Player Matchup

Danzaburou
Danzaburou
MedusaMain16
Danzaburou
Level 144
God Stats
2W - 4L
1,593 SR
Queue Stats
101W - 95L
1,566 Elo+
Party 1
Achilles
Achilles
OnlyMoist
Achilles
Level 124
God Stats
0W - 1L
1,331 SR
Queue Stats
87W - 67L
1,571 Elo+
Party 1
Cerberus
Cerberus
SwainGotGame
Cerberus
Level 121
God Stats
3W - 1L
1,781 SR
Queue Stats
284W - 292L
1,507 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TeflonCon
Morgan Le Fay
Level 125
God Stats
2W - 1L
1,708 SR
Queue Stats
212W - 214L
1,490 Elo+
Party 3
Janus
Janus
Young Drip4311
Janus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,511 Elo+
Party 1
Team Averages
Level 114
1,583 SR
1,529 Elo+

VS

Team Averages
Level 81
1,694 SR
1,722 Elo+
Zeus
Zeus
DuelTooMuch
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 10L
1,833 Elo+
Party 2
Sobek
Sobek
GDChupacabruh
Sobek
Level 49
God Stats
10W - 0L
1,848 SR
Queue Stats
654W - 688L
1,540 Elo+
Solo
Sol
Sol
TacoElite32
Sol
Level 145
God Stats
4W - 1L
1,939 SR
Queue Stats
214W - 79L
1,883 Elo+
Party 2
Jormungandr
Jormungandr
babykappa
Jormungandr
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 74L
1,479 Elo+
Solo
Neith
Neith
caoznite
Neith
Level 158
God Stats
2W - 0L
1,683 SR
Queue Stats
75W - 23L
1,877 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MedusaMain16
Danzaburou
15
4 / 5 / 8
9,028
903
11,949
9,573
3,465
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
OnlyMoist
Achilles
14
4 / 6 / 6
7,947
795
7,304
12,179
11,185
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
SwainGotGame
Cerberus
12
1 / 6 / 8
7,395
740
3,915
13,494
10,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
TeflonCon
Morgan Le Fay
13
3 / 6 / 8
7,678
768
6,776
8,381
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 6 / 5
7,639
764
3,715
8,152
2,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
17 / 4 / 9
11,076
1,108
20,449
9,805
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 11
7,729
773
3,375
12,574
11,062
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 2 / 17
9,218
922
9,265
7,791
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
babykappa
Jormungandr
15
6 / 3 / 12
9,561
956
5,278
11,009
9,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
caoznite
Neith
16
3 / 0 / 15
9,593
959
8,105
6,387
2,453
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
93
15
Kills
29
29
Deaths
15
35
Assists
64
Player
Kills
Deaths
Assists
KDA
W
17
4
9
5.38
W
0
6
11
0.92
L
Danzaburou
MedusaMain16
Danzaburou
4
5
8
1.6
L
Achilles
OnlyMoist
Achilles
4
6
6
1.17
L
Cerberus
SwainGotGame
Cerberus
1
6
8
0.83
W
3
2
17
5.75
L
Morgan Le Fay
TeflonCon
Morgan Le Fay
3
6
8
1.17
L
3
6
5
0.92
W
Jormungandr
babykappa
Jormungandr
6
3
12
4
W
Neith
caoznite
Neith
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,659
Damage
46,472
51,779
Taken
47,566
31,136
Mitigated
29,895
8,962
Healing
12,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,449
2,039
0
2,230
9,805
3,282
606
4,440
5,169
35,576
0
W
3,375
79
270
1,143
12,574
11,062
86
3,296
9,208
6,271
0
L
Danzaburou
MedusaMain16
Danzaburou
11,949
3,472
872
2,126
9,573
3,465
0
7,333
2,240
0
32,694
L
Achilles
OnlyMoist
Achilles
7,304
1,671
347
1,161
12,179
11,185
0
8,400
3,779
0
13,277
L
Cerberus
SwainGotGame
Cerberus
3,915
362
734
2,888
13,494
10,985
0
8,343
5,151
7,308
0
W
9,265
3,815
624
3,159
7,791
3,105
3,722
2,000
5,729
18,390
0
L
Morgan Le Fay
TeflonCon
Morgan Le Fay
6,776
379
0
146
8,381
2,902
0
7,253
1,128
13,103
0
L
3,715
263
183
505
8,152
2,599
0
7,038
1,114
8,669
0
W
Jormungandr
babykappa
Jormungandr
5,278
801
765
2,056
11,009
9,993
274
2,828
8,153
14,524
0
W
Neith
caoznite
Neith
8,105
2,526
0
2,394
6,387
2,453
1,783
1,419
4,901
0
25,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,687
Gold Earned
47,177
99
Minions Killed
111
0
Camps Cleared
0
812,639
Distance Traveled
901,147
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,076
1,108
23
2
0
159,999
0
W
Sobek
7,729
773
1
0
0
176,616
1
L
Danzaburou
9,028
903
31
3
0
157,047
1
L
Achilles
7,947
795
14
1
0
182,053
0
L
Cerberus
7,395
740
17
2
0
178,439
0
W
Sol
9,218
922
25
3
0
171,855
0
L
Morgan Le Fay
7,678
768
18
2
0
143,220
1
L
Janus
7,639
764
19
2
0
151,880
0
W
Jormungandr
9,561
956
18
2
0
191,984
2
W
Neith
9,593
959
44
4
0
200,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role