Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Azrael57
Odin
Level 118
God Stats
8W - 6L
1,778 SR
Queue Stats
475W - 502L
1,508 Elo+
Solo
Izanami
Izanami
DanielRE
Izanami
Level 27
God Stats
2W - 2L
1,315 SR
Queue Stats
23W - 23L
1,405 Elo+
Party 1
Anhur
Anhur
EBKOFFICIAL
Anhur
Level 59
God Stats
20W - 17L
1,598 SR
Queue Stats
374W - 462L
1,454 Elo+
Solo
Team Averages
Level 95
1,538 SR
1,474 Elo+

VS

Team Averages
Level 69
1,573 SR
1,468 Elo+
Chiron
Chiron
 
Chiron
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
EuphoricRemedy
Baron Samedi
Level 28
God Stats
2W - 1L
1,772 SR
Queue Stats
58W - 46L
1,570 Elo+
Party 2
Chronos
Chronos
OctoVonStangle
Chronos
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 149L
1,444 Elo+
Solo
Athena
Athena
Pvtaudio
Athena
Level 81
God Stats
21W - 7L
1,699 SR
Queue Stats
50W - 40L
1,552 Elo+
Party 2
Ravana
Ravana
XxFluffyNationxX
Ravana
Level 17
God Stats
0W - 3L
1,392 SR
Queue Stats
5W - 5L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
5 / 0 / 2
6,546
655
4,583
6,835
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
 
Anubis
11
4 / 1 / 1
6,139
614
4,167
3,422
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Odin
12
1 / 0 / 3
6,205
621
4,280
7,496
2,817
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
DanielRE
Izanami
12
2 / 0 / 4
6,758
676
5,995
4,355
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 3
5,804
580
2,775
4,603
1,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
0 / 3 / 0
4,799
480
3,114
6,478
1,188
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
EuphoricRemedy
Baron Samedi
9
1 / 3 / 0
5,555
556
4,710
4,977
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 0
5,702
570
4,149
8,401
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Pvtaudio
Athena
8
0 / 1 / 0
5,023
502
1,649
7,326
3,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 1
5,722
572
529
5,310
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
13
Kills
1
1
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
0
2
6
W
Anubis
 
Anubis
4
1
1
4.5
L
Chiron
 
Chiron
0
3
0
0
W
Odin
1
0
3
2.5
W
Izanami
DanielRE
Izanami
2
0
4
4
W
1
0
3
2.5
L
Baron Samedi
EuphoricRemedy
Baron Samedi
1
3
0
0.33
L
0
4
0
0
L
Athena
Pvtaudio
Athena
0
1
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,800
Damage
14,151
26,711
Taken
32,492
9,298
Mitigated
10,179
7,190
Healing
9,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,583
1,429
0
2,672
6,835
2,075
0
1,818
4,883
34,851
0
W
Anubis
 
Anubis
4,167
259
0
1,360
3,422
1,486
132
1,975
1,232
31,240
0
L
Chiron
 
Chiron
3,114
1,120
610
1,658
6,478
1,188
0
418
6,060
0
27,984
W
Odin
4,280
873
0
1,546
7,496
2,817
0
2,993
4,503
0
33,724
W
Izanami
DanielRE
Izanami
5,995
4,485
0
739
4,355
1,287
744
1,127
3,210
0
45,333
W
2,775
1,409
0
873
4,603
1,633
110
1,520
3,015
0
26,391
L
Baron Samedi
EuphoricRemedy
Baron Samedi
4,710
473
77
1,207
4,977
1,557
324
3,386
1,591
24,124
0
L
4,149
1,618
0
2,244
8,401
2,924
508
2,621
5,780
27,132
4,321
L
Athena
Pvtaudio
Athena
1,649
725
78
1,522
7,326
3,045
0
852
6,474
15,057
0
L
529
27
0
2,134
5,310
1,465
0
1,473
3,837
0
26,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,452
Gold Earned
26,801
354
Minions Killed
254
0
Camps Cleared
0
1,009,056
Distance Traveled
980,862
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,546
655
72
7
0
225,080
4
W
Anubis
6,139
614
61
6
0
194,116
0
L
Chiron
4,799
480
55
6
0
187,278
5
W
Odin
6,205
621
75
8
0
198,360
3
W
Izanami
6,758
676
89
9
0
202,590
3
W
Anhur
5,804
580
57
6
0
188,910
2
L
Baron Samedi
5,555
556
53
5
0
181,637
1
L
Chronos
5,702
570
63
6
0
162,105
1
L
Athena
5,023
502
19
2
0
237,563
4
L
Ravana
5,722
572
64
6
0
212,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role