Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Jose63555
Sol
Level 125
God Stats
2W - 1L
1,327 SR
Queue Stats
123W - 116L
1,570 Elo+
Party 2
Yemoja
Yemoja
Marquizzee
Yemoja
Level 109
God Stats
1W - 0L
1,708 SR
Queue Stats
27W - 36L
1,561 Elo+
Party 2
Bastet
Bastet
PuffGodOG
Bastet
Level 129
God Stats
52W - 39L
1,671 SR
Queue Stats
914W - 890L
1,515 Elo+
Party 3
Ullr
Ullr
Th3Dank3stM3m3
Ullr
Level 124
God Stats
7W - 10L
1,429 SR
Queue Stats
35W - 24L
1,670 Elo+
Party 2
Team Averages
Level 123
1,527 SR
1,563 Elo+

VS

Team Averages
Level 133
1,488 SR
1,581 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BrutalSnowWolf
King Arthur
Level 153
God Stats
4W - 6L
1,659 SR
Queue Stats
213W - 180L
1,643 Elo+
Party 1
Mulan
Mulan
EvilPancake62
Mulan
Level 137
God Stats
1W - 2L
1,451 SR
Queue Stats
230W - 203L
1,649 Elo+
Party 1
Hel
Hel
LionsSinAvenger
Hel
Level 139
God Stats
0W - 1L
1,329 SR
Queue Stats
131W - 125L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
2 / 1 / 3
7,212
555
7,843
9,164
8,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
4 / 1 / 5
8,099
623
10,575
7,842
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Marquizzee
Yemoja
11
0 / 2 / 9
6,821
525
4,242
8,357
5,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
PuffGodOG
Bastet
13
6 / 1 / 5
7,790
599
9,241
11,305
3,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
6 / 1 / 2
8,219
632
7,904
7,303
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 3 / 1
7,379
568
5,577
7,811
2,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
 
Sobek
9
0 / 3 / 5
6,350
488
4,419
14,295
11,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
BrutalSnowWolf
King Arthur
11
0 / 2 / 2
6,645
511
5,967
12,307
9,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
3 / 5 / 2
7,637
587
6,245
11,913
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 5 / 0
6,365
490
4,821
9,669
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
18
Kills
6
6
Deaths
18
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
1
3
3.5
L
Danzaburou
 
Danzaburou
2
3
1
0.83
L
Sobek
 
Sobek
0
3
5
0.83
L
King Arthur
BrutalSnowWolf
King Arthur
0
2
2
0.5
L
3
5
2
0.8
W
4
1
5
6.5
L
1
5
0
0.2
W
Yemoja
Marquizzee
Yemoja
0
2
9
2.25
W
Bastet
PuffGodOG
Bastet
6
1
5
8.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,805
Damage
27,029
43,971
Taken
55,995
23,539
Mitigated
30,944
15,808
Healing
19,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,843
4,176
0
3,314
9,164
8,964
330
1,406
7,691
0
39,937
L
Danzaburou
 
Danzaburou
5,577
3,217
0
2,009
7,811
2,762
0
2,182
5,629
0
54,541
L
Sobek
 
Sobek
4,419
425
331
5,627
14,295
11,650
0
8,137
6,158
18,396
0
L
King Arthur
BrutalSnowWolf
King Arthur
5,967
636
0
3,323
12,307
9,131
0
934
11,373
3,362
36,795
L
6,245
1,006
0
3,540
11,913
4,556
0
1,862
10,051
0
35,533
W
10,575
6,652
1
3,286
7,842
2,521
1,069
1,240
6,602
59,709
0
L
4,821
342
1,573
2,928
9,669
2,845
0
1,702
7,967
37,852
0
W
Yemoja
Marquizzee
Yemoja
4,242
1,144
1,181
2,142
8,357
5,955
134
3,798
4,493
20,799
0
W
Bastet
PuffGodOG
Bastet
9,241
3,037
0
3,653
11,305
3,559
1,091
1,899
9,366
0
45,745
W
7,904
3,542
0
2,231
7,303
2,540
0
1,649
5,516
0
57,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,141
Gold Earned
34,376
434
Minions Killed
376
0
Camps Cleared
0
1,332,411
Distance Traveled
1,244,490
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,212
555
81
6
0
279,768
0
L
Danzaburou
7,379
568
115
9
0
227,981
4
L
Sobek
6,350
488
27
2
0
268,356
7
L
King Arthur
6,645
511
81
6
0
239,871
1
L
Mulan
7,637
587
74
6
0
271,014
3
W
Sol
8,099
623
117
9
0
261,327
0
L
Hel
6,365
490
79
6
0
237,268
1
W
Yemoja
6,821
525
39
3
0
219,345
0
W
Bastet
7,790
599
87
7
0
320,056
3
W
Ullr
8,219
632
110
8
0
251,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role