Player Matchup

Kuzenbo
Kuzenbo
Sir_PepperCrisp
Kuzenbo
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
15W - 18L
1,441 Elo+
Party 3
Tiamat
Tiamat
Uotunn
Tiamat
Level 64
God Stats
25W - 30L
1,097 SR
Queue Stats
530W - 508L
1,504 Elo+
Party 1
Fenrir
Fenrir
dragonknight013
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Rama
Rama
slayinglolis
Rama
Level 46
God Stats
0W - 2L
1,340 SR
Queue Stats
15W - 18L
1,441 Elo+
Party 3
Thanatos
Thanatos
thekingbac
Thanatos
Level 107
God Stats
13W - 13L
1,560 SR
Queue Stats
114W - 105L
1,544 Elo+
Party 1
Team Averages
Level 55
1,399 SR
1,486 Elo+

VS

Team Averages
Level 89
1,671 SR
1,464 Elo+
Bakasura
Bakasura
AXEM4N2213
Bakasura
Level 85
God Stats
2W - 0L
1,735 SR
Queue Stats
102W - 100L
1,503 Elo+
Party 2
Rama
Rama
C0m3P3rras
Rama
Level 8
God Stats
1W - 0L
1,814 SR
Queue Stats
13W - 8L
1,419 Elo+
Party 2
Ares
Ares
Love Hanako
Ares
Level 109
God Stats
1W - 0L
1,581 SR
Queue Stats
28W - 32L
1,420 Elo+
Party 2
Hercules
Hercules
Norse Allfather
Hercules
Level 140
God Stats
3W - 1L
1,671 SR
Queue Stats
69W - 66L
1,467 Elo+
Party 2
Poseidon
Poseidon
Titan Slayer133
Poseidon
Level 103
God Stats
16W - 12L
1,556 SR
Queue Stats
327W - 285L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
8,064
448
4,700
13,797
14,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Uotunn
Tiamat
15
2 / 4 / 4
9,741
541
6,782
8,327
5,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 4 / 5
7,365
409
4,068
11,239
12,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
0 / 5 / 3
7,318
407
5,534
13,787
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
thekingbac
Thanatos
18
16 / 5 / 2
11,491
638
20,781
16,734
8,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AXEM4N2213
Bakasura
17
4 / 4 / 5
10,465
581
9,053
16,392
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 3
9,437
524
12,142
10,308
3,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 3 / 6
9,238
513
5,733
15,340
16,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
17
4 / 4 / 2
10,633
591
8,777
14,360
19,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Poseidon
19
7 / 3 / 1
12,387
688
6,242
10,245
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
38
18
Kills
21
21
Deaths
18
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AXEM4N2213
Bakasura
4
4
5
1.63
W
4
4
3
1.38
W
2
3
6
1.67
W
Hercules
4
4
2
1.25
L
0
3
3
0.5
W
Poseidon
7
3
1
2.5
L
Tiamat
Uotunn
Tiamat
2
4
4
1
L
0
4
5
0.63
L
0
5
3
0.3
L
Thanatos
thekingbac
Thanatos
16
5
2
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,865
Damage
41,947
63,884
Taken
66,645
44,782
Mitigated
47,993
28,041
Healing
16,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AXEM4N2213
Bakasura
9,053
6,745
0
2,745
16,392
6,389
293
3,699
12,660
0
63,509
W
12,142
10,958
0
1,630
10,308
3,420
2,599
1,656
8,652
0
72,089
W
5,733
545
135
3,955
15,340
16,429
285
3,670
11,351
23,317
0
W
Hercules
8,777
1,992
0
5,295
14,360
19,044
1,265
0
13,946
0
55,007
L
4,700
1,817
0
3,662
13,797
14,332
0
2,554
11,063
24,672
0
W
Poseidon
6,242
1,064
111
2,500
10,245
2,711
706
2,457
7,750
79,106
0
L
Tiamat
Uotunn
Tiamat
6,782
286
0
1,697
8,327
5,250
413
1,758
6,045
64,539
0
L
4,068
278
0
2,356
11,239
12,292
252
0
10,375
0
16,055
L
5,534
4,608
0
4,998
13,787
4,519
476
3,180
10,453
0
50,809
L
Thanatos
thekingbac
Thanatos
20,781
7,651
0
15,328
16,734
8,389
930
3,931
12,204
0
85,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,979
Gold Earned
52,160
391
Minions Killed
567
0
Camps Cleared
0
1,712,207
Distance Traveled
1,829,859
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,465
581
120
7
0
435,057
2
W
Rama
9,437
524
141
8
0
312,554
3
W
Ares
9,238
513
27
2
0
355,337
5
W
Hercules
10,633
591
114
6
0
360,027
3
L
Kuzenbo
8,064
448
25
1
0
368,038
4
W
Poseidon
12,387
688
165
9
0
366,884
9
L
Tiamat
9,741
541
148
8
0
348,385
4
L
Fenrir
7,365
409
17
1
0
314,563
0
L
Rama
7,318
407
92
5
0
297,520
0
L
Thanatos
11,491
638
109
6
0
383,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role