Player Matchup

Terra
Terra
Masters
Hello Alza
Terra
Masters
Level 125
God Stats
22W - 21L
1,941 SR
Queue Stats
446W - 441L
2,930 MMR
Solo
Heimdallr
Heimdallr
Masters
Kevro621
Heimdallr
Masters
Level 141
God Stats
67W - 31L
1,735 SR
Queue Stats
291W - 276L
2,791 MMR
Solo
Merlin
Merlin
Diamond II
Marathon y0
Merlin
Diamond II
Level 160
God Stats
2W - 3L
1,711 SR
Queue Stats
127W - 108L
2,470 MMR
Party 1
Nemesis
Nemesis
Diamond I
QueOndaPisa
Nemesis
Diamond I
Level 155
God Stats
1W - 2L
1,750 SR
Queue Stats
300W - 262L
2,423 MMR
Party 1
Cu Chulainn
Cu Chulainn
Masters
Yegadra
Cu Chulainn
Masters
Level 152
God Stats
2W - 1L
1,985 SR
Queue Stats
186W - 181L
2,571 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,824 SR
2,637 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,658 SR
2,787 MMR
Loki
Loki
Grandmaster
CoGNueve
Loki
Grandmaster
Level 160
God Stats
7W - 4L
1,721 SR
Queue Stats
163W - 58L
3,355 MMR
Party 2
Fenrir
Fenrir
Diamond II
Perlixee
Fenrir
Diamond II
Level 160
God Stats
8W - 8L
1,580 SR
Queue Stats
595W - 581L
2,418 MMR
Solo
Discordia
Discordia
Grandmaster
PrimeRib22
Discordia
Grandmaster
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 53L
3,381 MMR
Party 2
Athena
Athena
Diamond II
jonm650
Athena
Diamond II
Level 69
God Stats
31W - 20L
1,673 SR
Queue Stats
275W - 258L
2,391 MMR
Party 3
Danzaburou
Danzaburou
Diamond II
oKillerz
Danzaburou
Diamond II
Level 143
God Stats
40W - 21L
1,815 SR
Queue Stats
277W - 258L
2,391 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
0 / 9 / 1
7,872
394
5,623
18,415
13,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Kevro621
Heimdallr
16
0 / 7 / 1
9,528
476
7,756
17,540
5,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
16
2 / 12 / 0
10,078
504
9,375
15,967
5,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
QueOndaPisa
Nemesis
14
3 / 10 / 2
9,255
463
11,477
19,521
7,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Yegadra
Cu Chulainn
15
0 / 8 / 2
9,410
471
11,092
16,361
15,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ArtioAtlasBastet

VS

Bans
ArachneGebShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
14 / 2 / 12
13,335
667
15,634
19,484
20,984
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fenrir
Perlixee
Fenrir
20
11 / 0 / 13
12,685
634
13,739
18,802
14,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
PrimeRib22
Discordia
17
8 / 2 / 16
12,208
610
21,954
9,977
4,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
jonm650
Athena
17
7 / 0 / 22
12,543
627
8,787
25,152
35,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
oKillerz
Danzaburou
20
6 / 1 / 9
14,279
714
14,648
10,008
5,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
118
5
Kills
46
46
Deaths
5
6
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Loki
14
2
12
10
L
Terra
0
9
1
0.06
L
Heimdallr
Kevro621
Heimdallr
0
7
1
0.07
L
Merlin
2
12
0
0.17
W
Fenrir
Perlixee
Fenrir
11
0
13
17.5
W
Discordia
PrimeRib22
Discordia
8
2
16
8
L
Nemesis
QueOndaPisa
Nemesis
3
10
2
0.4
L
Cu Chulainn
Yegadra
Cu Chulainn
0
8
2
0.13
W
Athena
jonm650
Athena
7
0
22
18
W
Danzaburou
oKillerz
Danzaburou
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,323
Damage
74,762
87,804
Taken
83,423
48,107
Mitigated
80,060
12,400
Healing
25,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
15,634
5,127
0
5,286
19,484
20,984
1,404
3,955
15,529
0
82,006
L
Terra
5,623
595
1,765
1,900
18,415
13,562
0
9,559
8,856
17,868
0
L
Heimdallr
Kevro621
Heimdallr
7,756
5,046
0
3,753
17,540
5,692
3,890
2,970
14,570
0
72,540
L
Merlin
9,375
1,066
0
338
15,967
5,295
0
6,026
9,941
75,175
0
W
Fenrir
Perlixee
Fenrir
13,739
3,579
0
7,343
18,802
14,062
986
4,182
14,620
0
106,974
W
Discordia
PrimeRib22
Discordia
21,954
2,760
0
1,368
9,977
4,366
1,163
3,161
6,816
91,505
0
L
Nemesis
QueOndaPisa
Nemesis
11,477
4,950
1
3,588
19,521
7,633
0
8,322
11,199
0
54,198
L
Cu Chulainn
Yegadra
Cu Chulainn
11,092
1,093
0
1,055
16,361
15,925
0
2,984
13,377
2,908
56,542
W
Athena
jonm650
Athena
8,787
2,879
1,664
5,138
25,152
35,385
131
4,268
20,884
42,197
6,074
W
Danzaburou
oKillerz
Danzaburou
14,648
6,246
0
4,638
10,008
5,263
4,201
2,129
7,879
0
107,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,143
Gold Earned
65,050
529
Minions Killed
650
0
Camps Cleared
0
1,743,846
Distance Traveled
2,123,123
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,335
667
123
6
0
420,017
1
L
Terra
7,872
394
22
1
0
359,430
8
L
Heimdallr
9,528
476
143
7
0
353,970
4
L
Merlin
10,078
504
143
7
0
301,570
3
W
Fenrir
12,685
634
129
6
0
467,710
0
W
Discordia
12,208
610
143
7
0
371,400
3
L
Nemesis
9,255
463
91
5
0
356,780
0
L
Cu Chulainn
9,410
471
130
7
0
372,096
3
W
Athena
12,543
627
62
3
0
446,911
4
W
Danzaburou
14,279
714
193
10
0
417,085
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role