Player Matchup

Zeus
Zeus
APΩCALYPSE
Zeus
Level 160
God Stats
2W - 1L
1,587 SR
Queue Stats
52W - 26L
1,709 Elo+
Party 2
Ra
Ra
FunkMasterRL
Ra
Level 144
God Stats
1W - 0L
1,236 SR
Queue Stats
21W - 14L
1,533 Elo+
Party 2
Susano
Susano
Tríckie
Susano
Level 160
God Stats
98W - 19L
1,970 SR
Queue Stats
606W - 115L
1,773 Elo+
Party 2
Chaac
Chaac
Tytanitar
Chaac
Level 158
God Stats
2W - 1L
1,887 SR
Queue Stats
66W - 13L
1,849 Elo+
Party 2
Chernobog
Chernobog
Ẁreck
Chernobog
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 9L
1,793 Elo+
Party 2
Team Averages
Level 156
1,636 SR
1,732 Elo+

VS

Team Averages
Level 123
1,540 SR
1,479 Elo+
Cthulhu
Cthulhu
Greed53193
Cthulhu
Level 105
God Stats
0W - 2L
1,367 SR
Queue Stats
12W - 19L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JMatus
Ah Muzen Cab
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 75L
1,503 Elo+
Solo
Ganesha
Ganesha
ParadoxDj
Ganesha
Level 156
God Stats
8W - 5L
1,632 SR
Queue Stats
111W - 107L
1,504 Elo+
Party 1
Zeus
Zeus
Rhiakath21
Zeus
Level 156
God Stats
248W - 243L
1,570 SR
Queue Stats
1,124W - 1,186L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
SherlonB
Sun Wukong
Level 149
God Stats
0W - 2L
1,631 SR
Queue Stats
75W - 77L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 6 / 22
12,908
1,291
21,830
11,927
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 3 / 23
11,339
1,134
11,063
11,367
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
Tríckie
Susano
20
20 / 3 / 22
15,974
1,597
32,489
13,802
6,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Tytanitar
Chaac
19
11 / 1 / 18
13,248
1,325
24,044
15,391
10,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Ẁreck
Chernobog
20
10 / 2 / 26
13,727
1,373
36,089
17,968
7,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

235

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Greed53193
Cthulhu
17
1 / 12 / 8
11,026
1,103
12,413
31,727
35,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
JMatus
Ah Muzen Cab
16
3 / 11 / 8
11,448
1,145
11,114
25,173
7,864
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
ParadoxDj
Ganesha
18
0 / 3 / 11
11,039
1,104
9,941
14,659
6,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
6 / 13 / 7
12,365
1,237
16,140
18,266
5,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SherlonB
Sun Wukong
16
5 / 10 / 2
11,295
1,130
10,483
40,877
42,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
51
49
Kills
15
15
Deaths
49
111
Assists
36
Player
Kills
Deaths
Assists
KDA
W
7
6
22
3
W
1
3
23
4.17
L
Cthulhu
Greed53193
Cthulhu
1
12
8
0.42
L
Ah Muzen Cab
JMatus
Ah Muzen Cab
3
11
8
0.64
L
Ganesha
ParadoxDj
Ganesha
0
3
11
1.83
L
6
13
7
0.73
L
Sun Wukong
SherlonB
Sun Wukong
5
10
2
0.6
W
Susano
Tríckie
Susano
20
3
22
10.33
W
Chaac
Tytanitar
Chaac
11
1
18
20
W
Chernobog
Ẁreck
Chernobog
10
2
26
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,515
Damage
60,091
70,455
Taken
130,702
32,678
Mitigated
96,924
20,046
Healing
9,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,830
2,625
0
1,012
11,927
3,911
0
7,622
4,206
42,846
0
W
11,063
641
878
2,086
11,367
4,372
0
5,411
5,720
32,659
0
L
Cthulhu
Greed53193
Cthulhu
12,413
544
568
918
31,727
35,263
0
11,489
19,588
32,922
0
L
Ah Muzen Cab
JMatus
Ah Muzen Cab
11,114
2,979
0
1,830
25,173
7,864
0
5,538
19,516
0
18,667
L
Ganesha
ParadoxDj
Ganesha
9,941
80
119
433
14,659
6,253
0
2,310
12,216
27,312
0
L
16,140
1,313
87
1,209
18,266
5,185
0
2,617
15,418
33,278
0
L
Sun Wukong
SherlonB
Sun Wukong
10,483
2,414
0
4,317
40,877
42,359
0
10,241
30,019
0
24,194
W
Susano
Tríckie
Susano
32,489
7,925
0
784
13,802
6,211
0
6,295
7,399
0
45,158
W
Chaac
Tytanitar
Chaac
24,044
4,903
0
7,389
15,391
10,552
0
8,993
6,094
0
32,870
W
Chernobog
Ẁreck
Chernobog
36,089
16,884
0
7,897
17,968
7,632
0
9,159
8,542
0
62,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,196
Gold Earned
57,173
217
Minions Killed
173
11
Camps Cleared
3
987,353
Distance Traveled
923,097
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,908
1,291
45
5
7
159,284
0
W
Ra
11,339
1,134
63
6
1
192,182
0
L
Cthulhu
11,026
1,103
69
7
1
182,303
0
L
Ah Muzen Cab
11,448
1,145
19
2
0
176,292
0
L
Ganesha
11,039
1,104
0
0
0
220,055
0
L
Zeus
12,365
1,237
47
5
2
147,897
1
L
Sun Wukong
11,295
1,130
38
4
0
196,550
2
W
Susano
15,974
1,597
23
2
2
234,264
0
W
Chaac
13,248
1,325
24
2
0
215,049
0
W
Chernobog
13,727
1,373
62
6
1
186,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role