandr
ДругЛежика
Jormungandr
Level 145
God Stats
3W - 2L
1,285 SR
Queue Stats
389W - 398L
1,496 Elo+
Solo
Team Averages
Level 137
1,370 SR
1,505 Elo+

VS

Team Averages
Level 119
1,488 SR
1,505 Elo+
Ares
Ares
Angaho
Ares
Level 125
God Stats
4W - 2L
1,408 SR
Queue Stats
385W - 384L
1,580 Elo+
Solo
Charybdis
Charybdis
DentedParadox
Charybdis
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,710 Elo+
Party 1
Hachiman
Hachiman
Gan7
Hachiman
Level 157
God Stats
5W - 10L
1,366 SR
Queue Stats
535W - 518L
1,475 Elo+
Solo
Nu Wa
Nu Wa
MrDemonKraken
Nu Wa
Level 109
God Stats
1W - 0L
1,664 SR
Queue Stats
48W - 33L
1,554 Elo+
Solo
Khepri
Khepri
NME of ur NME
Khepri
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 11L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 4 / 3
8,064
896
12,066
16,128
13,297
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 4 / 6
7,695
855
7,179
8,964
3,245
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Ducandyreeves
Hachiman
14
1 / 3 / 6
8,266
918
12,470
9,637
4,921
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nox
Elinen
Nox
13
2 / 3 / 3
8,012
890
6,241
6,166
2,838
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 4
7,189
799
6,885
9,263
7,410
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Angaho
Ares
13
1 / 5 / 10
7,862
874
7,734
15,277
15,957
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
DentedParadox
Charybdis
14
0 / 2 / 13
7,663
851
7,628
9,219
4,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hachiman
Gan7
Hachiman
16
9 / 1 / 6
9,509
1,057
12,392
10,861
6,413
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 3 / 8
8,817
980
11,464
8,220
4,769
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 1 / 13
8,535
948
4,183
10,601
11,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
11
Kills
15
15
Deaths
12
22
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
4
3
1.63
W
Ares
Angaho
Ares
1
5
10
1.2
W
Charybdis
DentedParadox
Charybdis
0
2
13
3.25
L
2
4
6
1.25
L
Hachiman
Ducandyreeves
Hachiman
1
3
6
1.33
L
Nox
Elinen
Nox
2
3
3
1.17
W
Hachiman
Gan7
Hachiman
9
1
6
12
W
5
3
8
3
W
0
1
13
6.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,841
Damage
43,401
50,158
Taken
54,178
31,711
Mitigated
43,347
14,407
Healing
15,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,066
894
87
3,566
16,128
13,297
0
8,277
7,787
0
17,801
W
Ares
Angaho
Ares
7,734
535
878
3,215
15,277
15,957
321
2,446
12,831
11,452
0
W
Charybdis
DentedParadox
Charybdis
7,628
4,355
156
1,516
9,219
4,831
2,209
3,098
6,121
0
18,006
L
7,179
4,524
34
269
8,964
3,245
868
3,406
5,460
0
22,509
L
Hachiman
Ducandyreeves
Hachiman
12,470
6,038
2,852
2,094
9,637
4,921
509
5,015
4,592
0
21,401
L
Nox
Elinen
Nox
6,241
347
500
554
6,166
2,838
221
2,836
3,308
20,843
0
W
Hachiman
Gan7
Hachiman
12,392
8,022
2,609
3,661
10,861
6,413
1,802
3,231
7,630
0
32,984
W
11,464
2,966
971
690
8,220
4,769
1,168
1,350
6,870
21,250
0
W
4,183
129
362
1,506
10,601
11,377
302
3,001
7,600
9,304
0
L
6,885
345
1,245
3,206
9,263
7,410
0
3,603
5,630
11,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,226
Gold Earned
42,386
105
Minions Killed
97
0
Camps Cleared
0
824,773
Distance Traveled
897,379
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,064
896
12
1
0
180,119
0
W
Ares
7,862
874
11
1
0
178,311
3
W
Charybdis
7,663
851
13
1
0
171,245
0
L
Izanami
7,695
855
22
2
0
162,139
0
L
Hachiman
8,266
918
22
2
0
152,702
2
L
Nox
8,012
890
44
5
0
154,148
0
W
Hachiman
9,509
1,057
38
4
0
166,319
0
W
Nu Wa
8,817
980
25
3
0
169,935
0
W
Khepri
8,535
948
10
1
0
211,569
1
L
Jormungandr
7,189
799
5
1
0
175,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role