Player Matchup

Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Luffy1990
The Morrigan
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
605W - 571L
1,623 Elo+
Party 1
Anhur
Anhur
islamiel69
Anhur
Level 120
God Stats
3W - 3L
1,551 SR
Queue Stats
48W - 47L
1,550 Elo+
Party 1
Team Averages
Level 113
1,510 SR
1,535 Elo+

VS

Team Averages
Level 110
1,574 SR
1,573 Elo+
Ares
Ares
Azunya93800
Ares
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Jihnn
Xbalanque
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,680 Elo+
Solo
Discordia
Discordia
Vecomti
Discordia
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 74L
1,612 Elo+
Solo
Da Ji
Da Ji
citpara
Da Ji
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,543 Elo+
Solo
Athena
Athena
ŽanpierPolnaref
Athena
Level 123
God Stats
6W - 1L
1,872 SR
Queue Stats
214W - 244L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 1 / 2
5,342
1,068
2,989
3,382
1,205
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
 
Bastet
9
1 / 2 / 0
4,789
958
2,424
3,432
1,200
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hun Batz
 
Hun Batz
6
0 / 1 / 0
4,387
877
913
1,313
785
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Morrigan
Luffy1990
The Morrigan
10
1 / 1 / 2
5,222
1,044
1,564
1,851
647
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
10
0 / 1 / 2
4,917
983
1,170
3,445
1,067
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,391
1,078
950
3,908
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
Jihnn
Xbalanque
11
2 / 0 / 3
6,069
1,214
2,393
2,001
767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Discordia
Vecomti
Discordia
12
1 / 0 / 4
6,300
1,260
6,212
3,448
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
citpara
Da Ji
9
2 / 2 / 3
5,500
1,100
2,362
3,171
2,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 1 / 3
5,417
1,083
594
3,501
3,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
6
6
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
1
2
3
L
Bastet
 
Bastet
1
2
0
0.5
L
Hun Batz
 
Hun Batz
0
1
0
0
W
0
1
3
1.5
W
Xbalanque
Jihnn
Xbalanque
2
0
3
3.5
L
The Morrigan
Luffy1990
The Morrigan
1
1
2
2
W
Discordia
Vecomti
Discordia
1
0
4
3
W
Da Ji
citpara
Da Ji
2
2
3
1.75
L
Anhur
0
1
2
1
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,060
Damage
12,511
13,423
Taken
16,029
4,904
Mitigated
11,712
3,415
Healing
3,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,989
470
57
892
3,382
1,205
0
2,403
948
8,625
0
L
Bastet
 
Bastet
2,424
798
0
626
3,432
1,200
0
2,512
891
0
3,758
L
Hun Batz
 
Hun Batz
913
200
0
32
1,313
785
0
365
891
0
1,783
W
950
79
0
548
3,908
3,351
112
892
3,016
1,224
0
W
Xbalanque
Jihnn
Xbalanque
2,393
576
92
468
2,001
767
912
545
1,456
0
6,894
L
The Morrigan
Luffy1990
The Morrigan
1,564
43
0
361
1,851
647
0
935
916
6,442
1,209
W
Discordia
Vecomti
Discordia
6,212
56
329
1,016
3,448
1,344
187
1,068
2,380
22,701
0
W
Da Ji
citpara
Da Ji
2,362
291
223
139
3,171
2,963
0
705
2,466
99
2,693
L
Anhur
1,170
437
482
965
3,445
1,067
0
1,469
1,976
0
5,871
W
594
119
0
209
3,501
3,287
304
766
2,735
1,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,657
Gold Earned
28,677
38
Minions Killed
58
0
Camps Cleared
0
418,674
Distance Traveled
482,936
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,342
1,068
8
2
0
93,933
0
L
Bastet
4,789
958
1
0
0
110,852
1
L
Hun Batz
4,387
877
2
0
0
26,787
1
W
Ares
5,391
1,078
2
0
0
106,683
0
W
Xbalanque
6,069
1,214
17
3
0
89,125
1
L
The Morrigan
5,222
1,044
15
3
0
86,425
1
W
Discordia
6,300
1,260
32
6
0
99,226
0
W
Da Ji
5,500
1,100
2
0
0
84,783
0
L
Anhur
4,917
983
12
2
0
100,677
3
W
Athena
5,417
1,083
5
1
0
103,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role